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Accuracy With Weapons


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#1 Kurvi

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Posted 02 September 2015 - 07:30 AM

Just noticed that on my profile I have accuracy numbers for each of my weapons. (e.g. 60% hit rate with large lasers). I was wondering what the typical numbers look like for everyone.

I realize that the numbers are not end-all targets. People might discharge a weapon for reasons other than hitting a target (keeping an enemy's head down, or even just pointing the way). Also, people in faster mechs might have a harder time hitting than those who stand still and snipe. Still, I would like to get a sense of where I stand in terms of aiming and where I might improve.

#2 Bilbo

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Posted 02 September 2015 - 07:46 AM

From my current and archived stats. I consider myself to be an average pilot at best, so this should might give you something to make a comparison against. AC/20's, lasers, and srms are probabably the only reliable data sets in my case though.
Weapon Matches Fired Hit Accuracy Time Equip. Damage AC/20 4,393 55,044 37,997 69.03% 12 days 18:32:57 763,682 MEDIUM LASER 224 7,002 6,314 90.17% 12:42:41 18,659 SMALL LASER 104 21,852 19,582 89.61% 06:35:54 33,584 SRM 4 436 31,216 15,233 48.80% 1 day 05:59:41 31,701 ER LARGE LASER 2 28 28 100.00% 00:06:19 170 FLAMER 2 6 6 100.00% 00:07:47 1 LARGE LASER 3,501 142,381 125,621 88.23% 9 days 19:05:31 710,470 PPC 0 6 2 33.33% 00:00:00 22 LRG PULSE LASER 442 8,977 7,653 85.25% 1 day 06:59:18 55,774 MED PULSE LASER 0 1,064 949 89.19% 00:00:00 3,424 AMS 3,673 0 0 0.00% 10 days 11:20:48 0 AC/2 1 4 4 100.00% 00:02:07 8 AC/5 1 28 14 50.00% 00:02:19 70 AC/10 19 183 118 64.48% 00:50:27 1,194 LB 10-X AC 1 4 2 50.00% 00:04:32 16 LRM 10 0 60 0 0.00% 00:00:00 0 SRM 6 36 3,366 1,565 46.49% 02:05:53 3,567 STREAK SRM 2 2 48 28 58.33% 00:06:15 58 SRM 4 + ARTEMIS 3,065 486,828 278,306 57.17% 8 days 19:28:58 628,553 LRM 15 + ARTEMIS 5 2,730 768 28.13% 00:24:54 837 C-LB5-X AC 4 560 430 76.79% 00:18:40 1,753 C-ULTRA AC/20 4 52 41 78.85% 00:20:15 527 C-GAUSS RIFLE 0 10 2 20.00% 00:00:00 30 C-MACHINE GUN 0 20 6 30.00% 00:00:00 0 C-ER SML LASER 4 276 256 92.75% 00:13:33 748 C-ER MED LASER 5 21 21 100.00% 00:22:24 93 C-ER LRG LASER 5 116 100 86.21% 00:22:06 561 C-LRG PULSE LASER 1 12 9 75.00% 00:04:14 35 C-ER PPC 3 12 8 66.67% 00:09:45 117 C-LRM 15 + ARTEMIS 1 1,620 435 26.85% 00:06:18 473 C-SRM 4 + ARTEMIS 1 192 48 25.00% 00:05:48 148 C-SRM 6 + ARTEMIS 0 36 18 50.00% 00:00:00 42 C-STREAK SRM 6 0 24 23 95.83% 00:00:00 47 C-AMS 5 0 0 0.00% 00:14:46 0 Weapon Matches Fired Hit Accuracy Time Equip. Damage AC/20 3,013 24,074 15,474 64.28% 9 days 11:00:22 314,947 MEDIUM LASER 2,242 90,987 78,289 86.04% 7 days 06:09:30 231,274 LRM 20 10 3,440 761 22.12% 00:55:14 686 SMALL LASER 13 899 743 82.65% 01:05:32 1,203 SRM 4 1,421 84,178 40,434 48.03% 4 days 17:17:27 84,055 ER LARGE LASER 1 54 51 94.44% 00:05:41 307 ER PPC 3 70 28 40.00% 00:15:15 277 FLAMER 1 0 0 0.00% 00:02:31 0 LARGE LASER 1,148 30,455 25,492 83.70% 3 days 19:40:53 144,006 PPC 3 76 49 64.47% 00:17:38 203 LRG PULSE LASER 1,243 25,240 21,191 83.96% 4 days 03:12:38 143,637 MED PULSE LASER 341 15,080 12,863 85.30% 1 day 03:08:37 46,266 SML PULSE LASER 2 91 73 80.22% 00:07:38 167 AMS 2,539 0 0 0.00% 8 days 02:47:49 0 AC/5 65 896 501 55.92% 05:01:00 2,586 AC/10 334 4,363 2,472 56.66% 1 day 02:31:48 24,355 GAUSS RIFLE 12 128 52 40.63% 00:57:09 754 LB 10-X AC 12 182 126 69.23% 00:34:45 1,083 MACHINE GUN 4 1,492 341 22.86% 00:14:11 37 ULTRA AC/5 21 1,227 601 48.98% 01:35:01 3,069 LRM 5 106 21,050 4,791 22.76% 08:46:49 5,230 LRM 10 27 6,950 1,970 28.35% 02:48:35 2,141 LRM 15 163 84,735 22,790 26.90% 14:32:51 22,898 SRM 2 98 1,746 704 40.32% 08:05:01 1,414 SRM 6 1,063 76,472 34,192 44.71% 3 days 10:33:47 70,215 STREAK SRM 2 21 1,026 711 69.30% 01:31:39 1,654 TAG 1 0 0 0.00% 00:08:59 0 LRM 15 + ARTEMIS 13 8,265 2,059 24.91% 01:11:00 2,347



