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Lrms And Locks


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#1 duragan

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Posted 26 November 2014 - 11:19 PM

LRMS really should not work from other pilots locks. They already get tag and narc bonuses plus they have a huge arc that is hard to avoid even from cover. Splash damage that you get hit from even if you are not the primary target and dead fire damage on top of all that. Now with the probe bonus they have became in the right situations very OP. Yes you can avoid them in 90% of the games but that last 10% needs to be fixed.

Edited by duragan, 26 November 2014 - 11:34 PM.


#2 The Amazing Atomic Spaniel

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Posted 26 November 2014 - 11:23 PM

Yawn...

#3 Karl Marlow

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Posted 26 November 2014 - 11:26 PM

View Postduragan, on 26 November 2014 - 11:19 PM, said:

LRMS really should not work from other pilots locks they already have tag narc a huge arc splash damage and dead fire damage and now with the probe bonus they have became in the right situations very OP yes you can avoid them 90% of the games but that last 10% needs to be fixed and its an easy fix.

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#4 Mercules

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Posted 27 November 2014 - 12:01 AM

View Postduragan, on 26 November 2014 - 11:19 PM, said:

LRMS really should not work from other pilots locks.


Because?

I can tell you why they do. Because in the Battletech universe and rules they do work from other pilot's locks. Now I do think the screen shake could be reduced and maybe the spread for indirect fire expanded a bit, but otherwise they are already a pretty weak weapon system. Forcing LRM users to have to LoS their targets would mean buffing them significantly because right now that is a death sentence against anyone semi-competent.

#5 duragan

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Posted 27 November 2014 - 12:03 AM

weak and that's why straight LRM boats can get between 500-1k each match and are used to easily do every challenge pgi throws out there?

#6 WeatherWitch

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Posted 27 November 2014 - 12:11 AM

I sense that someone is mad that their ECM Jesus box is now countered by BAP...

Run a LRM mech for 100 matches and come back here with honest damage reports. For every 1K match you'll likely have two sub 100 matches...

#7 -Wulf-

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Posted 27 November 2014 - 12:12 AM

When are you idiot anti TT people going to realize that PGI in fact is USING the TT ruleset for its basis without it they couldnt license the name MECHWARRIOR..

#8 duragan

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Posted 27 November 2014 - 12:12 AM

i do run lrms just to hopefully piss people off enough things change and i can and do get 500-1k most matches if you cant get that with straight lrm boats you are just bad at MWO.

#9 Violent Nick

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Posted 27 November 2014 - 12:12 AM

View Postduragan, on 26 November 2014 - 11:19 PM, said:

LRMS really should not work from other pilots locks. They already get tag and narc bonuses plus they have a huge arc that is hard to avoid even from cover. Splash damage that you get hit from even if you are not the primary target and dead fire damage on top of all that. Now with the probe bonus they have became in the right situations very OP. Yes you can avoid them in 90% of the games but that last 10% needs to be fixed.


About 5% last time I saw of the user base supported a hard nerf to Lrms.... The poll option of saying they should be direct fire only is silly so I'm discounting that. Missiles are missiles.. some of them are guided through the use of battlefield info.

The logical escalation of no battlefield info no IFF is we all run round blasting each other regardless of team which may or may not be a fun thing to do. Would certainly be interesting though. I would just rather people stop complaining about Lrms personally. Cherry-picking parts off weapons you don't like would lead to a crazy situation like, Gauss Rifles with a charge time, PPCs with a minimum range and... like, Clan ACs firing in burst fire..

Oh, wait...

Well, still No anyway!
I have spoken... :P

Edited by Nick86, 27 November 2014 - 12:19 AM.


#10 -Wulf-

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Posted 27 November 2014 - 12:18 AM

View Postduragan, on 27 November 2014 - 12:10 AM, said:

this isnt the table top when will you idiot lore fan boys get that not everything from the table top can work in this game.


Its real simple fool, PGI cant ignore alot of the core rules or they will loose the license to call it mechwarrior, if the loose the tile those pretty robots you paid for are null and void they go bye bye. Core rules are somewhat enforced just so they can keep what they have already achieved with this game title, and keep thier monitary gains from said title.
so deal dude.

