Senor Cataclysmo, on 01 December 2014 - 11:55 PM, said:
What do you mean? I've never not felt like I was getting my money's worth with WoW
In this man's humble opinion, Warcraft ruined the entire MMO genre for several years. It's a horrible skinner box and a complete bait-n-switch carefully, deliberately crafted to extract maximum addiction rates from its players whilst disregarding any such thing as "fun", "enjoyment", or "accomplishment". Its runaway success and the eight hundred million palette-swapped clones that success spawned stymied the development of the genre almost completely up until only a couple-odd years ago when it finally started losing steam. A big part of that problem is the subscription model, which makes many players feel as if they're being
forced to play the game in question in order to avoid losing money - even if they don't particularly like the game or feel like playing it at the time.
Like I said. Losing my premium time is bad enough in MWO, and MWO's monetization model has its own legion of issues, but at least they don't lock my account and/or threaten to break my kneecaps if I don't keep paying my
protection money subscription fee every month.
Senor Cataclysmo, on 01 December 2014 - 11:55 PM, said:
Same. I don't understand where the money to develop an f2p game comes from. It just feels like I'm getting something for nothing & the game might just go away any minute.
It comes from the three percent of any given F2P's player base who, like me, spend far more money than they know they should on this game. As a purchaser of a good couple-odd hundred thousand MC over the years and owner of practically every top-end 'Mech package Piranha's kicked out, I've paid my 'subscription fee' for quite a few years running, as well as the subscription fees of a number of my free-player compatriots. A F2P is by necessity smaller than a sub game as well and is able to get away with a smaller team and less frequent major feature updates. That and you're underestimating the number of microtransactions even a moderately-sized playerbase can generate. The fifteen-dollar MC pack gets you plenty of stuff, and any player who buys a fifteen-dollar MC pack has paid their monthly shot, hm? Enough of those per month - even if they're not the same guys - and the game keeps on chugging.
And it also means that whatever you get is bought and paid for, instead of
renting your own bloody crap from the game developer, with the ever-present looming threat of losing all the progress you've worked on for years just because you can't make your sub payment for a month or two.