Some time ago spawn points were changed from group drop to lances spawning at 3 locations. On far too many maps such as River City and Caustic Valley and a few others this serves to effectively strand the Assault Class mechs especially if they spawn at one side or other spawn point. On some maps the enemy spawn points are actually closer than the friendlies. I thought I could suck it up. I thought I could handle every so often playing for 15 seconds or less because of such a spawn. Alas I find I cannot am have found myself choosing to play MWO less and to actually play other games when I would rather be playing MWO.
This iteration of Mech Warrior tactical play FPS simulation is the prettiest by far and in many ways superior to all before it, but there are some glaring detriments that kill play fun. Among them the mentioned spawn points. Return spawning to group drop at opposite ends of map then let the players take it from there. Let players know what map they are dropping to beforehand or even better yet why not let players choose? PGI has claimed to want to introduce some realism. Well what future military unit would go to a planet sight unseen and not prepare or select appropriate mechs before dropping? What dropships would scatter forces all over the map with some lances (especially Assaults) landing near enemy lances? In either scenario Commanders would be relieved of duty QUICKLY in ANY military I can think of. That randomness doesn't "add" to gameplay fun rather most players I speak with concur that in their opinions it "DETRACTS" from enjoyable gameplay. MWO could be a GREAT game.
Right now it's pretty good but things such as I have mentioned firmly keep it from "greatness" status.


Spawn Points And Dropping
Started by NeoRocket, Dec 06 2014 07:27 PM
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