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Why The Stalker Is One Of The Best Assaults For Cw


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#21 Brody319

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Posted 06 December 2014 - 12:23 PM

View PostProsperity Park, on 06 December 2014 - 12:19 PM, said:

I use 5 SRM6 with Artemis and 8-9 tons of ammo...


yea but if you ditch the Artemis you can get this sweet sweet 90.90 alpha
http://mwo.smurfy-ne...e9ab9f6c70a2524

Edited by Brody319, 06 December 2014 - 12:24 PM.


#22 KraftySOT

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Posted 06 December 2014 - 12:25 PM

Im just saying though, that no matter what stalker you pilot, running into this at less than 400m is bad news:

BNC-3M

126 damage in 3 seconds is more than enough to put you down.

Thats the main reason you dont see an XL on my Stalker. Any meta pilot is going to take a ST from me, super fast. In a Wubshee you have those huge shield arms, its no worry, you can take one. 6 internal DHS keeps you super cool with very little risk.

The Stalker HAS to have a standard or its just walking garbage.

#23 Abivard

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Posted 06 December 2014 - 12:26 PM

View PostKraftySOT, on 06 December 2014 - 12:20 PM, said:

STK-4N

This is what im currently working with. Takes 3 to down an Atlas or Dire who front loads their armor, but at least I can do it at 600m. Not that those opportunities present themselves that often. You can only alpha about once every 6 seconds. Though 4 can go pretty contiously. Legs careless lights real fast, thats the nice advantage it has over other chassis ive done. And no one seems to know how to handle 6 LL that are very clearly 6 of them, that dont cause you to shut down, the 54 to the CT is enough to kill or take out of the fight, most of your opponents.

The stalker tanks well...but the torso twist is just so bad.


This is another bad design, the torso lasers should be removed, endo-steel is a waste and detriment for this build as well.

When you present flawed builds and compare them to good builds you are doing everyone a disservice.

#24 KraftySOT

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Posted 06 December 2014 - 12:26 PM

View PostBrody319, on 06 December 2014 - 12:23 PM, said:


yea but if you ditch the Artemis you can get this sweet sweet 90.90 alpha
http://mwo.smurfy-ne...e9ab9f6c70a2524


With 35 of it not hitting what you want, and some of it missing the enemy entirely.

#25 Brody319

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Posted 06 December 2014 - 12:26 PM

View PostKraftySOT, on 06 December 2014 - 12:25 PM, said:

Im just saying though, that no matter what stalker you pilot, running into this at less than 400m is bad news:

BNC-3M

126 damage in 3 seconds is more than enough to put you down.

Thats the main reason you dont see an XL on my Stalker. Any meta pilot is going to take a ST from me, super fast. In a Wubshee you have those huge shield arms, its no worry, you can take one. 6 internal DHS keeps you super cool with very little risk.

The Stalker HAS to have a standard or its just walking garbage.


yea but any mech is going to be really sad if it gets close to that mech even a fully front loaded direwolf. Same with a Firestarter A, you are in trouble once it is in range, so you gotta keep them far away or you are gonna be hurting.

#26 KraftySOT

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Posted 06 December 2014 - 12:29 PM

View PostAbivard, on 06 December 2014 - 12:26 PM, said:


This is another bad design, the torso lasers should be removed, endo-steel is a waste and detriment for this build as well.

When you present flawed builds and compare them to good builds you are doing everyone a disservice.


That is absolutely not a bad build. Unless youre unaware of the quirks, and recent nerf list. It was totally a bad build a month ago.

View PostBrody319, on 06 December 2014 - 12:26 PM, said:


yea but any mech is going to be really sad if it gets close to that mech even a fully front loaded direwolf. Same with a Firestarter A, you are in trouble once it is in range, so you gotta keep them far away or you are gonna be hurting.


Ah but you can out wub the wub starter, though requires elite for the twisting to keep it on their legs. With that 400xl and elite, you have medium like torso ability. Then of course its up to you to actually wub the leg.

