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Clan Side-Torso Loss-Fix... Worked?


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#21 xXDivoXx

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Posted 02 December 2014 - 10:42 AM

Do you Even Clan?

#22 Willard Phule

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Posted 02 December 2014 - 12:25 PM

View PostProsperity Park, on 02 December 2014 - 08:56 AM, said:

It has very little effect. Losing 2 or 3 heatsinks matters little when you loss half your energy weapons at the same time.

I am surprised that knocking-out 2/3 of the engine's health is penalized so lightly.


Because there's no way to penalize the STD engine users with 2/3 of the engine's health destroyed.

ALL engines, be they XL or STD, are supposed to take 3 Engine hits. PGI is incapable of coding this.

#23 Angel of Annihilation

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Posted 02 December 2014 - 12:36 PM

To me it is very noticeable and depending on my build even crippling, well at least in my ability to actively engage the enemy. On one of my mechs, losing a ST effectively cuts my remaining DPS by about 70% simple because of the heat, however it depends on the build how badly the effect is.

So to answer your question, it is noticeable but I still think IS XLs need to be buffed up so that losing a ST isn't instant death. Penalties, sure. Steeper penalties than Clan XLs, sure. Instant death, nope.

#24 LordKnightFandragon

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Posted 02 December 2014 - 03:07 PM

View PostQuantumButler, on 02 December 2014 - 09:06 AM, said:

or maybe like, a big penalty to heat dissipation, not just 3 DHS worth, but enough to make frozen city feel like Mordor.



Sure, when we have true 2.0 DHS.

#25 Troutmonkey

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Posted 02 December 2014 - 03:36 PM

I'd vote for a 10-20% reduction in speed. Still a better deal then "instant death" that IS XL faces.

#26 Gyrok

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Posted 02 December 2014 - 04:18 PM

I have noticed on a few builds...

It is not much of a difference, honestly, but points where I could fire before with both torsos I will now overheat.

The biggest ones are the energy boat builds on specific mechs...clan energy weapons are a tad too hot right now I feel.

I am not saying drop the heat a bunch, just between 0.5-1.0 across the board...(mostly, not sure ERSL and CSPL may be ok, I never run them... but the medium class to large class lasers are too hot.)

View PostTroutmonkey, on 02 December 2014 - 03:36 PM, said:

I'd vote for a 10-20% reduction in speed. Still a better deal then "instant death" that IS XL faces.


Nope. Clan XLs are less survivable than IS STD engines and more survivable than IS XL engines...but the difference is the IS gets a choice, Clans do not.

So...if you were locked into only 1 size of engine and only a STD engine on your IS mechs...I think you would have far more appreciation for what the deal is with Clans.

Edited by Gyrok, 02 December 2014 - 04:19 PM.


#27 Walluh

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Posted 02 December 2014 - 04:22 PM

PSA: Clans have been nerfed enough. The non-trifecta mechs too much.

It's not happening, especially since Clan mechs CAN'T take out those XLs. Get over it.

#28 Pjwned

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Posted 02 December 2014 - 05:49 PM

Pretty sure that because people didn't throw a complete shitfit about it on the forums means it didn't do enough.

#29 ManDaisy

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Posted 02 December 2014 - 05:54 PM

They threw in the quirks so that they wouldnt have to do anything more related to clan engines. Personally, if they start doing clan quirks now, it totally defeats the whole purpose.

#30 Agent 0 Fortune

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Posted 02 December 2014 - 06:18 PM

When you lose a torso you lose all the weapons on that half of the mech, so an additional couple heat is nothing. Especially since you keep all the true 2x DHS in your CT. Even someone running lopsided, asymmetric, shield-side mech is going to have most of their HS on the weapon side.

#31 Troutmonkey

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Posted 02 December 2014 - 06:41 PM

View PostGyrok, on 02 December 2014 - 04:18 PM, said:

but the difference is the IS gets a choice, Clans do not.


If I had a choice between a Standard Engine and a Clan XL I would choose Clan XL every time. They're so good that it's not even a choice even if it was offered.

The only mech I wouldn't put a Standard engine in would be Stalkers because they're more limited by Crit Space than weight.

#32 Budor

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Posted 02 December 2014 - 07:30 PM

It hurts a lot on some builds like crow laservomit or when losing the gauss side on the timber c but it could use more penalties like a weapon cooldown increase and torso movement nerfs.

Edited by Budor, 02 December 2014 - 07:33 PM.


#33 Malcolm Vordermark

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Posted 02 December 2014 - 08:21 PM

I've noticed it on a few builds but the impact is very minimal. The heat capacity reduction is the biggest thing IMO. Heat levels you think should be safe to fire at can send you to shutdown.

It could do with an increase.

Edited by Rouken, 02 December 2014 - 08:22 PM.






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