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The Hellbringer Is The Coolest Mech In The Game


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#21 Kain Demos

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Posted 29 November 2014 - 09:38 PM

I'm stoked....just got home from Vegas and saw the patch came early! Like what the Hellbringer brings to the table with pod space, ECM, and everything else considered. Will be playing this 'mech a lot for sure.

#22 Scratx

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Posted 29 November 2014 - 09:43 PM

View PostWalluh, on 29 November 2014 - 09:18 PM, said:

Even WITH the broken hitboxes, this mech is ridiculously brutal. After the CT gets fixed, this thing may dethrone the Timberwolf.

And I think it has my favorite appearance in the game so far. It looks so IMPOSING. It makes most assaults look like sissies.


Timberwolf is Timberwolf. Hellbringer won't dethrone it. However, it will undoubtedly make an excellent fight for it, which is good.

It'll probably be up there with the Timber Wolf and Stormcrow in terms of performance.

#23 Dino Might

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Posted 29 November 2014 - 09:48 PM

PPCs in the torso will work well as a hill humper. I like them in the arm because it looks better, and it suits for the occaisonal use brawling. Remember to put lower arm actuator in opposite arm to give some arm swing. A timby made the mistake of thinking I was soft and squishy and paid the price in RCN because I could shield with the right arm and keep popping him with the twin PPCs from the left arm without fully exposing my torso. I lost the right arm and most of the right torso armor. It's still really easy to hit the CT from the side, but not entirely useless to shield. I have had a number of matches where I survive with the right arm blown off and right torso internals exposed. That game in RCN had me at about 46% at the end, missing a leg as well. It was a great match. I think this thing is the most fun heavy to play so far.

And, the proof of the pudding is in the eating...for those who doubt that the HBR is a decent mech:
Posted Image

ETA - obviously, HBR pilots probably aren't topping score charts every game, but it is certainly possible, and so the mech is definitely in the good category if it has a reasonable capability to do so.

Edited by Dino Might, 29 November 2014 - 10:01 PM.


#24 Kain Demos

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Posted 29 November 2014 - 10:09 PM

WOw, the high mount head and torso hardpoints are awesome.

#25 Walluh

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Posted 29 November 2014 - 10:19 PM

Timberwolf is the Timberwolf, sure, but the Hellbringer does exactly what the name implies. Sweet, glorious hellfire upon your enemies.

We'll see who comes out on top when the Hellbringers survivability is fixed on monday.

#26 Angel of Annihilation

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Posted 29 November 2014 - 10:32 PM

View PostWalluh, on 29 November 2014 - 09:18 PM, said:

Even WITH the broken hitboxes, this mech is ridiculously brutal. After the CT gets fixed, this thing may dethrone the Timberwolf.

And I think it has my favorite appearance in the game so far. It looks so IMPOSING. It makes most assaults look like sissies.


I don't think it will de-throne the Timby but once the hitboxes get fixed it has the potential to be a solid tier 2 heavy. ECM is a nice feature but the mech is large so not many people overlook you and because of that ECM, your a priority target.

As far as looks go, hell yeah my absolute favorite. The stardard models are pretty good but the Invasion model is just amazing, honestly the way the mech is suppose to look with all kinds of curves rather than the blocky models they typically use. I will tell you, whoever designed the Invasion model obviously loves the Hellbringer becasue you can just see the attention to detail he put into this mech. It doesn't hurt that the Hellbringer is my absolute favorite Clan mech from the TROs either.


View PostDino Might, on 29 November 2014 - 09:48 PM, said:

PPCs in the torso will work well as a hill humper. I like them in the arm because it looks better, and it suits for the occaisonal use brawling. Remember to put lower arm actuator in opposite arm to give some arm swing. A timby made the mistake of thinking I was soft and squishy and paid the price in RCN because I could shield with the right arm and keep popping him with the twin PPCs from the left arm without fully exposing my torso. I lost the right arm and most of the right torso armor. It's still really easy to hit the CT from the side, but not entirely useless to shield. I have had a number of matches where I survive with the right arm blown off and right torso internals exposed. That game in RCN had me at about 46% at the end, missing a leg as well. It was a great match. I think this thing is the most fun heavy to play so far.

And, the proof of the pudding is in the eating...for those who doubt that the HBR is a decent mech:
Posted Image

ETA - obviously, HBR pilots probably aren't topping score charts every game, but it is certainly possible, and so the mech is definitely in the good category if it has a reasonable capability to do so.



Yeah I was going to say that any mech, despite how bad it might be can have an amazing game.

I had one match in my Hellbringer where I got:

4 Kills
4 Assist
637 damage
Awarded 3 "Solo Kill" Rewards.
Awarded 5 "Kill most damage" Rewards.
Awarded 3 "Brawling" Rewards.

However this was mostly due to luck because for some reason even though we were having a Grand Melee under the HPG, no one was targeting me. It wasn't even due to ECM that I wasn't being targeted because several of the enemy mechs had BAP and my ECM was shut down through the whole fight.

