John80sk, on 10 December 2014 - 12:29 AM, said:
The quirks are ballpark suggestions, keep in mind they were pulled from my backside with about 3 minutes of thought. The Summoner was known for its agility sure, but it was also known for bringing a couple big cannons to a fight. Thing is in tabletop/other titles those big cannons did a lot more damage. An Ultra-20 could just about strip an Atlas CT, or bring a side torso to cherry red.
So the Summoner, chugging along at 81kph, and able to clear most obstacles with its jumpjets could get into an advantageous position and outright kill most mechs before they knew what hit them. In MWO, the Summoner can get to the vicinity of a fight, jumpjet hump his way up into an advantageous position eventually, and then be marginally annoying. I'm not suggesting it should be insta-killing mechs, but I think weapon quirks (or better pods) are necessary to make it able to deliver a significant blow.
All of this is true. But MWO is real-time and TT Battletech is turn-based. I never played TT, but I assume there are things like initiative and statistical dice rolling. Also, there is the fact that 81 kph would actually be really fast IRL, but in MWO it seems just moderate.
All of this, I'm sure you are aware of. But my point is that comparisons between MWO and TT are not really useful; we need to consider factors within the context of the game we are playing (MWO).
I'm not sold on the idea of weapon Quirks such as you suggested (I know they were just off-hand thoughts
) for 2 main reasons:
1) They seem heavy handed. Those were so much bonus it almost seems like it's not a Quirk, but rather a specialty of the 'Mech. I'd like to see any Quirks (of any kind) be modest adjustments to performance; noticeable, but just barely. It seems to me that if Quirks become too heavy it will lock the 'Mech to 1 or 2 optimal builds and there won't be any variety or choice in what to field, if you want to perform well in-game. That leads me to #2:
2) I fear sameness. I don't want a system where every Summoner has the same loadout. I fear a system where every example of any particular 'Mech has the same loadout. I fear a system where all 'Mechs start to look similar in their loadouts. Homogeneity is boring and it will affect the game in the long term. As the Players we should not desire sameness. The Devs should endeavor to avoid sameness at all costs.