Agent Cooper, on 03 January 2015 - 01:40 AM, said:
I think there has to be some better balance for IS v Clan games. Ive noticed that when its 12 on 12 Clan will always win, because of longer range weapons and because they take so much damage and keep going. IE Stormcrows and their blasted streak 6s will always outlast an Atlas for some damn reason.
Clans need to be limited to 2 stars as per lore(10 mechs) and their dropship refills down to 3 from 4 just to give the IS factions a fighting chance.
Unfair and no you say? Well just look at how far Jade Falcons map is progressing into Steiner territory.
Clans need to be limited to 2 stars as per lore(10 mechs) and their dropship refills down to 3 from 4 just to give the IS factions a fighting chance.
Unfair and no you say? Well just look at how far Jade Falcons map is progressing into Steiner territory.
Couldn't disagree more.
IS has plenty of long range options to deal with clan mechs. Quirked ERPPC, ERLL, 2xGauss.
If you are losing to a streak stormcrow in an Atlas, the player is the problem not the mech.