Most of my matches today with the Hellbringer, I struggled to pull 200-250 damage due to how fast my CT got cored.

Edited by Viktor Drake, 29 November 2014 - 10:44 PM.


#27 Telmasa

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Posted 29 November 2014 - 10:54 PM

Looking at the Hellbringer makes me feel dirty. It looks that good.

The Kit Fox is cute, the Adder is rad, the Nova is cool (or should I say 'hawt'?), the Stormcrow is magical, the Summoner is wicked, the Timberwolf is beautiful, the Warhawk is fierce, and the Dire Wolf is pleasingly scary. The Vulture is, well...cute like a pitbull.

The Hellbringer? Centerfold material.


Gotta hand it to the concept artists on this game, they've really made MW:O work. Without them...I don't even know.

Edited by Telmasa, 29 November 2014 - 10:56 PM.


#28 Alex Warden Wolf

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Posted 29 November 2014 - 10:58 PM

wouldn´t ultimately say the coolest mech in the game, but yea... i love it and i´m really enjoying it...

the only thing is ...yea right... the CT...

what i realized is, that if you are CT crit on the front and get a scratch in the back, you die from the open front ... happened a few times now, so it wasn´t a coincidence at all...

#29 The Wakelord

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Posted 29 November 2014 - 11:09 PM

View PostAlistair Winter, on 29 November 2014 - 08:10 PM, said:

  • Did I mention it has ECM? On a mech with 400+ armour and 89 kph speed?

I've harped on about this before, but I think a large part of the 'omg ECM is evil' vibe we get is thanks to the Atlas DDC, as it keeps all the benefits of ECM, but negates its drawbacks (weight, crit slots) compared to a light.

Side note: Hellbringer does look fun. I think I'd try for 3UAC2 build or something silly.

#30 Brody319

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Posted 29 November 2014 - 11:29 PM

I don't think the Hellbringer is going to do very much for the meta even with fixed hitboxes. It has around 10 less tons than the Twolf. Its running standard structure and armor so its a lot heavier than it needs to be. It has the hardpoints just not the tonnage to exploit them fully. It made the summoner obsolete almost completely, but its not a game changer. I imagine it will be played a lot then slide into the same area as the Maddog, just outshined in every way by the Twolf

Also considering the Kit Fox will be the only light that gets played on the clan side, and its so slow and generally serves its role best as an escort and fire support. I imagine that ECM is pretty useless to carry anyway. most battles turn into a brawl anyway so that ECM isn't going to really do anything the Kit Fox could do for it, and it would allow the Hellbringer to use that extra tonnage for something more useful, like changing a medium laser into a pulse laser, carrying a bigger targeting computer for more crits, carrying an entirely new medium laser, 1 extra ton of ammo.

The only area It shines in is really the asymmetry of its chassis. All the lasers being on one side means it can use half its body to defend itself once the hitboxes get fixed, but I doubt it will help much. Those side torso are just as big and vulnerable as the Timberwolves (if its bringing no LRMs) meaning they will go fast.

It will be a pugger or a tonnage saver at best sadly it will probably be pretty high in the meta since it has all the qualities we see for a meta mech meaning it will probably not get many quirks when it comes time to quirk the under performers.

#31 Walluh

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Posted 29 November 2014 - 11:35 PM

The Timberwolf has four more tons than the Hellbringer. Five if you count the ECM as hardwired or something like that.

Just because a Kit Fox can take ECM doesn't make a Hellbringers ECM magically useless. That's the most trivial argument I've read in a very long time. There is ABSOLUTELY NO REASON to not take ECM on a Hellbringer, you would be insane to.

It has high mounted Energy hardpoints, two possible ballistic arms when the Timberwolf only has one, and can take a full shield size. This mech is already usable with the ULTRAbugged CT, when it's fixed, it's going to dominate. If it's not better than the Timberwolf, it's at least fully able to stand beside it.

#32 STEF_

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Posted 29 November 2014 - 11:40 PM

Actually my kdr with the corebringer is 3.66.

WTF.... is higher than my timbers.

So, when hitboxes will be fixed (and I want PGI does not screw this mech), Imo it's tier 1.

#33 STEF_

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Posted 29 November 2014 - 11:46 PM

BTW, i totally agree with OP Alaistair.
It's been love at first sight, and now that it's elited it's very difficult to take off my a$$ from my beloved corebringer.

All is wonderful.
Sound, vision, hardpoint, it can do all, maneverability.

Pgi, please fix that weird CT, thx.

#34 SaltBeef

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Posted 29 November 2014 - 11:48 PM

I do not think it will de-throne the Timby due to the fact that the Timby has 10 more tons and more armor for brawling laser vomit. The Hellbringer is not going to kill the team if you drop in instead of a Timby that is for sure. This will add Clan diversity in the ops instead of 3 Timbers you will se 2 hellbringer 2 timbers. It is good for clan teams they desperatly need a close brawler to back up the Timby or cover fire for the jumping Summoner. The Summoner still needs a bit of help maybe a energy hardpoint or two added to torso's or quirks in pods or endo.