This looked so nice in the editor. No idea how to fix it.

Edited by Bilbo, 02 September 2015 - 07:47 AM.


#3 Khereg

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Posted 02 September 2015 - 09:42 AM

Nice to see I'm not the only stat nerd out there. Generally, accuracy tends to follow the weapon type (energy, ballistic, etc.) with a few exceptions like PPC's where an energy weapon functions more like a ballistic.

Here's rough numbers for my performance:

Energy: 80% - 85%
Energy accuracy can be misleading b/c if you do any damage at all during the burn you get credit for a hit. A better measure of effectiveness is damage done/shot fired relative to the max damage for the weapon. Also, if you're firing beyond optimal range a lot, that reduces damage/shot.

Ballistic: 60% - 70%
The opposite of energy; your accuracy is lower, but if you hit, you deliver the full punch.

LRM: 25% - 40%
I don't use LRM's often for other reasons, but the poor damage relative to ammo tonnage is another case against them

Streaks: 80% - 90%
This makes them very efficient based on ammo tonnage, but they obviously play a very specialized role

And just because I brought it up, I really suck with PPC's: about 50% - 55%... Given their high heat and the large number of shots I waste with them, you can see why I don't bring them often. I'm trying to skill up with them lately by running a pop-tart nova when I get get full of self-loathing.

Edited by Khereg, 02 September 2015 - 09:54 AM.


#4 Saint Atlas and the Commando Elf

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Posted 02 September 2015 - 09:59 AM

View PostKhereg, on 02 September 2015 - 09:42 AM, said:

Energy: 80% - 85%


Don't let these high numbers fool you. Just because you hit at all doesn't mean that you're doing considerable damage.
The PPC on the other hand, does full damage with every hit.

#5 Void Angel

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Posted 02 September 2015 - 10:10 AM

View PostBilbo, on 02 September 2015 - 07:46 AM, said:


This looked so nice in the editor. No idea how to fix it.

It's because the line width in the editor is different from the actual page, I'll bet.

The best way to fix it would probably be to put it into a spreadsheet or Word document and just share it as a media image from photobucket.

