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Quirked Mechs


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#1 Cer6erus

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Posted 07 December 2014 - 06:45 PM

To preface this, I love the quirk system, I just wish it was implemented differently/better.
Looking for advice and discussion pretty much. Let me know if you agree or disagree with how powerful these mechs are, and offer feedback for how to deal with these mechs.

Firestarter A ------8 SPL---------------(Fast mech, JJ, 32 PP alpha, low heat, SPL quirks)
Fire lasers for days, hard to hit, tons of pinpoint damage.

Higgin --------------2 A-SRM4 -------(Fast mech, 50% SRM4 ROF boost plus heat quirks)
50% ROF buff? Really? The screen shake and DPS from this is unreal. It just melts armor from your mech.

Hunchie 4J------2 A-LRM10 +Mlas---------(LRM10 gets 50% cooldown, reduced heat, AND energy quirks)
50% ROF again? Its pretty much firing an LRM20 with Artemis every damn second. Plus lower heat, and backup MLAS on a medium fast moving mech. The rain is unreal. Thank god I just got radar deprivation.

Thuderwub ------- Do I even need to say it?

Dragon 1N ------2 AC5 +(1 or 2)erLLAS ------(Oh, another 50% ROF buff on AC5's AND 25% energy and durration on erLLAS)
10-20-30-40-50-60-70 damage as fast as you can count is as fast as it shoots dual AC5's. Throw in a LAZOR or two in there, and mix that in. I know people say *just take off the arm* but then you also need to deal with the lasers too and eat through a fresh CT. Meanwhile you just ate about 50 AC5 rounds to the face.

Awesome 9Q -----PPCz FOR DAYZ ---- (This time only 25% heat, velocity, range and ROF quirk)
You can fire PPC faster then Zeus can throw bolts of lighting. I think you can get 12 PPCs in a row before shutting down? Plus the cooling is unreal. Still, you are a barn door. But you can core a mech in seconds.

I know I'm whining a bit, but I want to know if others feel the same way I do. I would also LOVE if anyone told me how to deal with these ******** besides 'Stay out of range, or aim for the arm' I just feel like this was a great idea, implemented poorly, and just a 'nice and sneaky' way of nerfing the clans again. Just after I finally scraped enough money to buy a clan mech too.

Please Discuss,

Edited by Cer6erus, 07 December 2014 - 06:46 PM.


#2 Lyoto Machida

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Posted 08 December 2014 - 12:01 AM

Can't speak on the first three but the I've driven the last three...they're all situational mechs and by no means OP when compared to the other things out there on the field. Stay out of the sweet spots of those mechs and do damage from your optimum range.

I don't know anyone running LLs with the 2 AC5s on the Dragon...not enough room for ammo. I don't even run any backup MLs and I do just fine in it. Averaging 400+ damage in the 1N right now...which isn't world class but it's a Dragon.

Basically "shoot off the arm" etc lol...make sure your positioning is good before you attack.

#3 Y E O N N E

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Posted 08 December 2014 - 12:09 AM

FS9A and Huginn are also situational. The FS9A has to close distance, and it's going to get shredded while it does so. They haven't really been a problem in my experience, you just have to pay attention and keep your head on a swivel so they can't sneak up on you.

Similar story goes for the Huginn, but the Huginn has more range. Still, it's easy to leg and tends to go down pretty quick.

#4 Walluh

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Posted 08 December 2014 - 12:13 AM

Hop into a 5ss and core anyone who comes near you.

#5 Duke Nedo

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Posted 08 December 2014 - 12:17 AM

Can't say that any of those have been a problem in-game. They all have weaknesses like the Dragons and Awesomes need to expose themselves due to hardpoint placement, the Hunchie needs a lock, the wubbers have short range etc. I am more scared of the bigger chassi with good LPL quirks. :)

Or actually, one of the most improved mechs now that hardly anyone is using still is the Rvn-2x. LPLs on crack on hardpoints placed above the cockpit level... I'd even say that's the best IS mech in my hangar at the moment.

Edited by Duke Nedo, 08 December 2014 - 12:20 AM.


#6 EvilCow

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Posted 08 December 2014 - 12:23 AM

The FS9A is hard to damage, this is the main issue, the Huginn has an even higher DPS but can be damaged/legged very easily.

The bonuses on the FS should be revisited because it got bonuses AND the general improvements on pulse lasers, the result is unreal.

