Looking for advice and discussion pretty much. Let me know if you agree or disagree with how powerful these mechs are, and offer feedback for how to deal with these mechs.
Firestarter A ------8 SPL---------------(Fast mech, JJ, 32 PP alpha, low heat, SPL quirks)
Fire lasers for days, hard to hit, tons of pinpoint damage.
Higgin --------------2 A-SRM4 -------(Fast mech, 50% SRM4 ROF boost plus heat quirks)
50% ROF buff? Really? The screen shake and DPS from this is unreal. It just melts armor from your mech.
Hunchie 4J------2 A-LRM10 +Mlas---------(LRM10 gets 50% cooldown, reduced heat, AND energy quirks)
50% ROF again? Its pretty much firing an LRM20 with Artemis every damn second. Plus lower heat, and backup MLAS on a medium fast moving mech. The rain is unreal. Thank god I just got radar deprivation.
Thuderwub ------- Do I even need to say it?
Dragon 1N ------2 AC5 +(1 or 2)erLLAS ------(Oh, another 50% ROF buff on AC5's AND 25% energy and durration on erLLAS)
10-20-30-40-50-60-70 damage as fast as you can count is as fast as it shoots dual AC5's. Throw in a LAZOR or two in there, and mix that in. I know people say *just take off the arm* but then you also need to deal with the lasers too and eat through a fresh CT. Meanwhile you just ate about 50 AC5 rounds to the face.
Awesome 9Q -----PPCz FOR DAYZ ---- (This time only 25% heat, velocity, range and ROF quirk)
You can fire PPC faster then Zeus can throw bolts of lighting. I think you can get 12 PPCs in a row before shutting down? Plus the cooling is unreal. Still, you are a barn door. But you can core a mech in seconds.
I know I'm whining a bit, but I want to know if others feel the same way I do. I would also LOVE if anyone told me how to deal with these ******** besides 'Stay out of range, or aim for the arm' I just feel like this was a great idea, implemented poorly, and just a 'nice and sneaky' way of nerfing the clans again. Just after I finally scraped enough money to buy a clan mech too.
Please Discuss,
Edited by Cer6erus, 07 December 2014 - 06:46 PM.