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Loads Of Sub 200 Dmg Assaults


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#41 Harime Nui

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Posted 09 December 2014 - 05:20 PM

View PostApplecrow, on 09 December 2014 - 03:02 PM, said:

I'll just add in my first drop in about a year, I took my King Crab out for a spin and nabbed a kill pretty quickly. Then another KC and his Hunchback buddy got me in a pincer maneuver (pun intended) and cored me fairly fast. Nice shooting on the part of that KC, but I ended the match with a kill from a CT core and death by the same and ended with 187 damage.

Pfff... 700+ DMG alone, from which 531DMG was 3KC's in a row. 4xSRM6 Griffin ninja style ftw. B)

#42 Kassatsu

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Posted 09 December 2014 - 05:23 PM

View PostRyokens leap, on 09 December 2014 - 01:41 PM, said:

Assaults are either small penis compensators or fielded by players who think this is Mechwarrior 2/3/4 and the goal is to get the biggest mech. I cringe when the team roster comes up and there are 3 D-wolves dropping.


And then they deal 90% of the team's damage and score all twelve kills between them, or still outperform every single other one on the team if they somehow manage to lose in an automatic faceroll drop.

Or you know, they have some god awful builds or are equally bad pilots and die without a single kill/assist and can't even manage that 250 damage. Those 4x gauss troll builds in particular. Such juicy, tender leg meat.

#43 Escef

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Posted 09 December 2014 - 05:41 PM

View PostInRev, on 09 December 2014 - 05:18 PM, said:


I'm a predominantly medium and light pilot, that has forayed with some success into the land of Assault recently, so from my perspective on what would help out the team, here are some tips:

1) Don't shoot at targets with your AC/20s if they're 600m away.

2) Please upgrade your engine. I know you want MOAR DAKKA, but seriously. Half the Crabs I see are either too late to the fight, or ambushed while pulling up the rear. If you're going to PUG, accept that no one will rescue you, so upgrade the damn engine

3) Please no XLs. Just . . . please no. You're a giant wall of "SHOOT ME PLEASE". Dying early due to XL is rarely compensated by the extra Dakka, especially if you are new to assaults.

4) Take a second to actually aim. I know this sounds stupid but I've seen a lot of AC/40 volleys go flying wide due to panic. Ignore the flashing explosions and Bitching Betty and try to place your shots. If you have to tweak your mouse sensitivity, play around in the training grounds.

5) Don't try to stare down Dire Wolves, especially at range. Believe it or not, you're a bit more agile. Use that to dictate the engagement. All that armor that you have won't last long against a Starebear if he picks the fight.

6) At the same time, don't be afraid to eat a few hits if it gives your team a better position. Bully the enemy when and if you can and, Blake willing, your mediums and lights will take advantage of the distraction. If you're getting hammered though, it's still better to preserve your mech than throw it away for nothing.

7) Bottom line, you are a team asset. Playing an assault means you need a looot more situational awareness than anyone else. You're slower and tend to be committed once you pick a flank. Keep an eye on what your skirmishers are doing and look for opportunities to roll up a flank.

I know these sound obvious, but after seeing Crab after Crab die to a poor understanding of what seem to be common sense essentials, I feel like I should state them.


By and large, all of this is good advice. Especially items 1 and 2.

As a caveat to item 1, I'd just like to say that you should really learn the ranges of ALL your weapons, and pay attention to the range indicator next to your targeting reticule. Barring modules and quirks, Inner Sphere Medium Lasers have a max optimal range of 270 meters, a max range of 540 meters, and past 500 meters you really are barely doing enough damage to ruin the paint and p*** the target off. And I can't tell you how many times I've seen people repeatedly fire MLs at targets 700+ meters away. It boggles the mind.

Another point. A lot of the trial mechs are pretty decent. Use those until you have the c-bills to properly kit out your mech. An incomplete mech is almost a waste of a slot on the team. Similarly, you should know your mech's role before you drop in it, and try to play accordingly. If your mech is all LRMs with some backup medium lasers, don't go looking to dive into close quarter combat. If your mech is twin AC20 with some token backup guns, don't hang back when the fighting gets heavy, once teams have committed to a fight you need to be out there mashing face (but be mindful of your approach, slow mech are very vulnerale to getting jumped).

#44 BigFatGator

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Posted 09 December 2014 - 05:44 PM

Yeah... huge assault queue today but not surprised.

As far as the 'not breaking 200' goes, it happens. Actually got a 36 dmg match today when I 'flanked' with what looked like my whole team behind me... but who decided not to engage while i was jumping around in a HGN and soaking up the firepower from 6 enemy mechs ... while 7 team mates cowered behind a ridge I had moved out from.

