

Need Suggestions For Buying (C-Bills) My First Mech.
#1
Posted 03 December 2014 - 02:25 AM
Using the trial mechs I've got a bit of a feel for my play style. I like closing and wrecking face. I really like SRMs, and I like the larger mechs so I was thinking about a Heavy or Assault.
I was looking at a Timberwolf, and I've been playing the Prime a lot but it dosnt really fit my play style. I do have 38k exp in it though, so I was thinking about it.
I just really don't know what I should do. Is there something else I should be looking at? What do people recommend? Please help, thanks.
#2
Posted 03 December 2014 - 02:36 AM
Free online mechlab for MWO:
http://mwo.smurfy-ne...echlab#modified
If you really want missiles with an Assault Mech, then you could go for the Awsome or Stalker Mechs
Edited by Rushin Roulette, 03 December 2014 - 08:59 AM.
#3
Posted 03 December 2014 - 04:14 AM
if you sign up with a House you will only be able to use IS Mechs for CW, if you sign up with a Clan you will only be able to use Clan Mechs.
Clan Mechs currently or soon to be in game are:
Mist Lynx, Kit Fox, Adder, Ice Ferret, Nova, Stormcrow, Mad Dog, Helbringer, Summoner, Timber Wolf, Gargoyle, War Hawk and Dire Wolf.
all the other Mechs are Inner Sphere
if you plan to sign up with a Clan then the Timber Wolf is a great choice, it is one of the best Mechs in the game, the S variant comes with 4 SRM6 installed but a Timber Wolf costs around 15 million, the Stormcrow could fit your requirements with up-to 5 missile hard-points and good speed, also it costs around 11.2 million so is probably in budget.
as for IS Mechs as was suggested above the 55 tonners are a good choice, the Griffin is one of the best SRM brawlers in the game with great maneuverability, 2-4 missile hard-points and 2-4 laser hard-points and jumpjets on every variant.
if you do decide to go for a 55 tonner I recommend getting the version which comes with an XL engine first so you have those weight savings available for all variants
Edited by Rogue Jedi, 03 December 2014 - 12:03 PM.
#4
Posted 03 December 2014 - 04:23 AM

So, to add to Rogue Jedi's excellent points. You've been playing a clan heavy with the speed of an IS medium. Going to an Assault is not recommend for a beginner because of their lack of speed (which requires better tactical positioning and map knowledge). Going to an IS heavy will also feel rather slow. So for an IS SRM mech go for one of the recommended 55 tonners. They have the added bonus of being far cheaper. Otherwise the recommended Storm Crow or Timberwolf are indeed excellent suggestions.
#5
Posted 03 December 2014 - 05:13 AM
If you are sure you want to focus on close ranged fighting, the Griffin (for having jumpjets) or the Kintaro (doesn't have jumpjets, but can carry more missiles). Jumpjets are really useful in a starter mech, as you won't have learned all the places you can/can't walk up yet.
If you want a mech that is capable of an awesome variety of playstyles and builds, letting you try almost every sort of build with 3 variants, get the Shadowhawk. The 2D2 has the most missile hardpoints (4), and makes a good SRM brawler. The 2K and 5M both can fit more jumpjets than the others, making them good choices too.
If you get the Griffin or shadowhawk, you should buy the expensive variant first while you have your cadet bonus handy. Those all come with the very useful XL275 engine. They are the SHD-5M, and GRF-3M. You will want to buy 3 variants of the mech you start with so that you can unlock the second tier of the mech skills.
Also, I'll repeat this, go here: http://mwo.smurfy-net.de/ and see what you can make before you buy things. Compare STD and XL engines, look at heat efficiency etc. Always use double heatsinks too.
#6
Posted 03 December 2014 - 05:32 AM
#7
Posted 03 December 2014 - 05:44 AM
The question really is what faction you prefer, but one thing unless you don't plan on joining a unit your faction in regard to comunity warfare will be decided by that unit's allegiance, so if you have friends you want to play with you don't have much choice unless you can make them change their minds.
Edited by Brizna, 03 December 2014 - 05:46 AM.
