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Mech Animation (A Solution?)


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#1 JDante

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Posted 05 December 2014 - 12:17 AM

Hi guys (sorry for the baaad English).
I'm glad my previous offer was added to the game.
And with this proposal, the game became much more interesting ,and mechs much unique .

But there is one thing ..one is bad ..its hard to do,but it must be done if we want a super-duper MEchwarrior nextgen game.

I'm talking about the animation, Yes.
In the picture all mechs are nice, because they look natural, but in the game they move as paralyzed cardboard boxes with legs that looks terrible .. only forward, not turning animation, the hand does not move (armlock is good, but here is another way).

So I want to offer the idea that the fur could look more natural.

1) add turn animation, with more leg angle
2 ) add animation fall with a heavier landing after a jump, too .
3) add hybrid armlock mode, and then in more detail : the Whole point is that the circle and the sight still connected (as in the armlock) but the hands still move and follow the center of sight, and if the mech upper body is maximally rotated in any direction ( up, down, sideways), the sight STILL continied turn on but now with the movement of the pilot's head (yes with bad visibility in cabin you might not see anything,but this is not problem) , hands just follow the sight, turning, side , rotating the shoulders.

In addition, instead of sometimes useless review, when the press "ctrl" it block torso rotation, and you can aim only with the hands + pilots head. This will give the ability to hide the center of the torso if it damage, and shoot sideways with 1 hand.

With this, mechs will bee more living, more narutall looks. And they will move like in a books.

#2 Nothing Whatsoever

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Posted 05 December 2014 - 12:26 AM

Well, all animations have plenty of room for improvement.

I wonder how that's handled right now? I think the focus is on CW work such as the Dropship drops, so it's gonna be a while I fear.





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