no1337, on 05 December 2014 - 04:34 PM, said:
Hu guys,
after 100 patches and changes, is it still worth it to use artemis on 3x lrm20 launchers for mostly indirect fire or better 1x lrm5 + lrm20 without?
Wehre can I find the actual stants of artemis again?
Cheers
No1337
Like others said, it gives faster lock-on and tighter spread, HOWEVER only if you are in Line of sight of the Mech. It favors certain play styles, but it suffers a few serious drawbacks that are not to obvious.
First, in order for Artemis to even work, you have to learn to LRM properly. That requires being within 200 or closer from max range, have line of sight, and target medium to slow mech's only (anything 80 kph usually out run the majority of missiles). Now the real problem with artemis is when you fire at that atlas, and the atlas starts moving back, even if the missiles are all aiming for the same component, they still end up spreading all over the front. You can use this same thing to back mech's charging at you. So really any constant movement or a quick 180 while they are hitting will still end up spreading almost all of the artemis damage.
so your probly asking "if it sucks, why use it". Well, first, if you shoot at a distance, then aquire lock so they do not have a chance to respond (and there not moving fast), or those times your firing on a mech that gets caught on something, you can often finish them off in 2 salvo's with an LRM 30+. That being said, i only really use it on either a single LRM 15-20 launcher, or an inner sphere LRM 40+. Clan missiles spread way to much on movement and IS missiles hit at once, and are not hurt as much by the enemy moving. Typically speaking though, you want LRM 5's or 10's for spread. For instance 4 LRM 5's actually has less spread then an LRM 20. 4 LRM 20's has less spread then 2 LRM 20's with artemis (someone did a splat sheet a long time ago to prove this, but it's also easy enough to test in Academy.
So with that, to use artemis for me, it would require the mech to have either a single LRM 15-20 (1 ton is worth the spread) or an IS mech with atleast 3 LRM 15-20's. Mainly because a mech moving forward or backwards, or breaking LOS for a second, etc it basicly makes artemis worthless. So to justify the extra tonnage, you would really have to look for those oppertunity's. Artemis will always be better then non artemis. That being said, is it worth 4 tons on a 4x LRM 10
hope that helps