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@russ Nova Is Almost There!


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#21 Glaive-

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Posted 09 December 2014 - 07:21 PM

View PostBeliall, on 09 December 2014 - 07:10 PM, said:

It does not need a armor buff.


Have you ever piloted a Nova?

#22 Lefty Lucy

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Posted 09 December 2014 - 07:29 PM

give it a JJ thrust quirk to highlight what makes the Nova different.

#23 Anarcho

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Posted 09 December 2014 - 07:39 PM

Did they implement that difference on the turning speed according with the numbers of jump jets installed? I didnt try it yet.

Also, if we are not having more quirks, at least more pods with missiles hardpoints would help a lot.

Its hard to see an adder being abble to carry more firepower than a Nova. Some range buffs for small and small pulse would make it more interesting too. :)

#24 Lily from animove

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Posted 10 December 2014 - 03:09 AM

View PostAnarcho, on 09 December 2014 - 07:39 PM, said:

Did they implement that difference on the turning speed according with the numbers of jump jets installed? I didnt try it yet.

Also, if we are not having more quirks, at least more pods with missiles hardpoints would help a lot.

Its hard to see an adder being abble to carry more firepower than a Nova. Some range buffs for small and small pulse would make it more interesting too. :)



Why doy ou always talk abotu the missiles and stuff, the Nova is the only medium being wide as an assault and quite slow. further on top it has a dragon like CT that you cna never twist out of a line of fire. So no matter what weapons you put on the nova any half decent player cna core you in a single alpha unless its a light mech. Nova is the most squishy mech in the entire game, because all the lights have speed and smaller profiles helping them to survive, the nova does not have both, nor does it have a significant amount of armor. SCR is the perfect example of how geometry and some decent speed just make huge different in its surbivability.

doesn't cares if you have missiles, lasers and ballistics, vs a coordinated team you will not be able to sneak that fatty behind the enemy lines to open back CT's. that works in PUG games, but not in coordinated games.

Adder only carries more firepower when it is SRM 36, but this is also only short ranged, and also ammo dependend, a 12CERSL Nova has similar ammo independend firepower.

The issue about Nova is make the slightliest position mistake and you are done, which menas basically never be in line of sight of someone. While most other mechs can do this.

actually Sl and SPL are fine, that doesn't needs a buff at all, it is rather niche by its short range, but if you ever make it into that range you can do evil things. Such a loadout is niche dedicated and a very well working one, unless most other laodouts the Nova can use.

More amror, or better structure, would definately help, the dragon and most lights got similar buffs, so why not the Nova? Still being so slow in such a big mech is in my opinion the biggest issue with this low amount of armor.

#25 Xeraphale

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Posted 10 December 2014 - 04:38 AM

The question is can the Nova Prime now alpha strike and not melt down nuclear blast?

#26 Lily from animove

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Posted 10 December 2014 - 05:32 AM

View PostXeraphale, on 10 December 2014 - 04:38 AM, said:

The question is can the Nova Prime now alpha strike and not melt down nuclear blast?


it could always alpha and not melt down, you were always surviving after like 30seconds downtime and a cherry red CT :P

however with Override you exploded like after one second, and I guess an alpha will still and always cause that unless PGI gives a -90% heat geneation quirk, because ghostheat is massive on the table at the penalty for 12 weapons. Not even sure if less heatgeneration also decreases ghostheat. If not never ever will anythign hep an override 12er alpha if CERML.

#27 Shadow Magnet

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Posted 10 December 2014 - 05:44 AM

Maybe PGI can create a ghost heat quirk for the Nova so that the limit for triggering ghost heat is raised?

#28 Fishbulb333

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Posted 10 December 2014 - 06:00 AM

I was unimpressed when I first looked at the new quirks... Then, on the advice of a couple people in another thread, I decided to take one out for a spin, with 12 small pulse lasers and 4 machineguns... Might be a fluke, but here's how my first game in it went....