Next HGN733C match had epic 886 dmg game.

Assaults can be feast or famine.

#45 oldradagast

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Posted 09 December 2014 - 06:53 PM

View PostMichael Abt, on 09 December 2014 - 01:51 PM, said:

Piloting a Hunchback, literally, 'cause there are so many bad assaults to carry today.


That's what I've been doing.

Take a nasty medium mech - ideally one with a big autocannon - and blow holes in all the fat, waddling targets that are lucky if they have half their basics unlocked yet. It's been rather successful so far.

#46 Alek Ituin

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Posted 10 December 2014 - 12:45 AM

View PostKain Thul, on 09 December 2014 - 04:38 PM, said:


The way the matchmaking works is even if your ELO is super high you can end up with scrubs on your team. In fact, the higher your ELO is the more likely you will have clueless noobs on your team to carry.


That's the exact opposite of how ELO should be working. Since it's designed for chess, you wouldn't have a system that pits random scrubs against friggin Grandmasters.

Low ELO should = teams full of other low ELO players, and a high ELO should = teams of high ELO players.

#47 Yosharian

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Posted 10 December 2014 - 02:09 AM

Why do you guys think these awful assault pilots are reading the forums?

#48 AlmightyAeng

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Posted 10 December 2014 - 06:36 AM

View PostSandpit, on 09 December 2014 - 05:00 PM, said:

I'm a decent assault pilot. If you'd like some tips pm me


Worst match last night, 198 damage. I got boxed in between 3 mechs on my team and a wall. Once I died, THEN they moved away, hehehehe. It was horrible lolz.

Favorite match last night? I took out 2AC20 2LPL and out-facetanked 3 Crabs in a row. Hurrhurrhurr. Crab-cannibal!

#49 Joseph Mallan

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Posted 10 December 2014 - 06:58 AM

View PostGriggio, on 09 December 2014 - 03:23 PM, said:

I think I saw a new record set today by an Assault.

2 Damage......yes 2.

Mindblown.

I've had several games where I scored 2 points. It fall under the Masses fire kills. turn a corner and 4-8 Mechs Share the love with you.

#50 Sandpit

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Posted 10 December 2014 - 10:34 AM

View PostGhost Badger, on 10 December 2014 - 06:36 AM, said:


Worst match last night, 198 damage. I got boxed in between 3 mechs on my team and a wall. Once I died, THEN they moved away, hehehehe. It was horrible lolz.

Favorite match last night? I took out 2AC20 2LPL and out-facetanked 3 Crabs in a row. Hurrhurrhurr. Crab-cannibal!

The most common mistake i see new assault pilots make is thinking that just because they're in a big mech they can just stomp around with impunity.

Couple that with very limited mobility compared to other weight classes and players can have a rough time adjusting. I'm still working on the guide i started in new player section but i cover things like that as well.
Lights and assaults are the hardest weight classes to master because they're usually very specific in roles they can fill and how to pilot them effectively

#51 AlmightyAeng

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Posted 10 December 2014 - 10:38 AM

View PostSandpit, on 10 December 2014 - 10:34 AM, said:

The most common mistake i see new assault pilots make is thinking that just because they're in a big mech they can just stomp around with impunity.

Couple that with very limited mobility compared to other weight classes and players can have a rough time adjusting. I'm still working on the guide i started in new player section but i cover things like that as well.
Lights and assaults are the hardest weight classes to master because they're usually very specific in roles they can fill and how to pilot them effectively


Indeed. It's worse when it turns into "I'm invincible! CHARGE! OHSHITTHERETHEYAREIMGONNABACKUPNOW!"

I didn't start out in a box...I followed a push...and the front line pushed back into me and the guy to my right turned to the right while backing up...and there was this wall already to my left...meh. Fusterclucks happen in pug matches.

Granted, since I won't be eliting anything out before January 20th, I'm actually tempted to find out just how juicy the ST are and upgrade to an XL for a bit. When you're going 48 kph, a 10 kph increase feels like a rocket boost. Last night, it was CT all day. :)

#52 Sarlic

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Posted 10 December 2014 - 10:49 AM

View PostSean von Steinike, on 09 December 2014 - 12:46 PM, said:

That's me typically when I pilot an assault. I really am terrible with assaults. Having said that, the only one I own is that gifted Atlas and I should be having a King Crab in my inventory soon.


