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MWO Laser options..


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#1 Mech Wrench

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Posted 26 June 2012 - 10:05 AM

So, I don't care for the way standard lasers fire in MWO. It reminds me of pulse lasers from MW3, never liked those either. This leads me to wonder how the pulse laser will fire? I usually carry a laser load out as a primary or secondary weapon system, but i'm not sure the standard lasers will fit my fighting style. have searched the forums to try and answer my question but didn't find anything to satisfy my curiosity. perhaps I've missed the discussion, or gameplay footage that answers this, anyone know?

I did find this:


View PostInnerSphereNews, on 14 March 2012 - 09:05 AM, said:

<P>Participants:<BR>
<H5>Now, how will you depict Standard Lasers/Pulse Lasers in MWO? –GB_Krubarax </H5>
<P><STRONG>[DAVID] </STRONG>A standard laser fires a continuous beam that applies damage over time while it remains on. A pulse laser fires a continuous beam that blinks on and off. (Not the blaster bolt style of light ‘bullets’ that fly at the target.) Damage is applied in short bursts each time the laser blinks on. </P>



But it really doesn't say how long the continuous beam takes to complete the shot, fractions of a second like MW4 or many seconds like MW3?

#2 Kobold

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Posted 26 June 2012 - 10:06 AM

Check the various videos on the website.

#3 Easily

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Posted 26 June 2012 - 10:07 AM

From what I can piece together from the gameplay vid they released, it's like 3 seconds of beam in total.

#4 Grokmoo

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Posted 26 June 2012 - 10:07 AM

Presumably Pulse Lasers will fire for a similar length of time as standard lasers, just with the beam blinking on and off. This damage over time effect is for balance reasons, as it makes it more difficult to concentrate a large amount of damage over a small area.

#5 Spleenslitta

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Posted 26 June 2012 - 10:14 AM

Take a look at this thread.
New Video - 4 Pillars Dev Diary

The video in there shows both small and medium pulse lasers in action. Maybe those will be more according to your tastes.

#6 Daemoro

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Posted 26 June 2012 - 10:48 AM

The video linked above answered the question for me about pulse lasers. I think I will much prefer them to regular lasers. While the interview itself didn't reveal anything really new there are a few nuggets in the video footage that I really enjoyed.

#7 Future Perfect

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Posted 26 June 2012 - 10:50 AM

Green lasers looks better than red.

#8 Mech Wrench

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Posted 26 June 2012 - 10:52 AM

thanks everyone, good stuff. I love this community

#9 John Kerensky

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Posted 26 June 2012 - 11:03 AM

View PostMech Wrench, on 26 June 2012 - 10:52 AM, said:

thanks everyone, good stuff. I love this community


The thing you have to rememeber about PLas is that they have only 66% the range of Las. They also weigh more and generate more heat (though they do a little extra damage, too).

Here's a little chart:

S:
L; 0.5 tons - 1 crit - 1 heat - 3 damage - 90 m
P; 1.0 tons - 1 crit - 2 heat - 3 damage - 90 m

M:
L; 1.0 tons - 1 crit - 3 heat - 5 damage - 280 m
P; 2.0 tons - 1 crit - 4 heat - 6 damage - 180 m

L:
L; 5.0 tons - 2 crit - 08 heat - 8 damage - 450 m
P; 7.0 tons - 2 crit - 10 heat - 9 damage - 300 m


You make some harsh trades to make the damage easier to apply.


In terms of design, though, I think the implementation of the "Pulse" technology for lasers is very much in keeping with the Table-Top. Except, you know, not being broken beyond all reason*.


I would probably stick with standard lasers, myself.


EDIT: On second thought, it was really only the Clan PLas that were so absurdly broken. Mostly because they *doubled* the range of the IS ones...

Edited by John Kerensky, 26 June 2012 - 11:08 AM.


#10 Dredrik Salkon Kerensky

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Posted 26 June 2012 - 11:04 AM

View PostDaemoro, on 26 June 2012 - 10:48 AM, said:

The video linked above answered the question for me about pulse lasers. I think I will much prefer them to regular lasers. While the interview itself didn't reveal anything really new there are a few nuggets in the video footage that I really enjoyed.

beware, pulse lasers produce more heat. so if you are gonna use em, put on more heatsinks or be on the other team when you shut down.

#11 Spleenslitta

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Posted 26 June 2012 - 11:06 AM

View PostJohn Kerensky, on 26 June 2012 - 11:03 AM, said:

The thing you have to rememeber about PLas is that they have only 66% the range of Las. They also weigh more and generate more heat (though they do a little extra damage, too).