And direwhales arent an issue because they have that nose, and you have shield arms. You pop out, wub, shield, pop out wub, shield, dire now has a red cored CT...thats the end of his dakka dakka. Of course ifs got his dual ppc gauss thing going, you lost that fight the second time you popped out.

#27 Brody319

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Posted 06 December 2014 - 12:30 PM

View PostKraftySOT, on 06 December 2014 - 12:29 PM, said:

That is absolutely not a bad build. Unless youre unaware of the quirks, and recent nerf list. It was totally a bad build a month ago.



Ah but you can out wub the wub starter, though requires elite for the twisting to keep it on their legs. With that 400xl and elite, you have medium like torso ability. Then of course its up to you to actually wub the leg.

And direwhales arent an issue because they have that nose, and you have shield arms. You pop out, wub, shield, pop out wub, shield, dire now has a red cored CT...thats the end of his dakka dakka. Of course ifs got his dual ppc gauss thing going, you lost that fight the second time you popped out.


If the Firestarter is good, he will get behind you and core you with like 2 Alpha strikes. Especially deadly if there is plenty of places for it to hide or flank in CW.

#28 Abivard

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Posted 06 December 2014 - 12:31 PM

you take your 6 laser STK-4N and match it against a 4 laser STK-4N and you will see which outperforms the other.

#29 KraftySOT

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Posted 06 December 2014 - 12:34 PM

Really though, no one knows. The maps are the maps, and we havent seen them yet, which will have alot to do with what is good and what isnt. The Solo queue and group queue are two different beasts and CW might not follow either of them.

Whats good in a pug (super high massive alphas) isnt good in group (where DPS rules).

LRMs are everywhere in pugs, absent in group.

Its quite possible CW is like neither of these queues, or just like one or the other.

I guess I should have stated that I feel its going to be channeled maps and play alot like PUGs most of the time. Hence my belief that high damage alphas at close brawling range will rule the day, with your usual lrm and guass pocalypse hanging around in the rear.

If its NOT like that, if its more open and pondering, it might end up alot more like the group queue, where slightly more versatile builds are meta, as youre playing with people you communicate with, and communication renders alot of things obsolete (like not always have ECM coverage) and the ability to pick off a single mech to brawl with, or play a corner in a channel, doesnt exist, and its merely about dps and your mech ball whittling down the other mech ball faster.

#30 Spheroid

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Posted 06 December 2014 - 12:36 PM

If Banshees are so great why I am seeing nothing but Direwhales in Puglandia?

#31 KraftySOT

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Posted 06 December 2014 - 12:37 PM

View PostBrody319, on 06 December 2014 - 12:30 PM, said:


If the Firestarter is good, he will get behind you and core you with like 2 Alpha strikes. Especially deadly if there is plenty of places for it to hide or flank in CW.


Oh yeah definitely agree. I think I answered this in my above post. I think, from what has been shown and what theyve said, CW maps will have like a drop zone for attackers and defenders, and 3 or 4 "channels" to the base youre supposed to attack. If thats the case, my prediction is that it plays alot like games on alpine where a team takes the tower, or canyons on conquest where whole teams roll through the side passes. That kind of game, requires putting down mechs as fast as possible, and having shield arms.

If its like caustic...then everything is different and ignore everything ive said.

View PostSpheroid, on 06 December 2014 - 12:36 PM, said:

If Banshees are so great why I am seeing nothing but Direwhales in Puglandia?


Most people dont read the forums or even know the quirks happened. It was the bees knees for 6 months. People take time to adapt.

#32 Abivard

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Posted 06 December 2014 - 12:37 PM

View PostKraftySOT, on 06 December 2014 - 12:29 PM, said:

That is absolutely not a bad build. Unless youre unaware of the quirks, and recent nerf list. It was totally a bad build a month ago.