View PostDuke Nedo, on 08 December 2014 - 12:17 AM, said:

Or actually, one of the most improved mechs now that hardly anyone is using still is the Rvn-2x. LPLs on crack on hardpoints placed above the cockpit level... I'd even say that's the best IS mech in my hangar at the moment.


I use it quite often too, it was one of my favored mechs even before quirks. It is not popular because, being a raven, it is easily legged.

#7 Karl Marlow

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Posted 08 December 2014 - 12:31 AM

In my experience the Awesome-8Q just doesn't have the speed to make good use of it's PPC's

#8 Sean Lang

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Posted 08 December 2014 - 12:34 AM

Some of the changes in 'Pass 2' Dec 16th will address a few of these mechs in OP. But I will say, some are still situational and in the right hands can be lethal!

#9 MikeBend

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Posted 08 December 2014 - 12:39 AM

Streaks work wonders on those lights. They also die fast under team fire, so dont wander off alone.

#10 Mcgral18

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Posted 08 December 2014 - 12:41 AM

View PostSean Lang, on 08 December 2014 - 12:34 AM, said:

Some of the changes in 'Pass 2' Dec 16th will address a few of these mechs in OP. But I will say, some are still situational and in the right hands can be lethal!


How bad is the 5SS nerf?

Tell us please. Wub is actually usable, without being a farce.

#11 Hornviech

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Posted 08 December 2014 - 02:08 AM

Is there any IS Mech with minus-Quirks like Clan Mechs?

#12 Cyborne Elemental

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Posted 08 December 2014 - 02:22 AM

Surprisingly, very few mechs are on the brink of being overpowered.

Dragon-1N (ac-5 dakka) nobody really seemed to care when I brought it up in a post earlier, so maybe its good where it is.

Thunderbolt-5SS (medpulse wubwub) this is reasonably OP, but still fills a niche roll in CQB, IMO heat adjustments would do the trick.

FS9-A (SPL vomit) still situational, but hitreg is what makes it dangerous, nobody can hit lights with reliable damage while they're moving, this is the most obnoxious mech the IS has now, its a troll mech, and only played because pilots know nobody can hit them IMO.

Besides those 3, none of the quirk passes really feel excessive, and to be honest, many of the IS variants still feel very much in need of some adjustments.

Edited by Mister D, 08 December 2014 - 02:27 AM.


#13 Y E O N N E

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Posted 08 December 2014 - 02:24 PM

View PostHornviech, on 08 December 2014 - 02:08 AM, said:

Is there any IS Mech with minus-Quirks like Clan Mechs?


BLR-3M and BLR-1G still have shite torso twist ranges.

#14 Monkey Lover

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Posted 08 December 2014 - 02:30 PM

View PostMcgral18, on 08 December 2014 - 12:41 AM, said:


How bad is the 5SS nerf?

Tell us please. Wub is actually usable, without being a farce.


Ya i like to know this too. Im seeing here xping mine. Am i wasting my time?

#15 One Medic Army

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Posted 08 December 2014 - 02:34 PM

Dragon1N: go for the right arm, it's actually pretty easy to blow off. You can also go for the side torsos if you can hit them. Shooting it in the CT isn't very effective at all.

Peek-n-shoot tactics are usually the solution to anything with a high RoF weapon. If possible peek the 1N such that his left side is the one sticking out of cover, makes it harder for him to shoot.

Edited by One Medic Army, 08 December 2014 - 02:35 PM.


#16 Mikros04

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Posted 08 December 2014 - 04:51 PM

They just had a sale on these chassis recently right? If I had paid MC for any of them to see them nerfed shortly after I'd be really pissed. I've heard Russ say that a lot of people paid a lot of money for their clan mechs, he wasn't going to change (nerf) the product after the fact. Please don't do that to these IS mechs, at least not drastically.

EDIT: If these mechs are OP, then they'll get abused in CW. Let wait and see if that actually happens.

Edited by Mikros04, 08 December 2014 - 05:12 PM.


#17 Lyoto Machida

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Posted 08 December 2014 - 06:33 PM

View PostMikros04, on 08 December 2014 - 04:51 PM, said:

They just had a sale on these chassis recently right? If I had paid MC for any of them to see them nerfed shortly after I'd be really pissed. I've heard Russ say that a lot of people paid a lot of money for their clan mechs, he wasn't going to change (nerf) the product after the fact. Please don't do that to these IS mechs, at least not drastically.

EDIT: If these mechs are OP, then they'll get abused in CW. Let wait and see if that actually happens.


If these mechs were OP, they'd be getting abused now.





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