Hellbringer Hotfix
#1
Posted 01 December 2014 - 05:15 PM
The Hellbringer hit boxes have been corrected. There is one known issue where there isn't some collision on one part of the arms on the Invasion version which will need to wait for Dec 16th but that will only benefit play not hamper it.
I also moved the LT and RT up a little further on the nose. I believe it will prove formidable now but look forward to your feedback.
I hope to put up my December road map tomorrow.
Russ
#2
Posted 01 December 2014 - 05:16 PM
#3
Posted 01 December 2014 - 05:17 PM
#4
Posted 01 December 2014 - 05:18 PM
although now I have to armor my side torsoes again.
Edit: First match. Dropped three 'mechs in single combat. Only died because I felt invulnerable and stepped into close combat with four enemies (I didn't know about two of them, in my defense).
What kind of monster hast thou created?
Edited by TheMadTypist, 01 December 2014 - 05:30 PM.
#5
Posted 01 December 2014 - 05:18 PM
http://mwomercs.com/...-boxes-updated/
Edited by Alistair Winter, 01 December 2014 - 05:19 PM.
#6
Posted 01 December 2014 - 05:19 PM
Russ Bullock, on 01 December 2014 - 05:15 PM, said:
The Hellbringer hit boxes have been corrected.
I also moved the LT and RT up a little further on the nose. I believe it will prove formidable now but look forward to your feedback.
I hope to put up my December road map tomorrow.
Russ
Oh Russ, you make me too happy. December road map... Looking forward to it.
Thanks!
Edited by Greenjulius, 01 December 2014 - 05:23 PM.
#7
Posted 01 December 2014 - 05:22 PM
#8
Posted 01 December 2014 - 05:24 PM
#9
Posted 01 December 2014 - 05:29 PM
#10
Posted 01 December 2014 - 05:35 PM
Also, 22,444 XP is probably as much as I will ever earn in a match, ever. I'll cherish it while it last.
Edited by Greenjulius, 01 December 2014 - 05:39 PM.
#11
Posted 01 December 2014 - 05:38 PM
Thanks for the quick work on what is quickly becoming my favorite clan mech.
#12
Posted 01 December 2014 - 05:41 PM
Alistair Winter, on 01 December 2014 - 05:18 PM, said:
No they weren't - Obviously were not that blind but there was some funky errors that were hard to figure out and far to long to go into - we got it fixed but were still investigating why it happened.
Lucky Moniker, on 01 December 2014 - 05:24 PM, said:
Going to try and look at and audit all of the mechs over time for these types of errors
#13
Posted 01 December 2014 - 05:41 PM
Edited by SgtMagor, 01 December 2014 - 05:42 PM.
#14
Posted 01 December 2014 - 05:43 PM
Russ Bullock, on 01 December 2014 - 05:40 PM, said:
No they weren't - Obviously were not that blind but there was some funky errors that were hard to figure out and far to long to go into - we got it fixed but were still investigating why it happened.
Going to try and look at and audit all of the mechs over time for these types of errors
Did shots clip though the back armor to the front? Those rear shots were reproducible, and the arm "pauldrons" were 100% causing CT damage. Either way, the quick fix is great and hugely appreciated!
Edited by Greenjulius, 01 December 2014 - 05:46 PM.
#15
Posted 01 December 2014 - 05:50 PM
Just about to try it out now
#16
Posted 01 December 2014 - 05:50 PM
#17
Posted 01 December 2014 - 05:56 PM
#18
Posted 01 December 2014 - 05:59 PM
#19
Posted 01 December 2014 - 06:00 PM
#20
Posted 01 December 2014 - 06:04 PM
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