Hellbringer Hit Boxes: Hotfix - Looks Good!
#1
Posted 01 December 2014 - 07:39 PM
I'm not sure if it was adjusted or not, but the head seems MAYBE slightly larger, adjusted upwards. That's fine, because it's tiny. The reports of still being hit from behind are likely a result of the raised missile box on the left shoulder. I couldn't get damage to register on the front torso from behind except from that raised hump. Likely if anyone takes damage from behind now, it's LRMs hitting that section. To me, that's fine.
Everything seems to make sense. I only included one side because the other is a mirror. The only part I didn't get well was the sides of the "nose." Russ said they adjusted it, and I thought I noticed more side torso, but didn't get a good record. If anyone would like to test this, please do, because I'm going to play the game now!
Once again, thanks to the PGI crew and PauloBR!
Front
Rear
Side
#2
Posted 01 December 2014 - 08:13 PM
#3
Posted 01 December 2014 - 08:16 PM
#4
Posted 01 December 2014 - 08:20 PM
KrazedOmega, on 01 December 2014 - 08:16 PM, said:
I shot all around the legs... The images above are what I saw.
Robomomo2000, on 01 December 2014 - 08:13 PM, said:
Yes sir. That's what I noticed.
#5
Posted 01 December 2014 - 08:24 PM
#6
Posted 01 December 2014 - 08:29 PM
Mcgral18, on 01 December 2014 - 08:24 PM, said:
I do encourage others to try; I didn't test this iteration out nearly as much as the last. This one just seems to make sense from everything I've seen.
Edited by Greenjulius, 01 December 2014 - 08:29 PM.
#7
Posted 01 December 2014 - 08:31 PM
Kinda weird that there's no hip split like KrazedOmega mentioned... I thought that was the defacto thing, and mechs were getting updated to that...
I still don't understand the missile tube on the top left though lol.. weeeeeeeeeeird stuff.
Edit: seen above post. Ah.
Edited by MoonUnitBeta, 01 December 2014 - 08:31 PM.
#8
Posted 01 December 2014 - 08:37 PM
MoonUnitBeta, on 01 December 2014 - 08:31 PM, said:
Kinda weird that there's no hip split like KrazedOmega mentioned... I thought that was the defacto thing, and mechs were getting updated to that...
I still don't understand the missile tube on the top left though lol.. weeeeeeeeeeird stuff.
Edit: seen above post. Ah.
Yeah, I've had enough testing. I'm just enjoying the game for a change.
The back definitely seemed to be how I indicated it. The front; I'm not 100% sure. I thought it was the same as above, but it may not be. I tested the trouble areas mainly (the phantom spots on the front, back and sides) to see if they still registered as front CT, and they all looked fixed except for the top box.
#9
Posted 01 December 2014 - 09:02 PM
Being able to torso twist, such a joy!
#10
Posted 01 December 2014 - 09:21 PM
Greenjulius, on 01 December 2014 - 08:37 PM, said:
The back definitely seemed to be how I indicated it. The front; I'm not 100% sure. I thought it was the same as above, but it may not be. I tested the trouble areas mainly (the phantom spots on the front, back and sides) to see if they still registered as front CT, and they all looked fixed except for the top box.
You did great work thanks for your time spent on this Green. Now go enjoy your mechs.
#11
Posted 01 December 2014 - 10:46 PM
This info is good for everyone to know, thanks for your efforts!
#12
Posted 01 December 2014 - 11:32 PM
#13
Posted 02 December 2014 - 05:48 AM
either its still broken, or its still not quite right.
pointless running a mech that dies to CT hits quicker than a 45t IS mech.
#14
Posted 02 December 2014 - 06:27 AM
chewie, on 02 December 2014 - 05:48 AM, said:
either its still broken, or its still not quite right.
pointless running a mech that dies to CT hits quicker than a 45t IS mech.
Maybe it just has a big CT. There are plenty of mechs that make that trade off. In fact on the IS mechs those are usually the prime candidates for XL engines. (Dragon, Catapult, etc)
Mcgral18, on 01 December 2014 - 08:24 PM, said:
If the mech front boxes are as indicated, it DOES have somewhatless CT in the crotch, it just bulges out again at the very bottom.
#15
Posted 02 December 2014 - 06:30 AM
chewie, on 02 December 2014 - 05:48 AM, said:
either its still broken, or its still not quite right.
pointless running a mech that dies to CT hits quicker than a 45t IS mech.
Since the CT quirks my damage per match has gone up significantly...I put up numerous 700+ matches last night with the hellbie.
Maybe you are doing it wrong?
#17
Posted 02 December 2014 - 06:46 AM
#18
Posted 02 December 2014 - 07:08 AM
I had some matches where i was able to twist/spread and tank about as much damage as one would expect a 65T mech to be able to... and other matches where it seemed like all it took to drop me was 2 alphas.
Still a little early to say, but i don't think this mech is going to be much of a threat in T2... and won't come close to T1 viability.
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