Why? Dont you have only the Elite pack? Or did you bought that other pack

#53 Devayner

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Posted 10 December 2014 - 10:51 AM

View PostRyokens leap, on 09 December 2014 - 02:38 PM, said:

It's just totally demoralizing when the 54kph assault lance is still on spawn, blue darts spinning in place, 2 minutes after launch. Then they cry in chat about being left to die by the team. How much more of a bread crumb trail do u need, follow the other blue darts FFS!!! Players should have to do 100 drops in trial assaults before being allowed to purchase. Having 100, 200 or God forbid 300 tons of dead wieght is no fun for anybody IMHO.


I agree, if they dont get moving its there own fault. Although ive had lots of games where i haul butt to get to my team only to have them blast away and around a corner while my rear torso gets jennerized.Then the team makes wise cracks about my dead weight. It goes both ways.

#54 Gas Guzzler

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Posted 10 December 2014 - 10:56 AM

View PostRyokens leap, on 09 December 2014 - 02:07 PM, said:

Even a green assault pilot should be able to break 200 by just mashing keys.


If your team deserts you in a DW or KC it can be difficult to break 100 damage, when you are getting overrun by lights AND getting sniped and lurmed from a far you go down pretty quick. Ask any solo dropping DW on a team that NASCARs on river city. Need to consider all circumstances when passing judgments on players.

#55 Catalinasgrace

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Posted 10 December 2014 - 11:29 AM

View PostKaeb Odellas, on 09 December 2014 - 02:57 PM, said:

You speak as if you've never had a bad round in your life. Piloting an Assault mech is not as simple as it looks. I find piloting my lights and mediums far easier.

And just because an Assault pilot didn't break 200 damage doesn't mean he was useless. An Atlas leading a successful push and getting focus fired to oblivion for his trouble is MVP in my book if that meant his teammates were able to close in and secure the win.


THIS is everything that people seem to forget and that goes for the stat/damage whores too... I cannot tell you how many times that a single assult mechs push has caused us to win the match... Did that assult die in a firey shower of sparks implosion? YEP however they enemy team was so focused on the assult that we mopped up pretty quick and won. Did that assult put up astounding numbers? NOPE, however he did his/her job very well and we won...

Numbers are not everything at the end of the match, and this stands true for lights as well perhaps even more so...

On the other side of that coin though, I have seen people regardless of the type of mech that seem to have little to no clue of what is going on during the match. Then scream at everyone at the end they were left behind, well LOOK AT YOUR MINIMAP... lol... Nobody seems to see that thing at all sometimes.

#56 Kaeb Odellas

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Posted 10 December 2014 - 11:40 AM

View PostCatalinasgrace, on 10 December 2014 - 11:29 AM, said:


THIS is everything that people seem to forget and that goes for the stat/damage whores too... I cannot tell you how many times that a single assult mechs push has caused us to win the match... Did that assult die in a firey shower of sparks implosion? YEP however they enemy team was so focused on the assult that we mopped up pretty quick and won. Did that assult put up astounding numbers? NOPE, however he did his/her job very well and we won...

Numbers are not everything at the end of the match, and this stands true for lights as well perhaps even more so...

On the other side of that coin though, I have seen people regardless of the type of mech that seem to have little to no clue of what is going on during the match. Then scream at everyone at the end they were left behind, well LOOK AT YOUR MINIMAP... lol... Nobody seems to see that thing at all sometimes.


I think there ought to be an XP and CBill bonus for soaking up lots of damage for the team. I'm not sure how you could implement it in a way that makes sense, though. It shouldn't be as high as the bonus for kills, assists, and damage, but there ought to be a system in place to recognize such contributions.

Perhaps have it pay out to the one who took the most damage on the team? It should obviously exclude damage from friendly fire and air and artillery strikes.

#57 generalazure

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Posted 10 December 2014 - 12:18 PM

View PostKaeb Odellas, on 10 December 2014 - 11:40 AM, said:


I think there ought to be an XP and CBill bonus for soaking up lots of damage for the team. I'm not sure how you could implement it in a way that makes sense, though.


Bonus for each point of damage taken from enemies, who were being engaged by your allies at the same time... without the second check it just promotes getting shot up for nothing.

#58 CygnusX7

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Posted 10 December 2014 - 12:41 PM

I apologize. After driving my YLW for the last 6 months driving a KingCrab feels a bit different.
I'll get a hang of it.

#59 Bobzilla

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Posted 10 December 2014 - 12:44 PM

Meh, assaults need support.

If assault pilots don't realize that, they are probably gonna suck.
If assault teamates don't realize that, they are probably gonna suck.

#60 Sarlic

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Posted 10 December 2014 - 12:50 PM

Wrong thread.

Edited by Sarlic, 10 December 2014 - 12:53 PM.






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