

When Will King Crab Be On Smurfy?
#1
Posted 07 December 2014 - 03:25 AM
#2
Posted 07 December 2014 - 03:27 AM
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Edited by Ulketulke, 07 December 2014 - 03:36 AM.
#3
Posted 07 December 2014 - 03:29 AM
You can theory build using various Atlas models. Just use same-tonnage weapons (2xPPCs are the same weight as an AC20) and crit slots to approximate your build. I created around 6 or so in the King Crab preview thread.
#5
Posted 07 December 2014 - 03:31 AM
Ulketulke, on 07 December 2014 - 03:27 AM, said:
No one knows for sure about the hardpoints yet afaik.
Hardpoints are listed in the preview thread.
KGC-000(L): 6x Ballistic, 2x Energy, 2x Missile
KGC-000B: 4x Ballistic, 3x Energy, 3x Missile
KGC-0000: 2x Ballistic, 4x Energy, 4x Missile
Edited by Greenjulius, 07 December 2014 - 03:33 AM.
#6
Posted 07 December 2014 - 06:01 AM
#9
Posted 07 December 2014 - 06:10 AM
#10
Posted 07 December 2014 - 06:19 AM
P5YCO, on 07 December 2014 - 06:07 AM, said:
Have you seen it ripping the DWF apart? Poor by no means!
Those DWF builds were terrible and played deliberately badly and the KGC still lost a lot of armour so you can't compare with what will happen on live servers. However it won't be a "poor man's" DWF because it's an IS mech and the Sphere is way better than Clanner scum. So KGC automatically wins. ggclose
Edited by Onmyoudo, 07 December 2014 - 06:20 AM.
#11
Posted 07 December 2014 - 02:39 PM
Onmyoudo, on 07 December 2014 - 06:19 AM, said:
Those DWF builds were terrible and played deliberately badly and the KGC still lost a lot of armour so you can't compare with what will happen on live servers. However it won't be a "poor man's" DWF because it's an IS mech and the Sphere is way better than Clanner scum. So KGC automatically wins. ggclose
I have to agree that those DWF builds were pretty 'dire'... get it? Get it? Ha ha. Ha.
Ha.
#12
Posted 07 December 2014 - 02:58 PM
151st Light Horse Regiment, on 07 December 2014 - 06:01 AM, said:
4 AC/5's on an assault mech all hitting you for 20 pts of damage every 1 1/2 secs not counting any energy weapon back ups. The ability to have pin point damage for AC's is a huge advantage over clan AC's.
#13
Posted 07 December 2014 - 03:10 PM
Walluh, on 07 December 2014 - 06:10 AM, said:
UAC-5s and AC-2s everywhere lol. Not to mention Duel Gauss very easily. And that's just the ballistics. With the Missile and energy hard point numbers, they will be decent ranged builds with those as well. And with the torso twist quirks, they will be able to out twist any Dire on the field. Not saying they will for sure be better, at least not in a head on fight. But they for sure will out maneuver a Dire for sure.
Rhent, on 07 December 2014 - 02:58 PM, said:
4 AC/5's on an assault mech all hitting you for 20 pts of damage every 1 1/2 secs not counting any energy weapon back ups. The ability to have pin point damage for AC's is a huge advantage over clan AC's.
Edited by Yoseful Mallad, 08 December 2014 - 10:38 AM.
#14
Posted 07 December 2014 - 03:20 PM
Again the video is a show case so they want to show off what it can do not get chewed up in less then a min VS. ad 5 uc5 5 medium laser dire wolf.
At the end of the day it will come down to pilot skill and map situation on what would win Dire VS. Crab.
ATM I still give the nod to Dire wolf because it can pack more punch, better range and is XL friendly
Having said that I will love to prove myself wrong and create a dire wolf hunter out of it just not likely.
#17
Posted 07 December 2014 - 03:32 PM
Rhent, on 07 December 2014 - 02:58 PM, said:
4 AC/5's on an assault mech all hitting you for 20 pts of damage every 1 1/2 secs not counting any energy weapon back ups. The ability to have pin point damage for AC's is a huge advantage over clan AC's.
pssst dire wolfs can do that to
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