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Re-Arm For Cw?


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#1 Theron Branson

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Posted 09 December 2014 - 09:34 AM

Has there been any mention of Ammo depots being used in CW maps since you could have someone actually maybe survive 4 waves? Or are we going to have to use laser builds? If they do have ammo depots I hope you can only reload say 3 times because I would hate for LRM guys hangout near the ammo depots all match.

#2 Vassago Rain

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Posted 09 December 2014 - 09:34 AM

No.

#3 Dulahan

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Posted 09 December 2014 - 09:36 AM

Honestly, I expect CW to drastically change a lot of non-Energy builds. A huge focus on energy for certain. due to the no ammo thing. But even with Ammo Dumps you're going to see some real changes, since Ammo Dumps will mean you might need less total ammo than you'd otherwise build for.

#4 luigi256

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Posted 09 December 2014 - 09:38 AM

Good question. It might actually make long range ammo dependent mechs (Guass Jagger, Ultra 5 Direwolf, etc.) rethink their builds if they cannot replenish their ammo.

#5 Joseph Mallan

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Posted 09 December 2014 - 09:39 AM

View PostTheron Branson, on 09 December 2014 - 09:34 AM, said:

Has there been any mention of Ammo depots being used in CW maps since you could have someone actually maybe survive 4 waves? Or are we going to have to use laser builds? If they do have ammo depots I hope you can only reload say 3 times because I would hate for LRM guys hangout near the ammo depots all match.

Congratulations you hit on the axiom of what most Merc Commands wanted. Ammo is expensive Merc commanders liked to minimize the expense of combat.

Now are you talking about in game reloading or between matches?

#6 Brody319

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Posted 09 December 2014 - 09:40 AM

you gotta make your shots count, stop wasting ammo on shooting at the birds and you shouldn't have a problem.

#7 Vassago Rain

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Posted 09 December 2014 - 09:42 AM

View PostDulahan, on 09 December 2014 - 09:36 AM, said:

Honestly, I expect CW to drastically change a lot of non-Energy builds. A huge focus on energy for certain. due to the no ammo thing. But even with Ammo Dumps you're going to see some real changes, since Ammo Dumps will mean you might need less total ammo than you'd otherwise build for.


Assuming I survive long enough, I can deal like 1000+ damage with my atlas already. It carries a massive 9 tons of ammo total, and 4 medium lasers.

Ammo builds won't suffer in CW. I do my damage, then I'm out, but your robots are all dead, or I die, and I spawn in as one of my remaining 3 robots.

#8 100mile

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Posted 09 December 2014 - 09:42 AM

They cannot reload and they have said that while Ammo dumps maybe something they look at in the future it would be way far down the road and prolly attached to rearming costs etc.

#9 Theron Branson

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Posted 09 December 2014 - 09:45 AM

Well that's why I say only 3 reloads possible because you could say only add 1 ton of AC20 ammo and keep running back to the ammo depot to get more. If there is NO ammo depots it makes each AC shot more valuable.

Well, both really but mostly in match. So if lasers are going to be the new norm of CW due to running out of ammo does this mean that the clans have the upper hand in this area?

#10 Vassago Rain

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Posted 09 December 2014 - 09:50 AM

View PostTheron Branson, on 09 December 2014 - 09:45 AM, said:

Well that's why I say only 3 reloads possible because you could say only add 1 ton of AC20 ammo and keep running back to the ammo depot to get more. If there is NO ammo depots it makes each AC shot more valuable.

Well, both really but mostly in match. So if lasers are going to be the new norm of CW due to running out of ammo does this mean that the clans have the upper hand in this area?


Again, ammo is of no concern. If people feel they need more ammo, they'll take their lasers off. SRMs, gauss rifles, and IS ballistics are about 100,000 times stronger and deadlier than any laser in the game.

Now, if we pretend that ammo is a REAL concern, and I mean 'real' as in 'CW matches will last 50 minutes,' then people will switch to PPCs. They are essentially IS ballistics, that don't use ammo at all.

#11 Coolant

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Posted 09 December 2014 - 11:04 AM

no, no rearm please..

#12 Kanatta Jing

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Posted 09 December 2014 - 11:11 AM

People said the same stuff about the shift from 8 man to 12 man.

It does not work like that.

#13 Joseph Mallan

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Posted 09 December 2014 - 11:14 AM

View PostVassago Rain, on 09 December 2014 - 09:50 AM, said:


Again, ammo is of no concern. If people feel they need more ammo, they'll take their lasers off. SRMs, gauss rifles, and IS ballistics are about 100,000 times stronger and deadlier than any laser in the game.

Now, if we pretend that ammo is a REAL concern, and I mean 'real' as in 'CW matches will last 50 minutes,' then people will switch to PPCs. They are essentially IS ballistics, that don't use ammo at all.

I think he is trying to be able to bring less ammo and more dakka/pew pew so wants a way to rearm in game. Only it takes... something like 30 minutes to remove the rear armor/loading panels safely insert the ammo and replace the armor panel.

#14 Dulahan

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Posted 09 December 2014 - 11:14 AM

View PostVassago Rain, on 09 December 2014 - 09:42 AM, said:


Assuming I survive long enough, I can deal like 1000+ damage with my atlas already. It carries a massive 9 tons of ammo total, and 4 medium lasers.

Ammo builds won't suffer in CW. I do my damage, then I'm out, but your robots are all dead, or I die, and I spawn in as one of my remaining 3 robots.


Or alternately, I have a great opener in my Laserdrill Stormcrow or Wubverine or whatever. and keep having a great match because I don't need to worry about ammo and am avoiding fire enough to stay worthwhile for a lot longer and do more damage with it than your ammo allowed you to.

Really, my point here is that I think weapons balance in 12 v 12 is going to be much different from that in CW. Possibly drastically so. Don't get me wrong, I think we'll see a lot of what you say, especially on the First Drop mech or two. But still... I think Comp Teams are going to figure out some magic formula and such for how to do it.

Personally, I expect the opening 'mechs' will tend towards slower ones, possibly with ammo, and later ones being faster and faster to get back to the main fight is going to be the 'pulse' of the match, but that'll really depend on the way the maps are and objectives play. It's going to be fascinating regardless.

#15 AztecD

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Posted 09 December 2014 - 11:31 AM

Balance your mech loadout, dont ask for handouts





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