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Possible Way To Get Is A Slight Upper Hand?


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#1 HellJumper

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Posted 02 December 2014 - 12:04 AM

ok this might sound crazy and i am sure many of you will disagree.

even with the quirks i think the IS mechs are not at that competitive level as that of clans. so this is what i suggest.

remove the charge up for IS guass.

hear me out first. clan pilots in canon were superior so it should be reflected in game as well, using gauss with a charge up time requires decent skill so it should be restricted to clan mechs.

IS mechs can use this to get to some good figthing level. not all IS mechs can carry gauss and the max you can put up is dual guass on jagers.,thats 30 pinpoint damage i understand that. i also understand that PPC/Gauss combo will return but comeon we can live with that. after all IS needs to have upper hand at something atleast.

thoughts?

a side suggestion.. bring the predator heat vision as third mode :D

#2 HellJumper

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Posted 02 December 2014 - 04:47 AM

no one likes this? or hates this?

#3 LordKnightFandragon

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Posted 02 December 2014 - 04:50 AM

Lol, Clan pilots were better with superior tech in lore...

MWO has diverted from that entirely. No need to making the clans just have to be better players with worse tech just so the IS players can get the TT Clans OP thought out of thier heads....

#4 Sirius Drake

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Posted 02 December 2014 - 05:01 AM

View PostHellJumper, on 02 December 2014 - 12:04 AM, said:

ok this might sound crazy and i am sure many of you will disagree.

even with the quirks i think the IS mechs are not at that competitive level as that of clans. so this is what i suggest.

remove the charge up for IS guass.

hear me out first. clan pilots in canon were superior so it should be reflected in game as well, using gauss with a charge up time requires decent skill so it should be restricted to clan mechs.

IS mechs can use this to get to some good figthing level. not all IS mechs can carry gauss and the max you can put up is dual guass on jagers.,thats 30 pinpoint damage i understand that. i also understand that PPC/Gauss combo will return but comeon we can live with that. after all IS needs to have upper hand at something atleast.

thoughts?

a side suggestion.. bring the predator heat vision as third mode :D


BWAHAHAHAHAHAHAHA*gasp*HAHAHAHAHA.
Good one. For a moment i thought you were serious there.
Owait.....you are?
Well then: No. <-

#5 John1352

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Posted 02 December 2014 - 05:18 AM

The balance is actually in a fairly decent place at the moment, clans are still slightly stronger, but the difference is small enough that the IS team has a decent chance at winning. How close they need to be will depend on how easily territory can be gained/lost in CW.

Many people think that the clans are only more powerful due to the 3 super mechs (Timber wolf, Stormcrow and Dire wolf. While I agree the clan lights are pretty terrible, I think the mediums and up are all good mechs. (The Nova needs a special mention here. It is run waay too hot by so many people. Everyone seems to agree the Direstar is silly, but the medium equivalent is only bad because of the chassis.

If the IS consistently loses territory too quickly, then PGI will need to figure this out, but until CW, it is hard to tell if it is necessary.

#6 superteds

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Posted 02 December 2014 - 05:20 AM

1) changing one weapon in a fairly minor way is not going to change the balance between two factions
2) as a purely IS player (until maddog for cbills...) there isn't much of an imbalance... yes TBR and DWF are good, but IS have the best lights without question, some seriously scary pulse mechs and some very good assaults (BNC, STK)

#7 Shae Starfyre

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Posted 02 December 2014 - 05:24 AM

I would vote for 'Charged Gauss Rounds' at 5 per ton (2 per 1/2 ton) weight.

#8 Myke Pantera

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Posted 02 December 2014 - 05:26 AM

The Problem is that Gauss charge-up was added to balance IS vs IS, so if the charge mechanism was removed than Gauss would be too strong against non Gauss carrying IS mechs. Gauss has some other disadvantages, but if you have decent aim and got used to the charge-up you can wreck face with it (something i can't do) even with charge-up. 2xGauss and no charge would just be the easiest 30dmg pin-point alpha you can think of.

Edited by Myke Pantera, 02 December 2014 - 05:30 AM.


#9 MeiSooHaityu

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Posted 02 December 2014 - 05:27 AM

Clans and IS are pretty closely balanced. The Clans might.. MIGHT... Have the 2 greatest mwchs in the game, but overall the IS forces have a better choice of good mechs vs bad mechs IMO.

Really the IS mechs need Quirkpass #2 and Clan Mechs need their initial quirk pass. Then we can see what we got.

Besides, even if you think the IS is well behind, why buff one weapon that not every IS mech can carry? If anything, buff all IS chassis in some way or a characteristic of all IS weapons so it affects the IS mechs as a whole.

#10 Saobh

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Posted 02 December 2014 - 05:43 AM

Considering that the Clan and the main IS houses seem to have pretty much the same player population and seeing as their Mechs are a bit better then IS ones on the whole. I do await a certain roll from them ingame CW wise.

But its also going to depend on what other mechanics will be implemented resource wise (can a large house assault more planets while clans only a few at a time ? )

Its really up for grabs right now, so wait and see how they fubar it at first ^^ it is a complex system to put in place.

#11 Mitsuragi

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Posted 02 December 2014 - 05:43 AM

I'm not saying things are balanced fine but I don't think this is the solution.

#12 HellJumper

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Posted 03 December 2014 - 01:26 AM

offcourse this is not the solution..nor was the quirks a solution to Clan vs IS mechs..

quirks 2.0 will come as well...so while we are at it lets do the gauss thing as well :D

#13 Walluh

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Posted 03 December 2014 - 01:28 AM

No. Because it makes no sense for IS Gauss to just be plainly better than Clan Gauss.

Also, let's not make Gauss even more annoying.





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