#8
Posted 03 December 2014 - 05:45 AM
Something like this:
http://mwo.smurfy-ne...b294211aabbe370
The centurion is one of the most forgiving mechs in game and so is ideal for new players.
Edited by mad kat, 03 December 2014 - 05:53 AM.
#9
Posted 03 December 2014 - 06:28 AM
#10
Posted 03 December 2014 - 06:38 AM
WVR-7K is great SRM brawler: http://mwo.smurfy-ne...9f3e705a18aa1c9
WVR-6R is great dual AC5 platform
WVR-6K is great LRG pulse platform
If you PUG, then drop 1 DHS for AMS and 1/2ton ammo...
What i like about WVR is that all three mechs from this chassis are different... SHD's are all except of 2K about shoulder balistics... GRF's are all energy and missile. WVR's are energy+missile / ballistic / energy. All this in one chassis. Yes, you need XL300, yes its XL, so ST gone, your gone but its all the same for SHD's and GRF's.
IF you dont want XL etc. You will never go wrong with HBK's. 4G for rapid fire AC 20 brawler / 4P for MLAS boat / 4SP for energy + srm brawl / 4H for rapid fire AC10 / 4J for LRM boating. You will be good with STD 275 and STD 250 engines. All you need is learn to torso twist and protect your right shoulder.
#11
Posted 03 December 2014 - 06:39 AM
http://mwo.smurfy-ne...9048c816b9c4e3b
If you want a Clan SRM brawler, then get a Stormcrow-D. But, it's a little over 13 million cbills to kit it out, so you'll need to save up a bit longer.
http://mwo.smurfy-ne...fc7bf6bed5ce2aa
I think the Stormcrow is a better mech overall, but the Grffin is good, too. The Crow is faster and more durable, but the Griffin has jump jets. Just depends on which style you prefer.
#12
Posted 03 December 2014 - 06:47 AM
#13
Posted 03 December 2014 - 06:49 AM
http://mwo.smurfy-ne...b3050f88c0dda92
Zerandir's build is better, with the XL300 engine, but mine is cheaper with the stock XL275. The XL300 is a great investment once you're able to afford it, though.
#14
Posted 03 December 2014 - 06:54 AM
#15
Posted 03 December 2014 - 08:12 AM
-5x CSSRM6 (There's your SRMs for ya)
-1x Clan Active Probe
-Goes 103 kph once speed tweak is unlocked.
#16
Posted 03 December 2014 - 08:27 AM
Selling an engine gets you a tiny fraction of the cost back in C-bills, and if it's an engine you're going to buy over again later, you've just lost millions- as much as 5 or 6 million if it's an especially large XL engine, though really small standard engines can run less than 1.5 million C-bills to buy.
Similarly, don't sell off weapons unless you have an excessive number (>8) lying around in your inventory.
Generally speaking, don't sell things unless you have loads of spare Cbills on you, because the sale value is something like 25% or less of the cost to purchase. I know it can be a pain in the ass to not be able to buy the parts you need to kit out your 'mech yet (trust me, I know very well) but it's nothing to the annoyance of later going 'Oh, I need a Standard 300 engine... crap, I sold mine off. Well, time to go grind out four million C-bills to buy a replacement.'
#17
Posted 03 December 2014 - 09:10 AM
The Centurion-A or the soon to be available Centurion-AH are good also, but will be slow with stock engines.
#18
Posted 03 December 2014 - 09:43 AM
#19
Posted 03 December 2014 - 09:52 AM
#20
Posted 03 December 2014 - 11:56 AM
I do have some questions
For a brawler, aren't XL engines a liability?
If I went Clan, CSSRMs better than CSRMs? CSRMs would allow me to snapshot from cover without having to rely on target lock, but Target lock would mean better damage I would think.
Is something like a LB-10X worth considering for face melting?
My only real experience with Jumpjets have been with the Firestarter and Jenner Trial mechs. Are they really worth it for Mediums?
I've noticed a lot of the builds posted here aren't taking advantage of the Quirks of each mech. Is there a reason? Should I try to optimize to take advantage of the Quirks or not bother?
Speaking of posted builds, how do I post them here so I can get advice on builds I come up with?
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