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How To Increase Mech Durability?


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#41 Matthew Ace

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Posted 03 December 2014 - 05:19 AM

Instead of full convergence from every exact hardpoint, perhaps the convergence angle used is the average of all the weapons in a general hardpoint location such as Swayback's hunch or its accompanying laser pod below the hunch (weapons mounted in said location then converges parallel to this convergence angle). Although the idea is unpolished (can be bypassed by having PPFLD weapons mounted in one of each component, for instance), I see potential in raising TTK especially with regards to smaller mechs. Maybe even lose ghost heat altogether.

In exchange, larger PPFLD weapons will need longer cooldown, whereas large-sized lasers of all types (and potentially, Binary Laser Cannon, if added) may need some adjustments as well.

Edited by Matthew Ace, 03 December 2014 - 05:23 AM.


#42 Ens

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Posted 03 December 2014 - 05:43 AM

View PostTorgun, on 01 December 2014 - 04:18 PM, said:

Seems like the bigger the mech that can carry the biggest guns get to keep them a lot longer and thus keep dishing out the bigger damage, while smaller mechs with lighter weapons are much easier disarmed? In the end it'll heavily benefit the big mechs. Yeah I'd have to say no to that.


this


so....no

#43 H Seldon

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Posted 03 December 2014 - 06:47 AM

View PostFut, on 02 December 2014 - 11:49 AM, said:



Although I like the idea, I don't think it'll solve the pinpoint problem.
Even if the reticule is swaying, if somebody Alpha's all of the weapons will all fire at the same time regardless of where the reticule is. Sure, this might have people hitting a ST when they wanted to hit the CT, but their entire Alpha will still be heading to one location.

It would increase TTK though, which would be nice.


If arms and torsos were independent, they would hit different sections.

#44 Nightmare1

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Posted 03 December 2014 - 06:55 AM

View Postbluepiglet, on 01 December 2014 - 04:26 PM, said:

The level of military technology of Clan is meant to be centuries ahead of the IS when the Clan invasion occurs. Making their meches more fragile than the IS counter parts does not make any sense.

Just make Clan as OP are they are supposed to and set the game mode to 10 Clan vs 12 IS already.


This.

...and, for the OP, not standing in the open works very well for me. :lol:

#45 Tlords

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Posted 03 December 2014 - 07:17 PM

Not standing in the open and getting shot makes too much sense. That's why I don't do it. What does not make sense is why an autocannon or a PPC does not mitigate damage when they are hit.

It makes too much sense that a 14 ton weapons stops things when it gets hit. Better yet it stops things better than a 0.5 ton weapon.

Physics is a *****...

Edited by Tlords, 03 December 2014 - 07:18 PM.


#46 Lefty Lucy

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Posted 03 December 2014 - 09:01 PM

Increasing mech durability will not make the game better. It's not something we need, and if you think you want it you're wrong.

#47 Tlords

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Posted 04 December 2014 - 05:28 AM

View PostLefty Lucy, on 03 December 2014 - 09:01 PM, said:

Increasing mech durability will not make the game better. It's not something we need, and if you think you want it you're wrong.


Everyone has an opinion.

#48 Joseph Mallan

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Posted 04 December 2014 - 06:34 AM

View PostTorgun, on 01 December 2014 - 04:18 PM, said:

Seems like the bigger the mech that can carry the biggest guns get to keep them a lot longer and thus keep dishing out the bigger damage, while smaller mechs with lighter weapons are much easier disarmed? In the end it'll heavily benefit the big mechs. Yeah I'd have to say no to that.

So... warfare in general right? :huh:

#49 Torgun

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Posted 04 December 2014 - 06:36 AM

View PostJoseph Mallan, on 04 December 2014 - 06:34 AM, said:

So... warfare in general right? :huh:


MWO is a game though, maybe you missed that part :ph34r:

#50 Joseph Mallan

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Posted 04 December 2014 - 07:38 AM

View PostTorgun, on 04 December 2014 - 06:36 AM, said:


MWO is a game though, maybe you missed that part :ph34r:

Its a game that emulates warfare. So it should be somewhat harsh to our own visions of Immortality and Bodasity.

#51 Tlords

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Posted 04 December 2014 - 07:45 AM

View PostTorgun, on 04 December 2014 - 06:36 AM, said:


MWO is a game though, maybe you missed that part :ph34r:


I get that you didn't like the idea of increasing mech durability based on mass, thank you for letting me know, as I'm the OP. What are your thoughts on helping improve mechs and their design?

