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75% Assault Queue


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#21 Sandpit

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Posted 09 December 2014 - 11:49 AM

Wait
You mean today was a big assault class release and many are playing the new assaults as is tje case any time ANY new weight class is released?
Ehr meh gerd!
Smh

#22 DaZur

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Posted 09 December 2014 - 11:52 AM

View PostSandpit, on 09 December 2014 - 11:49 AM, said:

Wait
You mean today was a big assault class release and many are playing the new assaults as is tje case any time ANY new weight class is released?
Ehr meh gerd!
Smh

It's like we are dealing with a community with short-term memory loss sometimes... :rolleyes:

Edited by DaZur, 09 December 2014 - 11:53 AM.


#23 ski2060

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Posted 09 December 2014 - 11:53 AM

God.. why, oh why, quirk the clan mechs. Not like they didn't have an edge in straight up combat already... now quirking them on top of that?

Does PGI ever expect to balance Clan Mechs against IS mechs?

#24 MauttyKoray

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Posted 09 December 2014 - 11:56 AM

Its fluctuating between 50% and 70% right now. Don't get me wrong, I never started this thread to 'complain', just to retrospectively agree that the predictions about a dual assault release were true and it was indeed a bad idea in terms of queue balance and MM time.

Besides, have you ever tried to pilot a light when there are ~6 mechs with 2 AC20s a piece attempting to shoot you? Even with the misses there are still more than enough slugs flying about to get some hits.

#25 FETTY WAP

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Posted 09 December 2014 - 11:58 AM

View PostMister Blastman, on 09 December 2014 - 11:34 AM, said:


10% heat reduction.

Summoner got 25% accel/decel speed boost + 5% top speed.

Oh, that's actually pretty handy for a PPC build. And Summoner quirks too, fun!

#26 Kain Demos

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Posted 09 December 2014 - 11:58 AM

View PostFishbulb333, on 09 December 2014 - 11:40 AM, said:

75% assault is the ideal time to take a light imho.. Sweet sweet squishy rear armor on brand new, clumsy assault mechs without the skill tree unlocks? Hell, some of them might even be running stock armor! Zip around and kill stuff 3-5x your size with 1 or 2 well placed alphas in the back.. Superfuntimes.


I'm going to try this but with my Nova. 12 SPLs put 144 damage into someone's back in seconds while only reaching 50% of the heat cap.

#27 FETTY WAP

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Posted 09 December 2014 - 12:00 PM

View Postski2060, on 09 December 2014 - 11:53 AM, said:

God.. why, oh why, quirk the clan mechs. Not like they didn't have an edge in straight up combat already... now quirking them on top of that?

Does PGI ever expect to balance Clan Mechs against IS mechs?

They quirked some of the more non-popular Clan mechs, and it wasn't anything crazy..

#28 -Natural Selection-

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Posted 09 December 2014 - 12:00 PM

View Postski2060, on 09 December 2014 - 11:53 AM, said:

God.. why, oh why, quirk the clan mechs. Not like they didn't have an edge in straight up combat already... now quirking them on top of that?

Does PGI ever expect to balance Clan Mechs against IS mechs?


Sure, lets not fix the broken ones. But don't complain when you drop in CW to find you are facing 12 people running only Crows and Timbers.. you may want to thank them

Edited by Mickey Knoxx, 09 December 2014 - 12:00 PM.


#29 NextGame

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Posted 09 December 2014 - 12:00 PM

this is why 3/3/3/3 was a terrible idea.

#30 Kain Demos

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Posted 09 December 2014 - 12:01 PM

View Postski2060, on 09 December 2014 - 11:53 AM, said:

God.. why, oh why, quirk the clan mechs. Not like they didn't have an edge in straight up combat already... now quirking them on top of that?

Does PGI ever expect to balance Clan Mechs against IS mechs?


So what you're saying is that Novas and Summoners were superior (or even equal) to their IS counterparts and these small quirks have now pushed them over the edge?

I hate this buff/nerf/buff/nerf cycle as much as anyone and remember the "golden age of gaming" before this crap existed but if you think these 'mechs are now somehow OP you're nuts.

Edited by Kain Thul, 09 December 2014 - 12:01 PM.


#31 Fishbulb333

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Posted 09 December 2014 - 12:01 PM

View Postski2060, on 09 December 2014 - 11:53 AM, said:

God.. why, oh why, quirk the clan mechs. Not like they didn't have an edge in straight up combat already... now quirking them on top of that?

Does PGI ever expect to balance Clan Mechs against IS mechs?


FTFY. "Balance" does not mean IS mechs should be better than Clan mechs. I could understand complaints if the direwolf, stormcrow, timberwolf or hellbringer got buffed, but whining about very small buffs (5% move speed, 5% energy heat etc) to 3 of the worst mechs in the game... Just...Shhh.

#32 RG Notch

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Posted 09 December 2014 - 12:03 PM

View PostDaZur, on 09 December 2014 - 11:52 AM, said:

It's like we are dealing with a community with short-term memory loss sometimes... :rolleyes:

That would truly be PGI's dream demographic. :ph34r:

#33 stjobe

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Posted 09 December 2014 - 12:03 PM

Assaults are now capped at 5:

Quote

Had to set the max assaults in the solo queue up to 5 for a few hours to flush out queue - no choice for a few hours with the KGC and Garg
https://twitter.com/...403547896098816

Edited by stjobe, 09 December 2014 - 12:04 PM.


#34 DaZur

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Posted 09 December 2014 - 12:09 PM

View PostRG Notch, on 09 December 2014 - 12:03 PM, said:

That is PGI's demographic. :ph34r:

FTFY :P

#35 Ens

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Posted 09 December 2014 - 12:10 PM

Pls PGI. When you Hotfix the not unlockable skilltree of the king crab, pls consider to add this to the matchmaking queue:

while we wait :)



#36 Fishbulb333

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Posted 09 December 2014 - 12:12 PM

4 drops in so far and I've seen 29 (!) king crabs, 2 dire wolves and 1 gargoyle...

#37 zortesh

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Posted 09 December 2014 - 12:13 PM

75% assaults? well time to put together a lance of lrm mediums with narc beacons.

:D

#38 stjobe

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Posted 09 December 2014 - 01:05 PM

Posted Image
:)

#39 Sandpit

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Posted 09 December 2014 - 01:05 PM

View PostMauttyKoray, on 09 December 2014 - 11:56 AM, said:

Its fluctuating between 50% and 70% right now. Don't get me wrong, I never started this thread to 'complain', just to retrospectively agree that the predictions about a dual assault release were true and it was indeed a bad idea in terms of queue balance and MM time.

Besides, have you ever tried to pilot a light when there are ~6 mechs with 2 AC20s a piece attempting to shoot you? Even with the misses there are still more than enough slugs flying about to get some hits.

It happens regardless of one or 2. It's just people trying out their new toys and shouldn't be a surprise

#40 Deathlike

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Posted 09 December 2014 - 01:08 PM

View PostFupDup, on 09 December 2014 - 11:27 AM, said:

The Gargoyle isn't an assault so much as a medium trapped in an assault's body, that takes up an assault slot on your team. I imagine that the vast majority of the assaults clogging the queue are King Crabs because those are a lot more powerful...


You know what they used to call that? An Awesome (or Pretty Baby/9M).





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