Ah but you can out wub the wub starter, though requires elite for the twisting to keep it on their legs. With that 400xl and elite, you have medium like torso ability. Then of course its up to you to actually wub the leg.

And direwhales arent an issue because they have that nose, and you have shield arms. You pop out, wub, shield, pop out wub, shield, dire now has a red cored CT...thats the end of his dakka dakka. Of course ifs got his dual ppc gauss thing going, you lost that fight the second time you popped out.


I notice your scenarios require the enemy mech to act very stupidly and stand still in the open for your wub pops.
6It also appears you count on the enemy letting you cool off between shots as well having no other enemies around.
You also count on perfect shot placement, the target mech not torso twisting and getting some crits in as well.

That is way to many things to hope your enemy will do in order to allow you to alpha him twice and for you to survive the shut down.

#33 Brody319

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Posted 06 December 2014 - 12:38 PM

View PostSpheroid, on 06 December 2014 - 12:36 PM, said:

If Banshees are so great why I am seeing nothing but Direwhales in Puglandia?


take a Wubshee out and watch the tears of the whale pilots flood the maps

#34 SPencil

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Posted 06 December 2014 - 12:38 PM

View PostKraftySOT, on 06 December 2014 - 12:25 PM, said:

The Stalker HAS to have a standard or its just walking garbage.


True...except when your Stalker is used for LRM support.

Playing that role, you don't have to worry about taking too much damage. Ultimately you are right: the Stalker's massive side-torsos mixed with an XL is just asking for trouble, but at the same time the profile is such that the Stalker doesn't have to rotate that much to make a cored side-torso much harder to shoot.

Mix in the adv. target decay and command console, and your LRM Stalker shouldn't take that much damage while you rain on people's brawling parades :D

#35 KraftySOT

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Posted 06 December 2014 - 12:40 PM

View PostSPencil, on 06 December 2014 - 12:38 PM, said:


True...except when your Stalker is used for LRM support.

Playing that role, you don't have to worry about taking too much damage. Ultimately you are right: the Stalker's massive side-torsos mixed with an XL is just asking for trouble, but at the same time the profile is such that the Stalker doesn't have to rotate that much to make a cored side-torso much harder to shoot.

Mix in the adv. target decay and command console, and your LRM Stalker shouldn't take that much damage while you rain on people's brawling parades :D


Absolutely true.

Though will LRMs see their place in CW? If its like group. No. If its like Pug. Yes.

Buuut I think there are better, lighter, lrm boats, which then wider your drop deck options.

LRM5s are still awesome sauce...so a stalker lrm boat seems like wasted tonnage?

#36 SPencil

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Posted 06 December 2014 - 12:52 PM

View PostKraftySOT, on 06 December 2014 - 12:40 PM, said:

so a stalker lrm boat seems like wasted tonnage?


Depends on how it's used and how well you are used by your team.

This was (made some changes for the command console) my main LRM stalker build, and the XL engine is damn near required. Ignoring the obnoxious profile, the main problem with the Stalker is maneuverability: extremely slow, and ponderous turns. With an Xl-300 engine, it's much more responsive and gives it the ability to reposition when necessary.

Also note the ammo in the arms...the Stalker is one of the few mechs that can get away with it, since they're so small and your enemies are too busy chewing on your tasty torso.

#37 Abivard

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Posted 06 December 2014 - 01:02 PM

View PostSPencil, on 06 December 2014 - 12:38 PM, said:


True...except when your Stalker is used for LRM support.

Playing that role, you don't have to worry about taking too much damage. Ultimately you are right: the Stalker's massive side-torsos mixed with an XL is just asking for trouble, but at the same time the profile is such that the Stalker doesn't have to rotate that much to make a cored side-torso much harder to shoot.

Mix in the adv. target decay and command console, and your LRM Stalker shouldn't take that much damage while you rain on people's brawling parades :D


Except that LRM's have been nerfed into a completely useless weapon system.





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