#52 Joseph Mallan

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Posted 04 December 2014 - 07:49 AM

View PostTlords, on 04 December 2014 - 07:45 AM, said:


I get that you didn't like the idea of increasing mech durability based on mass, thank you for letting me know, as I'm the OP. What are your thoughts on helping improve mechs and their design?

:huh:
Did you mean to quote Me instead of Torgun... he kinda supports longer TTK, I don't.

#53 Torgun

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Posted 04 December 2014 - 07:57 AM

View PostJoseph Mallan, on 04 December 2014 - 07:38 AM, said:

Its a game that emulates warfare. So it should be somewhat harsh to our own visions of Immortality and Bodasity.


No it's not, it's a game that emulates a totally unrealistic way of combat, thus it's not emulating anything real at all. It's just a game and it's what you make of it.

#54 Torgun

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Posted 04 December 2014 - 08:03 AM

View PostTlords, on 04 December 2014 - 07:45 AM, said:


I get that you didn't like the idea of increasing mech durability based on mass, thank you for letting me know, as I'm the OP. What are your thoughts on helping improve mechs and their design?


Frankly right now I don't see any major problems in general, it's just some balance between mechs that are still off. Maps on the other hand should be closer in size to Alpine instead of all the small ones we keep getting now, and have more cover instead of wide open areas all over that will only encourage sniping/lrm too much. It would just make movement and positioning a lot more important than now.

#55 Tlords

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Posted 04 December 2014 - 08:22 AM

View PostTorgun, on 04 December 2014 - 08:03 AM, said:


Maps on the other hand should be closer in size to Alpine instead of all the small ones we keep getting now, and have more cover instead of wide open areas all over that will only encourage sniping/lrm too much. It would just make movement and positioning a lot more important than now.


Now I totally agree with you on this. Maps are too small today. My fingers are crossed for community warfare in hoping the new maps address this. I have visions of throwing PPCs at 1000+ meters and hitting LRM boards and small pulse laser boats way outside the range they hope to engage me with.

Range punishes those who want to bring knifes to gun fights. Today the maps encourage knife fighting, which punishes those to engage at range. A mix would be perfect. Today the pendulum is too far to the way of promoting knife fighting. Hard to snipe when everyone sees you.

#56 Almond Brown

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Posted 04 December 2014 - 09:58 AM

View PostThomasMarik, on 02 December 2014 - 09:50 PM, said:

The best way to increase your mechs durability is to kill the enemy. This simple tactic greatly reduce the incoming DPS substantially.


Not if they kill you first. It is an equal opportunity battlefield after all. :)

Edited by Almond Brown, 04 December 2014 - 10:05 AM.


#57 Brody319

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Posted 04 December 2014 - 10:00 AM

why won't you people twist damn it!

A lot of mechs I see face tank and refuse to twist, then they come to the forums to complain.

#58 Almond Brown

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Posted 04 December 2014 - 10:05 AM

IF PGI were at all serious about doing anything about the current TTD they could very easily assign ALL Engines some rather hefty HP values. That way, you get through the CT armor, then the CT structure, then you have to destroy the actual Engine.

Engine code entry addition, based on individual weight, 125 = 12.5HP (or whatever) :)

#59 Tlords

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Posted 04 December 2014 - 10:14 AM

View PostBrody319, on 04 December 2014 - 10:00 AM, said:

why won't you people twist damn it!

A lot of mechs I see face tank and refuse to twist, then they come to the forums to complain.


A lot of people do face tank. Then there are those that do not. I agree with you that torso twisting is need to improve your surviveability. I am sure there is evidence that exists that states this is not the only problem for the survivablity of mechs.

What evidence exists that states torso twisting isn't the only problem with mechs surviving under fire?

#60 Brody319

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Posted 04 December 2014 - 10:16 AM

View PostTlords, on 04 December 2014 - 10:14 AM, said:


A lot of people do face tank. Then there are those that do not. I agree with you that torso twisting is need to improve your surviveability. I am sure there is evidence that exists that states this is not the only problem for the survivablity of mechs.

What evidence exists that states torso twisting isn't the only problem with mechs surviving under fire?


I've seen Centurions, Atlases, and a few other zombie mechs twist really well and they just won't die. I've seen them take out 3-4 mechs on their own because they twist! it is both annoying and amazing.





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