As far as I can see, there is little diversity in variants. Just the loadout and allowed slot or two.
he ones where I can see a physical difference are few (Timberwolf)
So, if you plan to add future variant,s consider doing a simple tweak. If you have unsymmetrical mech, just add symmetry.
Battlemaster? Mirror left arm and you have a heavy ballistic variant!
Mixing and matching"arms" from other mechs is a quick way to do it (since the arm is already modeled and textured ,etc..)


Truly Diverse Variants
Started by Soronarr, Dec 07 2014 01:22 PM
5 replies to this topic
#1
Posted 07 December 2014 - 01:22 PM
#2
Posted 09 December 2014 - 01:20 AM
Nope nope and nope.... there are good reasons some mechs have empty arms.
#3
Posted 09 December 2014 - 03:51 PM
Firewuff, on 09 December 2014 - 01:20 AM, said:
Nope nope and nope.... there are good reasons some mechs have empty arms.
That said, I don't mind the idea of 'mirrored OmniPods' as those seem like a viable thing in concept. The catch is they'd have to be balanced somehow such that they don't break the game. For example, consider a currently non-existent Timber Wolf left arm Pod with 1 Ballistic Hardpoint in it. You could use it in conjunction with a Configuration C right arm Pod but there would be a quirk in the left arm that would, say, lengthen the recycle time of all ballistic weapons on board and decrease projectile speed.
The severity of such a penalty would be increased for each Ballistic Hardpoint onboard the current Configuration, so a worst-case scenario would be a Timby Prime chassis with this theoretical LA Pod with 1 Ballistic Hardpoint, the Configuration C RA Pod it's a mirror of, the side torsos of a Timber Wolf-S, and the Ballistic Hardpoint in the chassis' CT. You'd still be able to run a Timby with an Ultra AC/5, LB-20X, and three Machine Guns, but you'd find all of said ballistics taking longer to recycle and their shot speeds suffering a good deal.
#4
Posted 09 December 2014 - 04:43 PM
well... actually for omnipods all we have to do is wait for other variants... MLX-D has a ballistic in the left arm... while currently we have the MLX-PRIME right arm has a ballistic (i've made a reverse D because we don't currently have the necessary arms) but we will eventually have those variants and thus those other hard points
waiting is the hard part...
edit: you can swap arms/torso's on many clan mechs if you feel the need to make a special stock build you read somewhere.
waiting is the hard part...
edit: you can swap arms/torso's on many clan mechs if you feel the need to make a special stock build you read somewhere.
Edited by tripsangel, 09 December 2014 - 04:44 PM.
#5
Posted 13 December 2014 - 04:09 AM
Firewuff, on 09 December 2014 - 01:20 AM, said:
Nope nope and nope.... there are good reasons some mechs have empty arms.
Ahem.. VARIANTS.
No one is taking your dear mechs away from you. Do you have a problem with more choice and different visuals/setups?
Caesar Lop, on 09 December 2014 - 03:51 PM, said:
Sadly physical attacks aren't one of them since latency issues would make, say, a Centurion throwing a good left hook not the easiest thing to implement. o.o.
That said, I don't mind the idea of 'mirrored OmniPods' as those seem like a viable thing in concept. The catch is they'd have to be balanced somehow such that they don't break the game. For example, consider a currently non-existent Timber Wolf left arm Pod with 1 Ballistic Hardpoint in it. You could use it in conjunction with a Configuration C right arm Pod but there would be a quirk in the left arm that would, say, lengthen the recycle time of all ballistic weapons on board and decrease projectile speed.
The severity of such a penalty would be increased for each Ballistic Hardpoint onboard the current Configuration, so a worst-case scenario would be a Timby Prime chassis with this theoretical LA Pod with 1 Ballistic Hardpoint, the Configuration C RA Pod it's a mirror of, the side torsos of a Timber Wolf-S, and the Ballistic Hardpoint in the chassis' CT. You'd still be able to run a Timby with an Ultra AC/5, LB-20X, and three Machine Guns, but you'd find all of said ballistics taking longer to recycle and their shot speeds suffering a good deal.
That said, I don't mind the idea of 'mirrored OmniPods' as those seem like a viable thing in concept. The catch is they'd have to be balanced somehow such that they don't break the game. For example, consider a currently non-existent Timber Wolf left arm Pod with 1 Ballistic Hardpoint in it. You could use it in conjunction with a Configuration C right arm Pod but there would be a quirk in the left arm that would, say, lengthen the recycle time of all ballistic weapons on board and decrease projectile speed.
The severity of such a penalty would be increased for each Ballistic Hardpoint onboard the current Configuration, so a worst-case scenario would be a Timby Prime chassis with this theoretical LA Pod with 1 Ballistic Hardpoint, the Configuration C RA Pod it's a mirror of, the side torsos of a Timber Wolf-S, and the Ballistic Hardpoint in the chassis' CT. You'd still be able to run a Timby with an Ultra AC/5, LB-20X, and three Machine Guns, but you'd find all of said ballistics taking longer to recycle and their shot speeds suffering a good deal.
Wouldn't variant quirks take care of that?
#6
Posted 13 December 2014 - 10:27 PM
No but the OP is talking about taking somethinglike the Cent D and mirroring its arms so it now has 2 balistics slots or the AH so it has 6. It is bad for all sorts of reasons including making unbalanc3d mechs. There are also a heap of cannon variants already availabe they could choose from with out doing something like this.
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