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Community Warfare What We Know - Notes


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#21 Zeece

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Posted 03 December 2014 - 11:52 AM

View PostBatWing, on 03 December 2014 - 11:46 AM, said:

great post, first of all, thanks a lot.


I have a concern about this line:


i like the idea that Killing the full enemy defense is not providing the victory condition, HOWEVER, without i need to explain the particulars, do you see there is a massive chance of SPOILING THE RULE BY DEFENDERS?

if i misunderstood, please explain better, but that concerns me a lot.

thank you.


Are you saying you are concerned that the Defenders might destroy the Objectives to give Attackers the win?

#22 Saobh

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Posted 03 December 2014 - 12:38 PM

I would think that he means "defenders killing each other to deny a win" type of thing. Or a suicide run of the last defender against the attackers.

#23 Zeece

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Posted 03 December 2014 - 12:41 PM

View PostSaobh, on 03 December 2014 - 12:38 PM, said:

I would think that he means "defenders killing each other to deny a win" type of thing. Or a suicide run of the last defender against the attackers.


Well the primary objective is the base so if the Attackers still destroy the base that's all that matters...the fate of the defenders really doesn't affect the Win/Loss outcome of the match.

#24 DEMAX51

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Posted 03 December 2014 - 12:48 PM

View PostSaobh, on 03 December 2014 - 12:38 PM, said:

I would think that he means "defenders killing each other to deny a win" type of thing. Or a suicide run of the last defender against the attackers.

View PostZeece, on 03 December 2014 - 12:41 PM, said:


Well the primary objective is the base so if the Attackers still destroy the base that's all that matters...the fate of the defenders really doesn't affect the Win/Loss outcome of the match.

Yeah - it sounds like it doesn't actually matter if the defenders all die, and the defenders all dying won't actually end the game. I think at that point the attackers would have any time remaining on the match-timer to try to complete the objective and destroy the enemy's base. If the defenders are all dead, the attackers shouldn't have any problem accomplishing that unless there's very little time remaining.

Edited by DEMAX51, 03 December 2014 - 12:50 PM.


#25 Zeece

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Posted 03 December 2014 - 12:54 PM

View PostDEMAX51, on 03 December 2014 - 12:48 PM, said:

Yeah - it sounds like it doesn't actually matter if the defenders all die, and the defenders all dying won't actually end the game. I think at that point the attackers would have any time remaining on the match-timer to try to complete the objective and destroy the enemy's base. If the defenders are all dead, the attackers shouldn't have any problem accomplishing that unless there's very little time remaining.


I suspect we will see some matches where the Attacker loses because he gets too focused on beating the clock and that one last Defender gets some rear kills!

#26 SgtExo

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Posted 03 December 2014 - 01:04 PM

View PostZeece, on 03 December 2014 - 12:54 PM, said:


I suspect we will see some matches where the Attacker loses because he gets too focused on beating the clock and that one last Defender gets some rear kills!

And I bet we will see matches lost by the attackers because they chased some squirels instead of going for the objective.

#27 Zeece

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Posted 03 December 2014 - 01:06 PM

View PostSgtExo, on 03 December 2014 - 01:04 PM, said:

And I bet we will see matches lost by the attackers because they chased some squirrels instead of going for the objective.


Oh yah... totally going to happen... especially on the alpine map .. someone will chance a defender thinking they have time to get back and destroy the base and woops... too far.

#28 Kirkland Langue

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Posted 03 December 2014 - 01:18 PM

View PostZeece, on 03 December 2014 - 11:29 AM, said:


CW is very much about coordinated efforts its not about fun social drops like what goes on in the Public Que... this is going to be the hardcore mode for MWO... Its going to require us to bring a completely different mind set to the game.



I hope those who agree with this statement aren't complaining about queue times in CW a month from now.

#29 VanillaG

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Posted 03 December 2014 - 01:26 PM

View PostDEMAX51, on 03 December 2014 - 12:48 PM, said:

Yeah - it sounds like it doesn't actually matter if the defenders all die, and the defenders all dying won't actually end the game. I think at that point the attackers would have any time remaining on the match-timer to try to complete the objective and destroy the enemy's base. If the defenders are all dead, the attackers shouldn't have any problem accomplishing that unless there's very little time remaining.

Unless the attackers are all dual gauss boats with no backup weapons and ammo left :P

It might be possible to weaken the attackers enough that the base defenses would kill the remaining attackers or the attackers are so damaged that they don't have enough firepower to kill the objective fast enough.

#30 Bromineberry

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Posted 03 December 2014 - 01:38 PM

View PostZeece, on 03 December 2014 - 06:23 AM, said:

Public Queue vs. CW Queue
  • No Player is forced to play in CW. If you do not wish to participate do not go in to the Faction Tab of the game
  • Public and CW Queues have different rules



So, when I choose to participate in CW and "sign" a contract for a week, does that mean, I can't play normal Public games for a week?



View PostZeece, on 03 December 2014 - 06:23 AM, said:

Selecting one
  • First time you log into the game at CW Launch you will be prompted to choose a Faction.
  • You can not take Contracts outside of your Faction (Steiner can't help defend FRR planets)


So, does this mean I HAVE to choose out of Steiner/Davion etc. and cant participate just via contracts being a lone wolf?

#31 DEMAX51

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Posted 03 December 2014 - 01:43 PM

View PostBromineberry, on 03 December 2014 - 01:38 PM, said:



So, when I choose to participate in CW and "sign" a contract for a week, does that mean, I can't play normal Public games for a week?





So, does this mean I HAVE to choose out of Steiner/Davion etc. and cant participate just via contracts being a lone wolf?

