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Patch Notes - 1.3.354 - 09-Dec-2014


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#21 Shredhead

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Posted 08 December 2014 - 05:47 PM

View PostTank, on 08 December 2014 - 05:44 PM, said:

Problem is... I can't pick one on the Ressistance page, it drops to Davion each time, it's fine, but I wish for Marik colors.

I'm valid for 2 crabs (not an option I guess :)) for purchased Phoenix+Reinforcement and Wrath pack Resistance. Too bad I can't gift second one to a fellow Mechwarrior...

Other Wrath pack faction content also questions me.

Dude, you don't get a faction camo with the Crab, the free Crab will sport the third Norn Skuld.

#22 lol lol lol lol lol lol lol lol

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Posted 08 December 2014 - 05:48 PM

View PostInnerSphereNews, on 08 December 2014 - 05:05 PM, said:


- Myst Lynx, Nova and Summoner received 'Mech Quirks.



About time... will be interesting to see how quirks will be tackled for omnimechs.

#23 Macster16

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Posted 08 December 2014 - 05:50 PM

Wait, wait, wait, wait.....

Are those King Crab quirks? Already? We sure the Crab needs quirks yet?

#24 Othello

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Posted 08 December 2014 - 05:50 PM

Looks like the Catapult K2 gets its PPC quirks soon if not on the 9th.
  • Additional Structure (RA&LA) +10
  • Additional Structure (CT) +10
  • PPC Velocity +20%
  • Medium Laser Duration -7.5%
  • Laser Duration -7.5%
  • Energy Weapon Heat Gen -10%
  • Ballistic Weapon Range +10%


#25 Jin Ma

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Posted 08 December 2014 - 05:57 PM

View PostOthello, on 08 December 2014 - 05:50 PM, said:

Looks like the Catapult K2 gets its PPC quirks soon if not on the 9th.
  • Additional Structure (RA&LA) +10
  • Additional Structure (CT) +10
  • PPC Velocity +20%
  • Medium Laser Duration -7.5%
  • Laser Duration -7.5%
  • Energy Weapon Heat Gen -10%
  • Ballistic Weapon Range +10%



Wish they would post the changes instead of just the final outcome. Kind of hard to go through and check each one and remember what was there before and what is new.

#26 Jin Ma

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Posted 08 December 2014 - 06:02 PM

Wow i cant believe the added the range quirk to the jenner F. Maybe now it can stand on even footing with firestarters again

#27 CoffiNail

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Posted 08 December 2014 - 06:06 PM

Posted Image

#28 rangergord

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Posted 08 December 2014 - 06:08 PM

No quirk changes for the trebuchets?

#29 KalTorak18

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Posted 08 December 2014 - 06:08 PM

I absolutely love that this is coming early AND I love that you all didn't hit the nerf stick TOO hard on the crazy quirked mechs. I'm also extremely excited that the nova, summoner, and lynx all got quirks. I am, however, going insane with wanting to know what they are!

O.O

#30 Wintersdark

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Posted 08 December 2014 - 06:10 PM

View PostLordLosh, on 08 December 2014 - 05:23 PM, said:

Fire starter & Thunder bolt got hit with nerf bat like we all expected. Not as hard as I thought but will limit there previous abilities and power rankings for sure. Most of it is just range and heat Gen.

Most thunderbolts where buffed, just the SS got nerfed and even then, only a tiny, tiny little bit.

#31 MerryIguana

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Posted 08 December 2014 - 06:10 PM

FS9-S is getting 30% less heat from medium pulse? :o

#32 Dulahan

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Posted 08 December 2014 - 06:17 PM

View PostCoffiNail, on 08 December 2014 - 06:06 PM, said:

Posted Image


Dude, I'm not even a Clan Fan (Though I'll grant if I had to choose one, Ghost Bear would probably be it) - but mad props for that image. I love it with that message!

#33 Zfailboat

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Posted 08 December 2014 - 06:20 PM

Nice patch - and I totally understand the buffs to the hitboxes for the clanners HOWEVER where is the nurf to the stormcrow hitbox? You have obviously addressed the spider and the firestarter. but the stormcrow is just as broken with hitboxes in its own weight class.

Apart from that - thank you and well done.


#34 Prussian Havoc

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Posted 08 December 2014 - 06:24 PM

Great call to cull so much of next week's patch and push it to us early. Now we'll have a week to provide feedback support tickets (if needed) on this batch before next weeks Community Warfare Beta is unveiled.

Kudos and thank you for an early Christmas gift!

#35 The Verge

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Posted 08 December 2014 - 06:25 PM

Sweet, more patch notes! thanks for the early gifts!

#36 Vulture4

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Posted 08 December 2014 - 06:27 PM

Since we have moved up the release of all this content we are also making the Vulture Standard variants for MC Yay! :lol:


I'm so excited, and I just can't hide it
I'm about to lose control and I think I like it
I'm so excited, and I just can't hide it
And I know, I know, I know, I know
I know I want you, want you!!!

Edited by VultureWarrior, 08 December 2014 - 06:37 PM.


#37 Kilo 40

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Posted 08 December 2014 - 06:27 PM

The C4 should have kept the LRM10 quirks. No one, IS or clan, uses LRM20s. Even with the quirks they just aren't worth it.

#38 YaKillinMeSmalls

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Posted 08 December 2014 - 06:36 PM

In the future, can we get the 'spoller' dropdowns for mech stats? It's a wall of text and can obscure the rest of the patch notes.

#39 unwary

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Posted 08 December 2014 - 06:36 PM

Loving the early patches, thx pgi

#40 Angry Kylo Ren

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Posted 08 December 2014 - 06:44 PM

Erm...Gargoyle HUGE archetype and King Crab as Large for movement...is this backwards? If the Gargoyle is a clunky old bus it's pretty dead. By comparison, if the KC is that fluid it's going to be even stronger than I expected.





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