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Patch Notes - 1.3.354.0 - 9-Dec-2014


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#1 Alexander Garden

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Posted 09 December 2014 - 11:42 AM

PATCH #36

Tuesday, December 9th @ 10AM – 1PM PDT

Patch Number: 1.3.354.0






Greetings MechWarriors!

Christmas is coming a little early to MechWarrior this year, and it's bringing along some big stompy 'Mechs!

This patch contains the King Crab reward ‘Mech and all the remaining Wave 2 Content for those with eligible pre-orders.

Have you picked your Faction Content yet? Head over to the Faction Content Selection page to make your selections!

Since we have moved up the release of all this content we are also making the King Crab and Mad Dog Standard variants vvailable for MC today. These ‘Mechs will be available for C-bills starting January 20th.

We are super excited to get this content in your hands early!

This patch also includeds some hit box adjustments, Quirks tuning, and some geometry fixes, so read on for details!

See you on the Battlefield!

The MechWarrior Team


Change Log

Content

New 'Mechs

King Crab KGC-000(L)

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo, CASE
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo, CASE
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 2 Missile
- Center Torso: 1 AMS
- Right Torso: 2 Energy
- Right Arm: 3 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%
- 30% C-Bill bonus

King Crab KGC-000

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo, CASE
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo, CASE
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 2 Missile
- Center Torso: 1 AMS
- Right Torso: 2 Energy
- Right Arm: 3 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%

King Crab KGC-0000

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 544 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 1 Ballistic
- Left Torso: 4 Missile
- Center Torso: 1 AMS
- Right Torso: 4 Energy
- Right Arm: 1 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Energy Cooldown +10%
- Laser Duration -10%
- Missile Cooldown +10%

King Crab KGC-000B

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15 w Artemis IV FCS, AC/20 Ammo x2, LRM Artemis Ammo, CASE
- Right Torso: Large Laser, AC/20 Ammo x2, CASE
- Right Arm: AC/20
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 3 Missile
- Center Torso: 1 AMS
- Right Torso: 3 Energy
- Right Arm: 2 Ballistic
- Heat Sinks: 12 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +10%
- Energy Cooldown +10%
- Missile Cooldown +10%

Gargoyle

Base:

- Tonnage: 80
- Engine: 400 XL
- Top Speed: 81 kph
- Armor Type: Ferro-Fibrous
- Internal Structure: Standard
- Fixed Weapons & Equipment:
- Head: Fixed Armor Slot
- Left Arm: Fixed Armor Slot
- Left Torso: Fixed Armor Slot x2
- Center Torso: Engine
- Right Torso: Fixed Armor Slot x2
- Right Arm: Fixed Armor Slot
- Heat Sinks: 16 Double
- Jump Jets: 0 (0 Max)
- Movement Archetype: Huge

GAR-Prime(I):

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: LB 5-X AC, SRM 6
- Left Torso: LB 5-X AC Ammo, SRM Ammo
- Center Torso: ER Small Laser
- Right Torso: LB 5-X AC Ammo, SRM Ammo
- Right Arm: LB 5-X AC, SRM 6
- OmniPod Hardpoints:
- Left Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Center Torso: +5 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)
- 30% C-Bill Bonus

GAR-Prime:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: LB 5-X AC, SRM 6
- Left Torso: LB 5-X AC Ammo, SRM Ammo
- Center Torso: ER Small Laser
- Right Torso: LB 5-X AC Ammo, SRM Ammo
- Right Arm: LB 5-X AC, SRM 6
- OmniPod Hardpoints:
- Left Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Center Torso: +5 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

GAR-A:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: Large Pulse Laser, Medium Pulse Laser, ER Medium Laser, ER Small Laser
- Right Arm: ER PPC x2
- OmniPod Hardpoints:
- Left Arm: 4 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Right Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Torso: +5% Torso Turn Rate (Yaw)
- Center Torso: +10 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

GAR-D:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: ER Large Laser, Medium Pulse Laser
- Left Torso: Double Heat Sink x2, Targeting Computer Mk III
- Center Torso: Medium Pulse Laser, ER Small Laser
- Right Torso: Double Heat Sink x2
- Right Arm: ER Large Laser, Medium Pulse Laser
- OmniPod Hardpoints:
- Left Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Center Torso: 2 Energy
- Right Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +4 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Left Torso: +5% Torso Turn Rate (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

New Skins

- Clan Skins are now available for purchase for all Clan Wave 2 'Mechs
- Ghost Bear
- Jade Falcon
- Smoke Jaguar
- Wolf
- New Cockpit Items
- Hanging Hanging Medallions are now available for purchase
- Clan Wolf Medallion
- Ghost Bear Medallion
- Jade Falcon Medallion
- Smoke Jaguar Medallion
- Mounted Clan War Horns are now available for purchase
- Clan Wolf War Horn
- Ghost Bear War Horn
- Jade Falcon War Horn
- Smoke Jaguar War Horn

Gameplay

- Quirk Update
- Myst Lynx, Nova and Summoner received 'Mech Quirks.
- Inner Sphere 'Mech Quirks (only Chassis with changes listed in PDF, Some listed variants did not receive changes)
- Inner Sphere Quirk PDF

Bug Fixes

- Hit box adjustments for:
- Hellbringer
- Hunchback
- Ice Ferret
- Mad Dog
- Mist Lynx
- Spider
- Firestarter

- River City/River City Night: Statues have been removed to prevent players from getting stuck.
- Viridian Bog: Fixed ballistics from passing through the arthropod shells.
- Mad Dog: Fixed a graphical issue with the LRM 5 equipped at Low settings

Known Issues

- Polygon pattern for the Gargoyle 'Mech currently shows as blank. This will be addressed in the next patch.


We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team





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