Edited by SaltBeef, 29 November 2014 - 11:49 PM.


#35 Brody319

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Posted 29 November 2014 - 11:52 PM

View PostWalluh, on 29 November 2014 - 11:35 PM, said:

The Timberwolf has four more tons than the Hellbringer. Five if you count the ECM as hardwired or something like that.

Just because a Kit Fox can take ECM doesn't make a Hellbringers ECM magically useless. That's the most trivial argument I've read in a very long time. There is ABSOLUTELY NO REASON to not take ECM on a Hellbringer, you would be insane to.

It has high mounted Energy hardpoints, two possible ballistic arms when the Timberwolf only has one, and can take a full shield size. This mech is already usable with the ULTRAbugged CT, when it's fixed, it's going to dominate. If it's not better than the Timberwolf, it's at least fully able to stand beside it.


10 tons. HB = 65 tons. TW=75 tons.

ECM is not this godly thing everything should carry. I'm finding it increasingly more useless in most situations. with 65% of mechs carrying BAP and with lots of UAVs being used and will inevitably be used in CW, ECM is pretty useless for this mech. Its useful for stopping missiles at long ranges, which if you have an ECM kit fox walking with your team/lance you won't have to worry about LRMs anyway, plus 3 AMS will stop them if they fire on you anyway.

T wolf has Ballistic slots in the Side torsos which also comes with missiles, and one of them has an energy, ballistic, and missile slots plus Twolf has JJs for poptarting and climbing hills. plus the torso mounted weapons are pretty high up. and it has more missile slots than the Hellbringer meaning more SRM death and LRM boating.

Usable is not a good word to describe a mech. I can use a Spider with a 100 ton engine, an AC10 and a small laser. Does that mean I should in normal matches? hell no. It will not stand next to the Twolf it will be below it, how far has yet to be determined. The twolf also has a problem with some front CT hitboxes in its back (some people suggest only running 1-5 armor on the back CT), and its still god tier. when those strange CT hitboxes get turned into side torsos, thats only going to make your STs more vulnerable and thus easier to get shot off which will make you lose weapons faster and die quicker.

#36 Walluh

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Posted 29 November 2014 - 11:53 PM

Let me clear up some misconceptions, because that seems to be everyones main argument.

The Timberwolf has to use part of those ten tons to upgrade the engine. There are slightly over four more tons of podspace for the Timberwolf than the Hellbringer when both are at max armor, and the TBR has 40 more points of armor..spread across components.

Also, when the CT hitboxes get fixed, you will have more sidetorso..but you also won't get cored no matter WHAT you do. I have yet to lose a single ST, arm, or leg in my hellbringer. It's always CT death.

And I know HBR is 65 while the TBR is 75. The Gargoyle is heavier than the Timberwolf, but guess what? It has muuuch less podspace. It doesn't matter.

Edited by Walluh, 29 November 2014 - 11:56 PM.


#37 SaltBeef

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Posted 30 November 2014 - 12:04 AM

It will be a valuable asset to the team when fixed. The game just got a lot deadlier. But I assume when I get my KC it is gonna get even more dangerous as well. We still have not gotten the Dragonfly's , shadowcats , Cauldren borns, Arctic foxes, and Black lanners yet. The Dasher ,Executioner or any 2C mechs yet.

There is 100 ton assault the clans will fear when they meet it, the Devastaor with 2 PPC, 2 guass, 4 med lasers and also Sunder, Hauptman, ad Blackhawk KU. The KU is going to be really nasty. Imagine a Clan Blackhawk with IS med lasers 10 tons heavier with better cooling. That thing may have to be toned down a bit.

#38 Brody319

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Posted 30 November 2014 - 12:11 AM

View PostWalluh, on 29 November 2014 - 11:53 PM, said:

Also, when the CT hitboxes get fixed, you will have more sidetorso..but you also won't get cored no matter WHAT you do. I have yet to lose a single ST, arm, or leg in my hellbringer. It's always CT death.


When most of your weapons are in your STs and they become the biggest target, thats not a good thing. The Lynx is having problems because the biggest target on the mech is the parts that contains its weapon systems.

Also we gotta wait to see what PGI does. They might make them so broken its dodging bullets like a spider or Firestarter. Or they might fix them, but the CT is still a huge target. We don't know, if we just go off the model its going to lose its STs a lot. if we go off the hitboxes we found and just correct them to be more accurate, those STs are going to be really vulnerable. Those should parts seem to be rather large bullet shields and its arms are pretty tiny meaning most of the time its gonna be the STs getting hit.

#39 SaltBeef

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Posted 30 November 2014 - 12:19 AM

I think when they get it correct it will feel just a little squishier than a summoner but a bit better than a Mad Dog.

#40 DYSEQTA

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Posted 30 November 2014 - 12:25 AM

I'll take my Mad Dog any day over the Hellbringer.





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