Re-Arm For Cw?
#1
Posted 09 December 2014 - 09:34 AM
#2
Posted 09 December 2014 - 09:34 AM
#3
Posted 09 December 2014 - 09:36 AM
#4
Posted 09 December 2014 - 09:38 AM
#5
Posted 09 December 2014 - 09:39 AM
Theron Branson, on 09 December 2014 - 09:34 AM, said:
Congratulations you hit on the axiom of what most Merc Commands wanted. Ammo is expensive Merc commanders liked to minimize the expense of combat.
Now are you talking about in game reloading or between matches?
#6
Posted 09 December 2014 - 09:40 AM
#7
Posted 09 December 2014 - 09:42 AM
Dulahan, on 09 December 2014 - 09:36 AM, said:
Assuming I survive long enough, I can deal like 1000+ damage with my atlas already. It carries a massive 9 tons of ammo total, and 4 medium lasers.
Ammo builds won't suffer in CW. I do my damage, then I'm out, but your robots are all dead, or I die, and I spawn in as one of my remaining 3 robots.
#8
Posted 09 December 2014 - 09:42 AM
#9
Posted 09 December 2014 - 09:45 AM
Well, both really but mostly in match. So if lasers are going to be the new norm of CW due to running out of ammo does this mean that the clans have the upper hand in this area?
#10
Posted 09 December 2014 - 09:50 AM
Theron Branson, on 09 December 2014 - 09:45 AM, said:
Well, both really but mostly in match. So if lasers are going to be the new norm of CW due to running out of ammo does this mean that the clans have the upper hand in this area?
Again, ammo is of no concern. If people feel they need more ammo, they'll take their lasers off. SRMs, gauss rifles, and IS ballistics are about 100,000 times stronger and deadlier than any laser in the game.
Now, if we pretend that ammo is a REAL concern, and I mean 'real' as in 'CW matches will last 50 minutes,' then people will switch to PPCs. They are essentially IS ballistics, that don't use ammo at all.
#11
Posted 09 December 2014 - 11:04 AM
#12
Posted 09 December 2014 - 11:11 AM
It does not work like that.
#13
Posted 09 December 2014 - 11:14 AM
Vassago Rain, on 09 December 2014 - 09:50 AM, said:
Again, ammo is of no concern. If people feel they need more ammo, they'll take their lasers off. SRMs, gauss rifles, and IS ballistics are about 100,000 times stronger and deadlier than any laser in the game.
Now, if we pretend that ammo is a REAL concern, and I mean 'real' as in 'CW matches will last 50 minutes,' then people will switch to PPCs. They are essentially IS ballistics, that don't use ammo at all.
I think he is trying to be able to bring less ammo and more dakka/pew pew so wants a way to rearm in game. Only it takes... something like 30 minutes to remove the rear armor/loading panels safely insert the ammo and replace the armor panel.
#14
Posted 09 December 2014 - 11:14 AM
Vassago Rain, on 09 December 2014 - 09:42 AM, said:
Assuming I survive long enough, I can deal like 1000+ damage with my atlas already. It carries a massive 9 tons of ammo total, and 4 medium lasers.
Ammo builds won't suffer in CW. I do my damage, then I'm out, but your robots are all dead, or I die, and I spawn in as one of my remaining 3 robots.
Or alternately, I have a great opener in my Laserdrill Stormcrow or Wubverine or whatever. and keep having a great match because I don't need to worry about ammo and am avoiding fire enough to stay worthwhile for a lot longer and do more damage with it than your ammo allowed you to.
Really, my point here is that I think weapons balance in 12 v 12 is going to be much different from that in CW. Possibly drastically so. Don't get me wrong, I think we'll see a lot of what you say, especially on the First Drop mech or two. But still... I think Comp Teams are going to figure out some magic formula and such for how to do it.
Personally, I expect the opening 'mechs' will tend towards slower ones, possibly with ammo, and later ones being faster and faster to get back to the main fight is going to be the 'pulse' of the match, but that'll really depend on the way the maps are and objectives play. It's going to be fascinating regardless.
#15
Posted 09 December 2014 - 11:31 AM
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