Jump to content

King Crab Meta

BattleMechs

32 replies to this topic

#21 Viges

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts

Posted 07 December 2014 - 11:36 PM

4xac5+2xppc+6t ammo = win

#22 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 08 December 2014 - 03:14 AM

View PostRhent, on 07 December 2014 - 08:14 PM, said:


An IS assault mech with an XL is a sitting duck in almost all configurations. The crab would need to be a walking CT to make an XL viable.


Oh i know but for someppl who have the Disposable cash and items it may worth a try since it's essentially the IS version of the Dual Gauss and 2x ERPPC Dwolf (or you can run that same build in the King Crab tbh)


View PostD04S02B04, on 07 December 2014 - 10:27 PM, said:


That's because you're using Banshee specifically that requires that build. I play 40pt Awesome (4x PPCs) and 35pt Gauss Wolf (2x cERPPC 1x Gauss) and they are just as easy to play when you have the advantage of firing from range or jumpsniping etc.

The only reason you went 3 AC5s is because you can't fit 3x UAC5. Why did the 733C meta used 2x UAC5s instead of 2x ACT5? Why was UAC5 the dominant weapon on Cataphracts and Jagermechs?



The reason ppl Don't go UAC/5 as meta weapons anymore is because back in the day when the Highlander meta was PPC+ UAC/5 the ballistic weapons fired 0.5 sec faster than the normal AC/5 and had even lowered jam rates.

In fact something as simple as loweing UAC/5 Jam rate to 15% back in the day brought the 3x UAC/5 Ilya massacre where 4x sec of non UAC/5 jamming fire was the equivalent of a 6x AC/20 mech dishing out dmg.

#23 bluepiglet

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 08 December 2014 - 03:30 AM

Dual AC20, SRM6 x4, ML x4, 6 tons of ammo, 100+ alpha damage.

End of the world. Probably that of this game to, because PGI does not even pretend trying to prevent power creeping any more.

#24 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 08 December 2014 - 03:36 AM

View Postbluepiglet, on 08 December 2014 - 03:30 AM, said:

Dual AC20, SRM6 x4, ML x4, 6 tons of ammo, 100+ alpha damage.

End of the world. Probably that of this game to, because PGI does not even pretend trying to prevent power creeping any more.

And while the KGC is shut down after that alpha, it'll be brutally picked apart. So congratulations on getting that 1 kill, what a fine contribution there from a front line assault.

There is no such thing as power creep in this game when you have heat thresholds and ghost heat.

It's just like when the Atlas S was given out, people drooled over its 100+ damage loadouts. The reality of the gameplay is a lot different.

Edited by Kyocera, 08 December 2014 - 03:37 AM.


#25 bluepiglet

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 08 December 2014 - 03:39 AM

View PostKyocera, on 08 December 2014 - 03:36 AM, said:

And while the KGC is shut down after that alpha, it'll be brutally picked apart. So congratulations on getting that 1 kill, what a fine contribution there from a front line assault.

Right, chainfiring 2 AC/20 to avoid the ghost heat has to be the most skill demanding task in the universe....


View PostKyocera, on 08 December 2014 - 03:36 AM, said:

It's just like when the Atlas S was given out, people drooled over its 100+ damage loadouts. The reality of the gameplay is a lot different.

It's funny you actually mentioned Atlas S, which itself is a product of power creeping, made all the other Atlas, except for the D-DC, obsolete on the day it was released. Now the KC with 2 ballistic hardpoints is be able to mount everything S can, plus one extra AC/20. The sign of increasing power creeping here is evidential.


View PostKyocera, on 08 December 2014 - 03:36 AM, said:

There is no such thing as power creep in this game when you have heat thresholds and ghost heat.

Oh, boy, you can have the job Niko used to have right away.

Edited by bluepiglet, 08 December 2014 - 04:03 AM.


#26 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 08 December 2014 - 03:44 AM

View PostXythius, on 07 December 2014 - 10:17 AM, said:

There are a lot of speculations about the KCG going around now since the video's showed up. It has been said in other threads that the only things we really know about this 'mech are the hardpoints, quirks & a bit about its agility. It really is too soon to start speculating the 'meta builds' this will be capable of.


that's actually so much more than for most (all?) mechs before they came out
didnt stop the forums from discussing them :D

hope they continue that before we buy mechs
at least at a reasonable time before they come out

#27 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 08 December 2014 - 03:46 AM

Any decent player knows that right now IS LPL > IS PPC. 11 damage 7 heat vs 10 damage 10 heat. 0.6 beam duration is great (quirks). I run a TDR-9SS MPL which has identical burn rate. I can tell you, it's easy to put all that damage on one component.

With PPC's lower speed you might miss the intended component or even miss entirely. And when you run into hit detection issues LPL will register some of the damage, while the PPC registers none.

But don't forget the Crab will be the premier IS ballistic assault from now on. And pretty much all IS ballistics are great (apart from AC2 and LBX10).

Edited by Kmieciu, 08 December 2014 - 03:48 AM.


#28 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 08 December 2014 - 03:48 AM

I think KC is overrated, it's way too wide AND slow which means it's exposure time might be a problem. Quad UAC5 will be a potent build though, both damage and survivability(due to added suppression) wise. Sniper builds might work great too.

#29 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 08 December 2014 - 03:58 AM

I bet King Crab will be one the most used IS assault mechs outside of CW. Why not in CW?
Why would you bring one when other can bring a Dragon with the effective DPS of 6xAC5s for only 60 tonnes :-)

#30 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 December 2014 - 04:00 AM

View PostKmieciu, on 08 December 2014 - 03:58 AM, said:

I bet King Crab will be one the most used IS assault mechs outside of CW. Why not in CW?
Why would you bring one when other can bring a Dragon with the effective DPS of 6xAC5s for only 60 tonnes :-)


Because AC40 on a 100 tonner. Don't underestimate the intimidation factor.

DPS isn't nearly as good as pinpoint alphas.

#31 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 08 December 2014 - 04:13 AM

View PostVassago Rain, on 08 December 2014 - 04:00 AM, said:


Because AC40 on a 100 tonner. Don't underestimate the intimidation factor.

DPS isn't nearly as good as pinpoint alphas.

KGC > DRG-1N no questions asked
but how about
KGC+LCT (120 tonnes) vs 2x DRG-1N? (120 tonnes)

Have you seen what 2xAC5@ 18DPS does to a Locust? It's actually pretty funny to watch when you miss half of your shots and simply don't care since you only need 4 hits to leg it.

Just wait until CW when teams will be allowed to drop 12xDRG-1N. The cavalry is coming ! It will be glorious :-)

#32 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 08 December 2014 - 04:23 AM

I will prob bring lrms as a backup weapon for mine, but seriously everyone is overhyping this mech way too much before even driving it, then there is the mastering the skills thing.

I know I will be terrible in mine to start with, havent really driven anything so slow for long periods of time since my stalker more than a year ago now.

#33 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 08 December 2014 - 04:25 AM

View Postbluepiglet, on 08 December 2014 - 03:39 AM, said:

Right, chainfiring 2 AC/20 to avoid the ghost heat has to be the most skill demanding task in the universe....

It's funny you actually mentioned Atlas S, which itself is a product of power creeping, made all the other Atlas, except for the D-DC, obsolete on the day it was released. Now the KC with 2 ballistic hardpoints is be able to mount everything S can, plus one extra AC/20. The sign of increasing power creeping here is evidential.

Oh, boy, you can have the job Niko used to have right away.

Right, so where is the 100+ point alpha you were just talking about?

Chainfiring isn't an alphastrike.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users