Will Mech character models change depending on weapons?
#1
Posted 26 June 2012 - 01:53 PM
Certainly not enough to NOT play, but enough to take some of the realism out of the sails of the game for me, personally. =P
Thanks in advance for any info!!
#2
Posted 26 June 2012 - 01:56 PM
#3
Posted 26 June 2012 - 01:56 PM
#4
Posted 26 June 2012 - 01:59 PM
#5
Posted 26 June 2012 - 02:00 PM
Edited by Buzzkillin, 26 June 2012 - 02:00 PM.
#6
Posted 26 June 2012 - 02:02 PM
#7
Posted 26 June 2012 - 02:03 PM
Twisted Power, on 26 June 2012 - 02:02 PM, said:
This. I had a cata K-2 as my wallpaper for a long time. It replaces the LRMs and jumpjets with PPCs and more armor.
#8
Posted 26 June 2012 - 02:04 PM
However, thus far we have not seen mech appearances changing dynamically to reflect the modification of individual weapons. Replacing a small laser with a PPC does not cause the mech to grow a corresponding giant cannon. Similarly, replacing the K-2's PPCs with something less massive won't cause the model to change to something else.
#9
Posted 26 June 2012 - 02:06 PM
#10
Posted 26 June 2012 - 02:07 PM
#11
Posted 26 June 2012 - 02:15 PM
#12
Posted 26 June 2012 - 03:05 PM
#13
Posted 30 June 2012 - 08:57 AM
#14
Posted 30 June 2012 - 09:09 AM
Voyager I, on 26 June 2012 - 02:04 PM, said:
However, thus far we have not seen mech appearances changing dynamically to reflect the modification of individual weapons. Replacing a small laser with a PPC does not cause the mech to grow a corresponding giant cannon. Similarly, replacing the K-2's PPCs with something less massive won't cause the model to change to something else.
This
#16
Posted 30 June 2012 - 09:33 AM
#18
Posted 30 June 2012 - 09:49 AM
Theodor Kling, on 30 June 2012 - 09:33 AM, said:
Why? The thing with autocannons is that they run the gamut of fuel-propelled guns. Some of them will fire a single round. Others will fire a series of rounds. Bore size varies greatly. The only commonality is that they do X damage to an area. You can't really tell from the barrel exactly what it is. Once you start getting into more specific technology (Such as LB-X autocannons or gatling cannons), then you could technically start to stabilize the design, but the muzzle differences are still dynamic.
#19
Posted 30 June 2012 - 10:28 AM
The problem is that sometimes, even with the stock model, that AC/20 isn't an AC/20. Maybe you're hanging back only to discover that oops! It's actually a Gauss Rifle! Turns out you needed to be hauling *** to get close on him because he wants to plink at you from range. Or maybe there's nothing in the shoulder at all and those dinky Medium Lasers on his arms are actually a pair of PPCs, and his resemblance to what we think of as a Hunchback is essentially superficial.
Now, this isn't necessarily a critical issue. In fact, there could even be arguments against making things too easy to read. It's pretty believable that a distant silhouette might not tell you more than "he's got a big gun on that arm", and one of the game's major design goals is to emphasize the importance of scouting. Part of a good scout's job is getting a look at the enemy loadouts so he tell you if that's a stock Catapult or a sneaky ******* boated out with SRMs just waiting for some sucker to try to get the drop on him. Eventually, you'll just get targeting information yourself with a full readout. And, of course, whatever he's packing, it's only a surprise the first time he fires.
Edited by Voyager I, 30 June 2012 - 10:29 AM.
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