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Attacker Disadvantage, Longer Dropship Hike


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#1 InspectorG

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Posted 13 December 2014 - 06:30 PM

After a few rounds of CW i noticed base defenders re-drop near base as where attackers re-drop way back at the spawn point.
This divides the attacking force and penalizes slow mechs. The divided force has less concentrated firepower.

The numbers will show just how much a problem this is. Ideas to balance:

Once gate is breached, you get dropped inside.

Longer delay on defender re-drops.

Less base HP.

#2 Joanna Conners

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Posted 13 December 2014 - 06:40 PM

It's really very balanced. Attacking is extremely easy and the cannon is paper delicate.

Any mode is hard or easy depending on who you drop with.

#3 Draven Darkshadow

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Posted 13 December 2014 - 06:50 PM

not the best idea to be dropped inside the base considering a number of things.

- you would break the immersion of the cannon shooting up in the air at these dropships.
- you might be spawn camped even harder since defenders are already at location (double edged sword) allowing less time to coordinate an assault wave
- possibly even more vulnerable to turret fire inside the base

a player solution is to regroup rather then keep charging while there has to be some sort of penalty for dying in cw otherwise you might as well keep to normal mode.

base hp is fine and doesn't really need to change.. you need more than 1 or 2 light mechs attacking the back of the base in order to take it out which encourages team play.
i've been in 2 defensive games where the base was lost

#4 B0oN

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Posted 13 December 2014 - 06:51 PM

Actually that "hike" to the attack target is quite useful to get your forces arrayed, lures/feints/diversions played out and all the other tactical stuff that is also really cool .

Drop inside a base after gate is breached ?
Pffff, how much more easy-mode is needed ... a planetary invasion is no easy endeavour, as it should be .

And less HP on "Omega" ?
Nope, Sir, it´s quite good as it is, 77th Grey Guards won an attack in their second mechs .

#5 krolmir

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Posted 13 December 2014 - 06:53 PM

Really the turrets allow the defenders a rediculous up in power, its way to much. Its like giving the defenders a full time 20 Llaser stalker with 10000 hit points. Its also why nobody picks attack mode, and is than forced into counterattack mode when there is no voluntary attackers. The next issue is the amount of planets to be attacked is way to high. Your lucky to even get opponents in most matches. All this on a tournament weekend.....

#6 Wintersdark

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Posted 13 December 2014 - 07:02 PM

Attackers don't get strung out unless they string themselves out. If you're complaining that your pug team is bad (and filtering into the meat grinder one after another) then that's too bad.

CW isn't about a Super Fair Balanced Match.

Ask spawners to move to a set location to regroup, have remaining mechs fall back there.

While I'm a dedicated solo player (if not really by choice) the reality is MWO needs a group-focused competitive aspect of the game. CW is it. We solo folks can join in - and after Russ's Three Changes will have a much easier time of it - but CW needs to remain a place where skill and strategy matters.

#7 krolmir

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Posted 13 December 2014 - 07:13 PM

There is currently only one viable tactic for winning on attack/counterattack mode. It requires a 12 man group, opening a gate, legging defenders, and wait for initial wave to die upon which you regroup and zerg main generator. However this only works in 12 mans, and it forces pug cw groups to play by skirmish rules, which don't work.

#8 Khobai

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Posted 13 December 2014 - 07:15 PM

Attackers definitely have the advantage. A coordinated rush will destroy the cannon every time. Maybe not on the first wave. But by the second or third wave its destroyed.

Cannon needs more health.

#9 krolmir

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Posted 13 December 2014 - 08:20 PM

Yeah if you are perfectly coordinated cannon doesn't have enough health, otherwise good luck trying to get to it. Most of the wins I have seen by rushing were also by clans, using massive quantities of Timber wolfs, Storm crows, and Gargoyles. They have enough armor and speed to zerg, toughness, and IS mechs don't have that combination; if they do it means easy side torso death. Not saying clans are OP just pointing out that this is one area where their assets do help strategy.

#10 Wintersdark

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Posted 13 December 2014 - 08:30 PM

View Postkrolmir, on 13 December 2014 - 08:20 PM, said:

Yeah if you are perfectly coordinated cannon doesn't have enough health, otherwise good luck trying to get to it. Most of the wins I have seen by rushing were also by clans, using massive quantities of Timber wolfs, Storm crows, and Gargoyles. They have enough armor and speed to zerg, toughness, and IS mechs don't have that combination; if they do it means easy side torso death. Not saying clans are OP just pointing out that this is one area where their assets do help strategy.

Indeed, but along those same lines IS can swarm fast, jumpy, ECM cloaked lights in a manner that Clans can only dream of.

Both methods that need fixing via more cannon health.

#11 Alaskan Nobody

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Posted 13 December 2014 - 08:41 PM

View PostWintersdark, on 13 December 2014 - 07:02 PM, said:

....after Russ's Three Changes ...

Source?

View Postkrolmir, on 13 December 2014 - 08:20 PM, said:

....and Gargoyles....

Thought it was DOA?
It's speed being not enough of an asset?

(Not saying you were saying that - just laughing at those who did ;))

#12 krolmir

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Posted 13 December 2014 - 08:47 PM

Yes Gargoyles, good hitboxes, 480ish armor, and 90 kph. Yeah makes a great zerg machine lol.

#13 Wintersdark

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Posted 13 December 2014 - 08:56 PM

View PostShar Wolf, on 13 December 2014 - 08:41 PM, said:

Source?

http://mwomercs.com/...e-how-it-works/

#14 Alaskan Nobody

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Posted 13 December 2014 - 08:57 PM

View PostWintersdark, on 13 December 2014 - 08:56 PM, said:


Missed that - but then, I was expecting that part of the forum to be full of the usual vitriol found in GD (or most patch feedback) so I had not really looked there either >.<

Thanks. :)





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