View PostSthtopokeon, on 02 September 2015 - 09:59 AM, said:


Don't let these high numbers fool you. Just because you hit at all doesn't mean that you're doing considerable damage.
The PPC on the other hand, does full damage with every hit.

Those high numbers indicate that he's doing a significant amount of his maximum damage with lasers, I think - if I recall correctly, that % is the number of damage tics that score, not the % of laser firings that happen to clip a target.

#6 Khereg

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Posted 02 September 2015 - 10:15 AM

View PostSthtopokeon, on 02 September 2015 - 09:59 AM, said:


Don't let these high numbers fool you. Just because you hit at all doesn't mean that you're doing considerable damage.
The PPC on the other hand, does full damage with every hit.


To elaborate on this, here's the more complete look at the Clan ERLL (longest burn time in the game).

The Clan ERLL does 11 base damage for 10 heat. My performance with it is:
Shots Taken: 6,205
Hits: 5,096 (82% accuracy)
Total Damage: 31,530

Damage/hit = 6.2 (dmg/heat = .62)
Damage/shot fired = 5.08 (dmg/heat = 0.51)

For the Clan ERPPC at 15 dmg for 15 heat:
Shots Taken: 1,361
Hits: 718 (53% accuracy)
Total Damage: 10,324

Damage/hit = 14.4 (dmg/heat = .95)
Damage/shot fired = 7.6 (dmg/heat = 0.51)

So, for me, these are roughly equivalent in damage effectiveness (amount of damage delivered for heat consumed, accounting for accuracy). However, given the lesser accuracy of the PPC, I don't like relying on it when it counts. Too unpredictable in delivering damage.

If you look at your stats for a variety of weapons you can see what performs best for you.

Edited to add: to go even deeper and really flesh out the combat effectiveness, you'll want to account for cooldown time. Cooldown is what keeps the gauss from being crazy OP and is the reason you'll see it paired with energy builds so often. It generates virtually no heat and is the perfect compliment for the low dmg/heat of energy weapons.

Edited by Khereg, 02 September 2015 - 10:24 AM.


#7 jss78

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Posted 02 September 2015 - 10:24 AM

For me,

Lasers 52-86 %, lowest for short-range lasers, highest for ER-LL. For ER-LL, a lot of those 14 % missed shots are actually due to long-range shots where mechs get rendered but some blocking terrain does not.

AC's 52-58 %.

PPC's 50-56 %.

SRM's 40-45 %, SSRM's 67 %. (I'm shocked the latter is this low.)

Gauss 68 %.

#8 Bilbo

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Posted 02 September 2015 - 10:37 AM

View PostVoid Angel, on 02 September 2015 - 10:10 AM, said:

It's because the line width in the editor is different from the actual page, I'll bet.

The best way to fix it would probably be to put it into a spreadsheet or Word document and just share it as a media image from photobucket.


Those high numbers indicate that he's doing a significant amount of his maximum damage with lasers, I think - if I recall correctly, that % is the number of damage tics that score, not the % of laser firings that happen to clip a target.

Copy and pasted into the editor directly from the stats page. It was neat and in order with borders around every cell of information. Didn't even take up a quarter of the editor width. If the damn thing would have at least kept the line breaks it might at least still be legible.

#9 Void Angel

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Posted 02 September 2015 - 11:07 AM

Yeah, it doesn't support a lot of the formatting form other sources - including Notepad, apparently. So you have to share it as an image file from a host somewhere; this is what Smurfy does for his spreadsheets, though they're much more elaborate.

Easiest would be to use the Snipping Tool on your stats page, host it to photobucket and post... thusly!
Posted Image

#10 JC Daxion

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Posted 04 September 2015 - 06:57 PM

Honestly i don't know how accurate the stat page is.. I know for a fact some of the lists are just flat out wrong, number of matches, hours used are both borked.. I dunno if it is broken for everyone, but certainly is for me. I really have no clue what matches, or what is counted or if it has even worked in a while.

