Jump to content

Truly Diverse Variants


5 replies to this topic

#1 Soronarr

    Member

  • Pip
  • 14 posts

Posted 07 December 2014 - 01:22 PM

As far as I can see, there is little diversity in variants. Just the loadout and allowed slot or two.
he ones where I can see a physical difference are few (Timberwolf)

So, if you plan to add future variant,s consider doing a simple tweak. If you have unsymmetrical mech, just add symmetry.
Battlemaster? Mirror left arm and you have a heavy ballistic variant!

Mixing and matching"arms" from other mechs is a quick way to do it (since the arm is already modeled and textured ,etc..)

#2 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 09 December 2014 - 01:20 AM

Nope nope and nope.... there are good reasons some mechs have empty arms.

#3 Caesar Lop

    Member

  • PipPip
  • 28 posts
  • LocationHigh Rollers Casino, Union of Dostrex

Posted 09 December 2014 - 03:51 PM

View PostFirewuff, on 09 December 2014 - 01:20 AM, said:

Nope nope and nope.... there are good reasons some mechs have empty arms.
Sadly physical attacks aren't one of them since latency issues would make, say, a Centurion throwing a good left hook not the easiest thing to implement. o.o.

That said, I don't mind the idea of 'mirrored OmniPods' as those seem like a viable thing in concept. The catch is they'd have to be balanced somehow such that they don't break the game. For example, consider a currently non-existent Timber Wolf left arm Pod with 1 Ballistic Hardpoint in it. You could use it in conjunction with a Configuration C right arm Pod but there would be a quirk in the left arm that would, say, lengthen the recycle time of all ballistic weapons on board and decrease projectile speed.

The severity of such a penalty would be increased for each Ballistic Hardpoint onboard the current Configuration, so a worst-case scenario would be a Timby Prime chassis with this theoretical LA Pod with 1 Ballistic Hardpoint, the Configuration C RA Pod it's a mirror of, the side torsos of a Timber Wolf-S, and the Ballistic Hardpoint in the chassis' CT. You'd still be able to run a Timby with an Ultra AC/5, LB-20X, and three Machine Guns, but you'd find all of said ballistics taking longer to recycle and their shot speeds suffering a good deal.

#4 tripsangel

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 72 posts
  • LocationUSA, WA

Posted 09 December 2014 - 04:43 PM

well... actually for omnipods all we have to do is wait for other variants... MLX-D has a ballistic in the left arm... while currently we have the MLX-PRIME right arm has a ballistic (i've made a reverse D because we don't currently have the necessary arms) but we will eventually have those variants and thus those other hard points

waiting is the hard part...

edit: you can swap arms/torso's on many clan mechs if you feel the need to make a special stock build you read somewhere.

Edited by tripsangel, 09 December 2014 - 04:44 PM.


#5 Soronarr

    Member

  • Pip
  • 14 posts

Posted 13 December 2014 - 04:09 AM

View PostFirewuff, on 09 December 2014 - 01:20 AM, said:

Nope nope and nope.... there are good reasons some mechs have empty arms.


Ahem.. VARIANTS.

No one is taking your dear mechs away from you. Do you have a problem with more choice and different visuals/setups?

View PostCaesar Lop, on 09 December 2014 - 03:51 PM, said:

Sadly physical attacks aren't one of them since latency issues would make, say, a Centurion throwing a good left hook not the easiest thing to implement. o.o.

That said, I don't mind the idea of 'mirrored OmniPods' as those seem like a viable thing in concept. The catch is they'd have to be balanced somehow such that they don't break the game. For example, consider a currently non-existent Timber Wolf left arm Pod with 1 Ballistic Hardpoint in it. You could use it in conjunction with a Configuration C right arm Pod but there would be a quirk in the left arm that would, say, lengthen the recycle time of all ballistic weapons on board and decrease projectile speed.

The severity of such a penalty would be increased for each Ballistic Hardpoint onboard the current Configuration, so a worst-case scenario would be a Timby Prime chassis with this theoretical LA Pod with 1 Ballistic Hardpoint, the Configuration C RA Pod it's a mirror of, the side torsos of a Timber Wolf-S, and the Ballistic Hardpoint in the chassis' CT. You'd still be able to run a Timby with an Ultra AC/5, LB-20X, and three Machine Guns, but you'd find all of said ballistics taking longer to recycle and their shot speeds suffering a good deal.



Wouldn't variant quirks take care of that?

#6 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 13 December 2014 - 10:27 PM

No but the OP is talking about taking somethinglike the Cent D and mirroring its arms so it now has 2 balistics slots or the AH so it has 6. It is bad for all sorts of reasons including making unbalanc3d mechs. There are also a heap of cannon variants already availabe they could choose from with out doing something like this.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users