#81
Posted 10 December 2014 - 05:52 AM
I played in the MW4 Orbital Drop League wherein you bid total dropweight, which could be as little as 140 tons, and the way you win these matches is to get the best mechs for tonnage, configured in the best way. So you might take a Vulture (kind of flimsy in MW4) to get a killer assault on your team, etc.
So if PGI wants to sell these mechs they have to make them worth their tonnage and the Gargoyle can't justify 80 tons and might as well not have been made. In CW.
#82
Posted 10 December 2014 - 05:55 AM
Lightfoot, on 10 December 2014 - 05:52 AM, said:
I played in the MW4 Orbital Drop League wherein you bid total dropweight, which could be as little as 140 tons, and the way you win these matches is to get the best mechs for tonnage, configured in the best way. So you might take a Vulture (kind of flimsy in MW4) to get a killer assault on your team, etc.
So if PGI wants to sell these mechs they have to make them worth their tonnage and the Gargoyle can't justify 80 tons and might as well not have been made. In CW.
It also doesn't justify an assault slot in 3/3/3/3.
#83
Posted 10 December 2014 - 06:00 AM
The only thing that makes it "special" is:
You can aim for an "All 90kph Team" and run circles around King Crabs and Atlai while poking them with your abysmal amount of damage until they die (in 3/3/3/3 that is, for tonnage based it's still better to just bring 12 Timbers or Stormcrows then )
(tried that with ranged builds in group queue yesterday and it worked against KGC heavy teams)
Edited by Apocryph0n, 10 December 2014 - 06:02 AM.
#84
Posted 10 December 2014 - 06:38 AM
#85
Posted 10 December 2014 - 06:48 AM
#86
Posted 10 December 2014 - 06:55 AM
Grantham Besat, on 10 December 2014 - 06:38 AM, said:
that would also not be balanced at all, and reduce the diverity even moree people would go 75t + 55t + 90t + 20t. as much as possible, and clanners would go WHK, TBR; SCR, lynx.
#87
Posted 10 December 2014 - 07:00 AM
#88
Posted 10 December 2014 - 07:02 AM
Grantham Besat, on 10 December 2014 - 07:00 AM, said:
So instead of balancing the mechs just force people to play the crap ones.
That sounds fun.
#89
Posted 10 December 2014 - 07:09 AM
Apparently any mech equipped with FF over ES gets the shaft when it comes to viability.
#90
Posted 10 December 2014 - 07:11 AM
#91
Posted 10 December 2014 - 07:24 AM
MrZakalwe, on 10 December 2014 - 05:55 AM, said:
The keyword is cost of opportunatey, and I guess this is what many do not understand.
brining an GAR means getting a worse TBR on the field by restricting a slot that a DWf could use. Thats a very bad choice for the entire team and their possible setup if a true 3/3/3/3 should happen.
Edited by Lily from animove, 10 December 2014 - 07:24 AM.
#92
Posted 10 December 2014 - 07:36 AM
Mister D, on 10 December 2014 - 07:09 AM, said:
Apparently any mech equipped with FF over ES gets the shaft when it comes to viability.
not entirely, actually its the way to where the additional tonnage goes that was made free.
SCR has both, yet it has used quite some of that additional tonnage into its engine. BUT it has not any fixed DHS in the engine, meanign lots of free customisation possible.
TBR has some fied DHS, but since its using a lot E weapons as well, thats not a problem. those DHS a well invested.
WHK suffers, because it has many fixed DHS making ballistic builds having a lot useless tonnage wasted on DHS you don't need.
SMN suffers from the fixed JJ's not allowing much alternates + its few hardpoints.
and the GARG has a big big issue. it has invested a lot of the tonnage into the Engine + fixed heatsinks. Meaning any B loadout is in a big disadvantage. being fats is mostly important for hit and run, but big ballistics are brawl. So you wasted tonnage into engine and DHS that aren't needed in the brawls. consequence: the emch tends to be used as a laser vomit build. But here it can not compete to the TBR, which has the same speed slightly less armor but can use this for real firepower + cooling.
The GAR has no specific role where the fixed stuff (big engine and 6 DHS) do actually make him exceed other mechs. the TBR can do it better. the WHK can do the energy assault better by bringing punch + cooling.
there is nothing unique at the GAR to make him worth to consider.
It's not a bad mech, it is working quite good but its not sticking out at all and there are just better choices for it's job. which leads me to the fact that the TBR still needs a nerf, the TBR is makign too many other mechs obsolete by being the jack of all trades and exceeding the others. Thats not a TBR hate, just a matter of facts.
#93
Posted 10 December 2014 - 07:43 AM
I didnt test this but I am fairly sure of it.
Edited by DONTOR, 10 December 2014 - 07:44 AM.
#94
Posted 10 December 2014 - 09:27 AM
Edited by Thorn Hallis, 10 December 2014 - 09:30 AM.
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