I can see in another post your an ANTI LRM person who want them removed, I say OK get the LRMS removed cause they arent you play style, however while were at it letts remove all the over powered weapons in the game once LRMs are gone then the next weapon that pisses people off will need to be removed then as well, keep it up and the game will become a demolition derby and the only kills will be from crashing into each other since no weapons are allowed.

You remove the counterbalances to any weapon system and said weapon system becomes to powerful so after lrms are gon then its gauss then UAC's then solid AC's Then Large lasers then go the medium lasers and srms, pulse lasers, then small lasers then macine guns then flamers. Whats left........NOTHING....

Edited by Falkwulf, 27 November 2014 - 12:25 AM.


#11 duragan

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Posted 27 November 2014 - 12:21 AM

they bend far more than the way lrms work and they till have it so i don't think its a problem.

#12 Violent Nick

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Posted 27 November 2014 - 12:22 AM

Next April fool they should for the one day, implement all the crazy ideas people put up.. worst ones being prioritised.

And lets see how loud everyone howls when we're all running round with flamers and TTK is 20mins..

#13 Saobh

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Posted 27 November 2014 - 12:24 AM

View Postduragan, on 27 November 2014 - 12:10 AM, said:

this isnt the table top when will you idiot lore fan boys get that not everything from the table top can work in this game.

Yes because insulting people who contradict your premise shows that you are mature enough to have a proper discussion.

This thread should be locked considering your attitude as well as this topic having been already talked to death in multiple (and more civil OP) threads.

Edit : You even posted in the "Too many Lrms ?" and yet still felt the urge to make your own empty thread about it... frustrated much ?

Edited by Saobh, 27 November 2014 - 12:28 AM.


#14 Revorn

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Posted 27 November 2014 - 01:05 AM

Yawn, another one of this Troll Threads. -_-

#15 kazlaton

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Posted 27 November 2014 - 01:59 AM

View Postduragan, on 26 November 2014 - 11:19 PM, said:

Yes you can avoid them in 90% of the games but that last 10% needs to be fixed.


So having LRMs be 10% effective is too much for you to handle, eh? Out of 50 LRMs fired, 5 hitting you is too much? o.O

I whole heartedly agree. But ONLY if we get to nerf gauss rifles down to 10% effectiveness too. I mean, fair is fair, right?

#16 Blood Rose

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Posted 27 November 2014 - 02:27 AM

Sure, nerf LRM's. But only after we get active and passive countermeasures for every other sort of weapon system out there, Blue Shield, Reactive Armour, Reflective Armour, some non-cannon anti Energy/Ballistic systems. Oh, and after we reduce the muzzle velocity of every other weapon out there in line with LRM's.... about 120MS?

Seriously OP, you are a childish whiner, perchance are you 10 years old? Sorry kiddo, mummy and daddy cant fix anything here. Stop dragging these forums even further down.

#17 Triordinant

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Posted 27 November 2014 - 05:28 AM

View Postduragan, on 26 November 2014 - 11:19 PM, said:

LRMS really should not work from other pilots locks. They already get tag and narc bonuses plus they have a huge arc that is hard to avoid even from cover. Splash damage that you get hit from even if you are not the primary target and dead fire damage on top of all that. Now with the probe bonus they have became in the right situations very OP. Yes you can avoid them in 90% of the games but that last 10% needs to be fixed.

I'd be in favor of this because then they could increase LRM damage or speed and make them good weapons on their own without having the ability to use teammates' locks. LRMs are only a hassle when half the enemy team is lobbing them at you without having to see you.

#18 SPencil

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Posted 09 December 2014 - 11:29 AM

If you get in a 1v1 brawl and a few seconds later LRMs start raining on you, it means you're about to be defeated by teamwork.

Having said that, an LRM-40 Stalker (2x15, 2x10) with BAP, artemis, command console, tag, and adv. target decay means locks take little time and I can almost guarantee hits within ~500 meters, even if they duck behind a hill. I love my Stalker ^.^

edit: consider how much time and c-bills I've invested into that build. It's not common to run into LRM support that effective. Countering me is easy: hug cover at least as tall as your mech, and engage within ~200 meters. If you stand in the open, you're just asking to get rained on.

Edited by SPencil, 09 December 2014 - 11:37 AM.


#19 Mike Forst

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Posted 09 December 2014 - 04:13 PM

Hello thread



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