I see several ways to launch these things, but none work. Help!
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How To Launch Cool9, Art Strike,. Etc
Started by HotRudderedBum, Dec 06 2014 11:14 PM
4 replies to this topic
#1
Posted 06 December 2014 - 11:14 PM
#2
Posted 07 December 2014 - 12:12 AM
First things first. Have you placed these modules on your mech? When you configure your mech, go to the modules tab. Here you can place the consumable modules that allow you to call a strike, flush coolant, or deploy a UAV. These are consumable so you'll have to buy more if you use them.
Once you've made sure they are installed on your mech go into the training ground (you don't have to buy more if you use them here) and try hitting the key that is bound to that particular consumable. May have to go to the setting menu and look at the key binds.
Once you've made sure they are installed on your mech go into the training ground (you don't have to buy more if you use them here) and try hitting the key that is bound to that particular consumable. May have to go to the setting menu and look at the key binds.
Edited by Rouken, 07 December 2014 - 12:18 AM.
#3
Posted 07 December 2014 - 12:14 AM
do you have them installed?
to use them you must have the relevant consumable installed,
you cannot install consumables in trial Mechs for owned Mechs go to the Mechlab and click configure on the Mech, then click modules, then click the equip button on the module you want
if they are installed,
in the options look for the correct key to launch it, go-to settings (in the bottom right of the Mechlab interface or you can get there ingame by pressing esc)
keyboard (or controller if using a Joystick),
then look up ether the specific consumable you are after or the relevant module slot
I have remapped the "activate module slot 1" and "activate module slot 2", to remap something perform a rapid double click on the box next to the command then press the button you want it mapped to
to use them you must have the relevant consumable installed,
you cannot install consumables in trial Mechs for owned Mechs go to the Mechlab and click configure on the Mech, then click modules, then click the equip button on the module you want
if they are installed,
in the options look for the correct key to launch it, go-to settings (in the bottom right of the Mechlab interface or you can get there ingame by pressing esc)
keyboard (or controller if using a Joystick),
then look up ether the specific consumable you are after or the relevant module slot
I have remapped the "activate module slot 1" and "activate module slot 2", to remap something perform a rapid double click on the box next to the command then press the button you want it mapped to
Edited by Rogue Jedi, 07 December 2014 - 12:20 AM.
#4
Posted 07 December 2014 - 01:23 AM
When i get to the key bindings no matter how fast i click the letter to replace launch, do not appear. Neither can i put in arty strike because there is just blanks. So I have no arty mode either.
#5
Posted 07 December 2014 - 01:30 AM
Thanks for the help. I have it all working now.
El Repugno
El Repugno
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