Greetings everyone,
I've been playing MWO hardly for a Month. And I really think this is a out of the box. So, I wish to give my feedback (with some suggestions) about the game.
About the Gameplay
The drops are exciting, there's a really good mix of mech roles, strategy, teamwork and pilot abilities.Things like:
-A good pilot cannot change the path of the battle by himself; (Like an FPS shooter game, for eg.)
-The mech builds are really important, but it depend of the teamwork to work properly; (A LRM boat hit's its full potential when there are tags and narcs, for eg.)
-The strategy, the positioning around the maps are a key factor for the game. (A light mech can drive a full lance out of the combat focus, letting the rest of his team in advantage, for eg.).
-The game types provide a different approach for the teams and the drops. (In conquest, for eg, a team com be almost extinguished in combat, but still win by cap points).
-There're not many maps, but they are very different from the others and provide a really different game experience. The temperature, the water, the gravity, the geography, the structures. Each map brings a hole new options of strategy and teamwork (and also the builds must be reliable for all of the maps). Being random it's really a nice challenge for the pilots.
About the reward System - XP and C-bills
This is one of the few games that I've played that provide a reward system that motivate the players to work as a team, and to use tactical weapons (Like NARC, TAG, ECM) and modules like UAV . The last hit is not the most important thing in the game (and assists are really motivated), and I've the feeling that most players are more interested in win the drops than hit the killing blow.
For eg, I just play with light mechs, and usually I don't get any kills, and don't do much damage as well, but the after-mach rewards consider my spot and annoying enemies effort and I really have the feeling that I'm being useful for my team and this reward is really good enough for buy new items, modules and train my chassis.
About the Players
This has become one of my favorite factors in MWO. There's a large variety of players from all corners of the planet. Most of them are really nice and polite. Packing up in groups it's an easy task in this game. There're really nice team up ideas, like the House Steiner ts. Most of the players provide a serious, but yet funny, game experience. The game motivates a lot this kind of play by it's lance challenge events.
But, there're a few things that I think it should be improved. Like:
-In game, sometimes the mech get stucked into the map. Most of the times this just blocks you (witch is really annoying), but there're a few times that you glitch inside some of the map object, like a building, and takes a few seconds for glitching out, and when it happens, you take some damage.
-Sometimes when you touch another mech, you start to blink. You apparently pass another mech, and then you're blinked back to his side (sometime his top). In a fight, this is most likely your death sentence. (This one I believe that the lag is the cause, or if it's not the cause, helps a lot).
-The Lobby could really be improved. The chats could be used with the others menus. Like, you could use your mechlab, and check your skills tree while your chatting in a small window in the right corner (without have to open the chat, and close it).
-You should be able to chat with your unit, group and friends while waiting a match.
-There's a commander function at the in-game. Most of the times it's unused, and when it's used, it's to change the player lances. I think this happens because it's not easy manageable, and using it it's really danger (turns you out-of-combat for too long time).
-There's no communication system besides the chat. So, if I want to warn my team about enemies in some place, I have to stop (or let the mech running strait) and write it down. Other games use pre-voice packs, for eg. . But I Believe some map functions should be useful. Things like: "press ctrl + left mouse" to mark an enemy on the map.
Well, that's it. I think the game is great. Really great, and I've just this few observations that I believe that could be improved.
Keep up the outstanding job Piranha Games.
o7
2
Feedback And Suggestions (A Month Played Review)
Started by Lamblaska, Sep 28 2014 06:53 AM
5 replies to this topic
#1
Posted 28 September 2014 - 06:53 AM
#2
Posted 05 December 2014 - 07:24 PM
Lamblaska,
I fully agree with you in all points. I´m playing for na year now and must say a lot was already improved. But your points are a big consern to all the community, I believe.
I see this game in a great position in the short future. Lets give the guys some trust and time.
It is very easy to get emotional in this matter due the huge potencial tha game has, but I´m sure the guys in PGI fill it in the same way!
In time, keep doing the feedbacks. You have a very good approach this kind of comments are important...
o7
I fully agree with you in all points. I´m playing for na year now and must say a lot was already improved. But your points are a big consern to all the community, I believe.
I see this game in a great position in the short future. Lets give the guys some trust and time.
It is very easy to get emotional in this matter due the huge potencial tha game has, but I´m sure the guys in PGI fill it in the same way!
In time, keep doing the feedbacks. You have a very good approach this kind of comments are important...
o7
Edited by Dettmam, 05 December 2014 - 07:27 PM.
#3
Posted 05 December 2014 - 07:45 PM
Totally agree with you on making some practical and easy-to-execute commands. I really think we should be abble to mark some parts of the map when something is happening, like getting flanked, spotting an uav or an arty simply because those commands can improve so much the PUG experience (wich is the the most wearisome playstyle some days).
Basically PGI needs to create a task group just to sort out these small problems that together create a bigger annoyance, maybe just to identify them and brainstorm about possible solutions. Maybe they could even get in touch with some players for more detailed feedback
Basically PGI needs to create a task group just to sort out these small problems that together create a bigger annoyance, maybe just to identify them and brainstorm about possible solutions. Maybe they could even get in touch with some players for more detailed feedback
#4
Posted 06 December 2014 - 01:15 AM
It's cool to see new players enjoying the game but it's also alarming that these same new players can identify some of the game's weaknesses.
The game is continuously getting better with each patch. It is a "difficult" game to pick up with a steep learning curve. A lot of this would be mitigated by having a more streamlined interface. The communication concerns in game are serious ones. A team based game should not count on third party coms to provide that feature. The coms should be controlled within the shell of the game not only to speak, but to issue commands as Lamblaska described.
Other niggles and problems that should be addressed easily and quickly:
-No warning for failed Artillery and Airstrike request (we're left assuming the request went through even though it's in cooldown from another strike)
-Fall damage should damage INTERNAL leg components and not armor much like heat damage.
-Artemis needs to be revised on SRM2/SRM4
-There should be a way for members of the same unit to show each other their builds without having to resort to Smurfy.
Of course, we all LOVE the game. I keep on spending my time and money on it. But there is value in the details. They definitely should be addressed.
The game is continuously getting better with each patch. It is a "difficult" game to pick up with a steep learning curve. A lot of this would be mitigated by having a more streamlined interface. The communication concerns in game are serious ones. A team based game should not count on third party coms to provide that feature. The coms should be controlled within the shell of the game not only to speak, but to issue commands as Lamblaska described.
Other niggles and problems that should be addressed easily and quickly:
-No warning for failed Artillery and Airstrike request (we're left assuming the request went through even though it's in cooldown from another strike)
-Fall damage should damage INTERNAL leg components and not armor much like heat damage.
-Artemis needs to be revised on SRM2/SRM4
-There should be a way for members of the same unit to show each other their builds without having to resort to Smurfy.
Of course, we all LOVE the game. I keep on spending my time and money on it. But there is value in the details. They definitely should be addressed.
#5
Posted 06 December 2014 - 02:56 AM
On top of mind, one of the features I miss the most is the ability to save your builds and load them with one-click (like in MW3).
#6
Posted 06 December 2014 - 08:30 AM
Odanan, on 06 December 2014 - 02:56 AM, said:
On top of mind, one of the features I miss the most is the ability to save your builds and load them with one-click (like in MW3).
No kidding, this would be pretty easy to implement too. OP has a lot of good ideas and to be such a new player and notice these things should peak PGI's interest because many of them if not all are very valid points.
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