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Let's Brain Storm: Clan Quirks


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#21 Deathlike

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Posted 03 December 2014 - 12:53 PM

View PostViktor Drake, on 03 December 2014 - 10:17 AM, said:

I do this already. For example, one of the Mist Lynx variants have I think a 20% durability to armor quirk so I mount them as standard on all my Mist Lynxs.


It's only for the respective side torso. They don't add much value unless that's what you lose primarily... and even then it's at most a 4.8 "effective" armor point boost.

Edited by Deathlike, 03 December 2014 - 01:02 PM.


#22 process

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Posted 03 December 2014 - 01:05 PM

Regarding weapon quirks, I think PGI is on the right track, where fewer omnipod hardpoints translates to better benefits. That, in addition to a greater variety of omnipods, should be enough to diversify Clan builds without overpowering them.

Besides that, I could see +armor or +structure to help with hitbox/geometry issues.

#23 Felio

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Posted 03 December 2014 - 01:10 PM

I would rather quirks go to pods and that stock loadouts be totally ignored.

Rather, quirks should be based on what is sensible for the hard points of the pod. A pod with two ballistic hard points should not be quirked for an AC/20, for example.





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