Here's a little chart:

S:
L; 0.5 tons - 1 crit - 1 heat - 3 damage - 90 m
P; 1.0 tons - 1 crit - 2 heat - 3 damage - 90 m

M:
L; 1.0 tons - 1 crit - 3 heat - 5 damage - 280 m
P; 2.0 tons - 1 crit - 4 heat - 6 damage - 180 m

L:
L; 5.0 tons - 2 crit - 08 heat - 8 damage - 450 m
P; 7.0 tons - 2 crit - 10 heat - 9 damage - 300 m


You make some harsh trades to make the damage easier to apply.

In terms of design, though, I think the implementation of the "Pulse" technology for lasers is very much in keeping with the Table-Top. Except, you know, not being broken beyond all reason.

I would probably stick with standard lasers, myself.

Wait a minute...Doesn't the small standard laser weigh 200kg and the medium 0.5 a ton. It says so according to Sarna and the developers are following the TT rules somewhat.
Oh well....i'll be using standard lasers anyhow.

#12 Future Perfect

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Posted 26 June 2012 - 11:09 AM

View PostJohn Kerensky, on 26 June 2012 - 11:03 AM, said:


The thing you have to rememeber about PLas is that they have only 66% the range of Las. They also weigh more and generate more heat (though they do a little extra damage, too).

Here's a little chart:

S:
L; 0.5 tons - 1 crit - 1 heat - 3 damage - 90 m
P; 1.0 tons - 1 crit - 2 heat - 4 damage - 60 m

M:
L; 1.0 tons - 1 crit - 3 heat - 5 damage - 280 m
P; 2.0 tons - 1 crit - 4 heat - 6 damage - 186 m

L:
L; 5.0 tons - 2 crit - 8 heat - 8 damage - 450 m
P; 7.0 tons - 2 crit - 10 heat - 9 damage - 300 m


You make some harsh trades to make the damage easier to apply.


In terms of design, though, I think the implementation of the "Pulse" technology for lasers is very much in keeping with the Table-Top. Except, you know, not being broken beyond all reason.


I would probably stick with standard lasers, myself.


/fixed

#13 John Kerensky

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Posted 26 June 2012 - 11:27 AM

That's not 'fixed' at all. I put the zero there purposefully for spacing reasons.

#14 Future Perfect

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Posted 26 June 2012 - 11:31 AM

View PostJohn Kerensky, on 26 June 2012 - 11:27 AM, said:

That's not 'fixed' at all. I put the zero there purposefully for spacing reasons.


Is that all that you can see?

#15 Dexion

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Posted 26 June 2012 - 11:42 AM

View PostFuture Perfect, on 26 June 2012 - 10:50 AM, said:

Green lasers looks better than red.


Bah! Blue lasers!

#16 Zergling

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Posted 26 June 2012 - 11:50 AM

The pulse lasers look kinda feeble in the video... I liked the more powerful feeling rapid pulses in Living Legends the most.

#17 Th3GreyFox

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Posted 26 June 2012 - 11:53 AM

NOVA CAT!!!!

Edited by Th3GreyFox, 26 June 2012 - 11:54 AM.


#18 Brunhin Graywind

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Posted 26 June 2012 - 12:11 PM

let me get this straight using the small laser as an example;

1 small laser does 3 damage with a range of 90m
1 small pulse laser does 4? damage with a range of 60m (according to the modified post)

Now, I saw it somewhere that lasers last about 3 seconds.
Does this mean 3 damage per second for the laser? or 3 damage over 3 seconds?
same question for the pulse laser, is that 4 damage per second, done in bursts, or 4 damage over 3 seconds?

#19 Tsunamisan

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Posted 26 June 2012 - 12:18 PM

Lasers are supposed to be 1 shot 1 hit not staying on target and burning it. Thats what Pulse Lasers do

#20 Future Perfect

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Posted 26 June 2012 - 12:21 PM

View PostBrunhin Graywind, on 26 June 2012 - 12:11 PM, said:

let me get this straight using the small laser as an example;

1 small laser does 3 damage with a range of 90m
1 small pulse laser does 4? damage with a range of 60m (according to the modified post)

Now, I saw it somewhere that lasers last about 3 seconds.
Does this mean 3 damage per second for the laser? or 3 damage over 3 seconds?
same question for the pulse laser, is that 4 damage per second, done in bursts, or 4 damage over 3 seconds?


It should be the whole damage destributed over the time the beam is firing but who knows besides the devs of course.

Or it does full damage on the second the beam hits it's target and the rest is just for show.

Edited by Future Perfect, 26 June 2012 - 12:23 PM.






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