It might only be counting my off days.. :P or it just stopped working all together a while back.. I guess i should keep track a bit better to see if anything changes.

the other pages don't seem to have any issue.. :shrug::

#11 Not A Real RAbbi

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Posted 05 September 2015 - 01:18 AM

Good thing about that stats page, it CAN tell you some interesting things...

Consider the following: C-ER MED LASER 10 2,139 1,592 74.43% 00:53:29 5,199

That's from my (pathetic) stats page. Yeah, I JUST started playing Clan mechs a few weeks ago. I took a break (over a year). Sue me. So, I've hit 1,592 times out of 2,139 shots, which is 74.43%. Sounds great, right? But look at that DAMAGE number, 5.199. Divide by the number of HITS, and you have a little under 3.3 damage per hit. FAR less than the full listed damage for that weapon.

After all, a miss does ZERO damage, so all of that damage is from HITS (not clear if it counts accidental TEAM damage as a hit or miss) done in drops. What are some reasons, then, that the damage number would be less?

a.) Didn't keep the beam on target for the full duration. Whether I swept it at a light mech's legs, or I muffed a hill-hump, or I just suck at aiming, part of the reason is not getting the full beam duration on target.

b.) Beyond optimal range. Unlike missiles, as we know, lasers do reduced damage (but more than 0) beyond their optimal range. If I engaged a target with that cERML at 500m, it did significantly LESS than the full listed damage for the weapon, even if I kept the beam on target for the entire duration.

c.) Actually, you might get MORE than the listed damage for a particular shot. Say you caught a lucky critical and blew up someone's ammo or Gauss rifle. I'm not certain if it's captured in the stats page, but it IS captured as damage done in the post-drop summary. This somewhat mitigates (potentially, pending clarification) the reduced damage from a.) and b.) above.


Then consider also the following: C-GAUSS RIFLE 3 50 25 50.00% 00:15:45 359

Again, I SUCK. Roger. Moving on...

I hit 25 times with a Gauss Rifle, for 359 damage. Gauss damage is supposed to be 15, but that would mean I should expect 375 damage or more. Where'd the rest of it go? Yep. Out of optimal range.


This can all tell us a few things. With the Gauss example, I can see that most of the shots I hit are within the weapon's optimal range. While this is good for short-medium range weapons, it may be the case that I should expect to fire beyond optimal range with some precision long-range ones. Gauss is a VERY precision LR weapon, along with ERLL and PPC and AC/2. Gauss and ERLL are in the meta right now, so they're good to talk about. Both do double-digit damage in optimal range, so losing 10-20% of the damage may often be perfectly acceptable. When?

a.) Need to remind the enemy that I'm HERE, not over THERE where they're looking (and where teammates may be, and not want the enemy to know just yet).

b.) I have the PERFECT shot lined up, just that it's a few dozen meters outside range. Don't hesitate to hit the fun button, if that almost-cored DireWhale is sitting there shut down and BEGGING for you to go full Ahab.

c.) Hey, I wasn't paying THAT much attention. I hit the doggone thing.

d.) SUPPRESSION! Getting the bad guys to think twice about coming out from behind that cover. After all, can't have them seeing what we're doing here, can we? Nah. Keep their heads down. "Pay no attention to the man behind the curtain."


I suppose what I'm getting at, is that the hit% only tells you so much. There's more to consider here. ARE you taking your shots outside optimal range, and if so, is it okay to have done so? Or did you waste ammo getting anxious to spread the love?

Especially with lasers, you ought to consider the hit% AND the % of the weapon's listed damage you did per hit average.

Remember, there's a simple indication on the HUD to help you keep the shots within range. IF the weapon's GREEN, the target under your crosshairs is in optimal range. If the weapon's AMBER, the target is within MAX range but outside optimal. If the weapon's BLACK, you're not going to do any damage to the target at all. The range to whatever is under your crosshairs, is listed next to them on the HUD in meters. The optimal range (including any modifiers from modules, equipment, quirks, etc.) is listed next to each weapon on the HUD. Always good to know to look there quickly as reflex, at least for long-range shots, so you know how effective (if at all) your shot will be. And get that damage as a percent of max to over 100%!





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