1. No. You can swap between CW matches and Public matches whenever you like. The contracts you accept in CW only affect your matches in CW, and public matches will be available to you any time just as they are now.

2. Yes, you have to choose one particular house or clan. You can choose to play for that house for [7] days, [14] days, [28] days, or permanently using the Contracts system. Once your contract is up, you can choose to play for any other house or clan, or resign a contract with the same house or clan.

If you find yourself in a situation where you have signed a contract with one house, but would like to switch to another, you can break the contract, but this will cost you loyalty points, and will probably reduce the amount of c-bills you'll be paid for the contract. There are no "one-game" contracts for Lone Wolves.

Edited by DEMAX51, 03 December 2014 - 01:46 PM.


#32 Bromineberry

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Posted 03 December 2014 - 01:52 PM

View PostDEMAX51, on 03 December 2014 - 01:43 PM, said:

1. No. You can swap between CW matches and Public matches whenever you like. The contracts you accept in CW only affect your matches in CW, and public matches will be available to you any time just as they are now.


That's good to hear. :)

View PostDEMAX51, on 03 December 2014 - 01:43 PM, said:

2. Yes, you have to choose one particular house or clan. You can choose to play for that house for [7] days, [14] days, [28] days, or permanently using the Contracts system. Once your contract is up, you can choose to play for any other house or clan, or resign a contract with the same house or clan.

If you find yourself in a situation where you have signed a contract with one house, but would like to switch to another, you can break the contract, but this will cost you loyalty points, and will probably reduce the amount of c-bills you'll be paid for the contract. There are no "one-game" contracts for Lone Wolves.


That's not so good to hear. :(

Thank you for answering my questions. :)

#33 DEMAX51

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Posted 03 December 2014 - 01:55 PM

View PostBromineberry, on 03 December 2014 - 01:52 PM, said:


That's not so good to hear. :(

Thank you for answering my questions. :)


No problem!

And it's really not that bad, man. I mean, the way it is now you'll have to pick one house to play for, and stick with that house for (at worst) one week. A week's not that long.

#34 Zeece

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Posted 03 December 2014 - 02:15 PM

View PostDEMAX51, on 03 December 2014 - 01:55 PM, said:


No problem!

And it's really not that bad, man. I mean, the way it is now you'll have to pick one house to play for, and stick with that house for (at worst) one week. A week's not that long.


Unless Demax is following you around in his Jenner.. then it can seem like foooorever! :lol:

#35 Grantham Besat

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Posted 03 December 2014 - 06:21 PM

ENGAGING IN PLANETARY CONQUEST
During peak player count times throughout the day, planetary control matches will be kicked off within the Faction tab. Players will see planets on the Inner Sphere map which are currently contested and be able to choose to be part of the fight.


What are the peak player count times that you described?
We have been watching peak player times constantly since going live with the game. We are currently looking at 6-8PM PDT for West Coast, 3-5PM PDT for East Coast (6-8PM EDT), and 11AM-1PM PDT for UTC (6-8pm UTC). We may also include prime times for AU and Asian times as well. These numbers are all still to be determined but I just want to let you know that we're not just focusing on North American play times.

#36 Zeece

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Posted 03 December 2014 - 06:32 PM

View PostGrantham Besat, on 03 December 2014 - 06:21 PM, said:

ENGAGING IN PLANETARY CONQUEST
During peak player count times throughout the day, planetary control matches will be kicked off within the Faction tab. Players will see planets on the Inner Sphere map which are currently contested and be able to choose to be part of the fight.


What are the peak player count times that you described?
We have been watching peak player times constantly since going live with the game. We are currently looking at 6-8PM PDT for West Coast, 3-5PM PDT for East Coast (6-8PM EDT), and 11AM-1PM PDT for UTC (6-8pm UTC). We may also include prime times for AU and Asian times as well. These numbers are all still to be determined but I just want to let you know that we're not just focusing on North American play times.


Last I knew they have changed format from that to a 24 hour model with planets only changing hands once a day.

#37 Grantham Besat

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Posted 03 December 2014 - 06:39 PM

the 24 hour model was put forth in the first cw update the things i posted came from more recent updates. If you read the updates in order by date oldest to newest this info is the newest.

#38 Zeece

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Posted 03 December 2014 - 07:07 PM

View PostGrantham Besat, on 03 December 2014 - 06:39 PM, said:

the 24 hour model was put forth in the first cw update the things i posted came from more recent updates. If you read the updates in order by date oldest to newest this info is the newest.


I'll ask Russ to be sure... he'll clarify it for us.

#39 DEMAX51

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Posted 03 December 2014 - 07:17 PM

View PostGrantham Besat, on 03 December 2014 - 06:39 PM, said:

the 24 hour model was put forth in the first cw update the things i posted came from more recent updates. If you read the updates in order by date oldest to newest this info is the newest.


Grantham, you are right that the CW updates don't mention that they've done away with specific hours for "attack windows" but I think Russ mentioned that they've decided to go for a 24/7 approach in his most recent townhall meeting about CW (which took place after the last command chair post that mentions "attack windows").

For that reason I'm nearly certain Zeece's right about the current plan.


edit: Yeah - it was in the Nov 13 townhall with Russ. Attack windows are out, 24/7 CW availability is in. http://www.reddit.co...w_notes_thread/

Edited by DEMAX51, 03 December 2014 - 07:30 PM.


#40 Burktross

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Posted 03 December 2014 - 07:34 PM

View PostZeece, on 03 December 2014 - 11:29 AM, said:


CW is very much about coordinated efforts its not about fun social drops like what goes on in the Public Que... this is going to be the hardcore mode for MWO... Its going to require us to bring a completely different mind set to the game.

Somehow I get that feeling that it'll become more lax with time, a la PS2.





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