Posted Image

:D

#29 Anarcho

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Posted 10 December 2014 - 08:37 AM

Dude, if we had missile hardpoints it will make the Nova more versatile and cooler. I would swithc my mgs and amo for some streaks anytime. Since like you said, the nova is a big "ct" at least tje missiles give you the chance to shoot and twist, not like a laser or mgs where yoi have to face the enemy most the time... It opens new gameplay styles and more variety. Maybe a nova with a erppc and some lrms made a great poptart, I dunno. Dont be limited to your style of gameplay.

#30 Tarogato

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Posted 10 December 2014 - 08:56 AM

I agree with the sentiment that the Nova needs to be physically smaller. In lore it was one of the shortest clan mechs, at least as short as the Adder and Kitfox, because it didn't have a real torso. Because PGI had to add a torso to make it fit into the hitbox layout, it ended up being considerably taller than it should be and they didn't scale/squish it to compensate. I think they should.

And reduce its torso twist by at least half and take away its ghost heat. =3
The Nova was my favourite mech back in MW2 and the MWO Nova just doesn't feel like a Nova to me. Something just feels wrong about the fact that it can torso twist so much.

Edited by Tarogato, 10 December 2014 - 08:59 AM.


#31 Lily from animove

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Posted 10 December 2014 - 09:29 AM

View PostShadow Magnet, on 10 December 2014 - 05:44 AM, said:

Maybe PGI can create a ghost heat quirk for the Nova so that the limit for triggering ghost heat is raised?


how does this help? any deent pilot knows how to prevent ghostheat. while you are still an easy target to be taken out. increasing the amount of more lasers being bale to be fired at the same time just makes the nova heat up more and you spend more time cooling down. it's not makign the overall performance of the mech better.

View PostAnarcho, on 10 December 2014 - 08:37 AM, said:

Dude, if we had missile hardpoints it will make the Nova more versatile and cooler. I would swithc my mgs and amo for some streaks anytime. Since like you said, the nova is a big "ct" at least tje missiles give you the chance to shoot and twist, not like a laser or mgs where yoi have to face the enemy most the time... It opens new gameplay styles and more variety. Maybe a nova with a erppc and some lrms made a great poptart, I dunno. Dont be limited to your style of gameplay.


where do you twist to? show me in a picture the angle of your Torso in which I can not hit your CT? You can always hit a novas CT, no matter where it is twisted to.

View PostFishbulb333, on 10 December 2014 - 06:00 AM, said:

I was unimpressed when I first looked at the new quirks... Then, on the advice of a couple people in another thread, I decided to take one out for a spin, with 12 small pulse lasers and 4 machineguns... Might be a fluke, but here's how my first game in it went....

Posted Image

:D



no pic shown, just "posted image"
but pls paly like 30 missions and show all results, its a niche build that when in the right situation owns like a baws. but try it on alpine when the others camp the hill, then you will not have much use.

Edited by Lily from animove, 10 December 2014 - 09:30 AM.


#32 Andi Nagasia

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Posted 10 December 2014 - 09:39 AM

the problem with the Nova is that
1) Heat= it over heats way too quickly, as in it cant fire often even with ERSL,(too long to cool down!!)
2) Clan Lasers= because of the longer Beam time it requires allot of face time,(ill take IS ML Any-Day!!)
3) Shape= because of its Nose, even when Torso Twisting its exposing its CT,(this + FaceTime = Death!!)
4) Low-hard-Points= you have to fully expose your self to attack, (Love the Nova, but its still a disadvantage!!)
5) Jump-Jets= 2.5Tons and 5Space you cant use due to JJ,(if we could take them off more heat sinks!!)
personally i feel the Nova doesn't need a -10% heat Gen, but +20% heat Dispersal,
the Nova Doesn't have a problem getting hot, it has a problem losing heat,
More Omni-pods would help as well, A-C LT PLEASE?!

#33 Fishbulb333

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Posted 10 December 2014 - 09:45 AM

View PostLily from animove, on 10 December 2014 - 09:29 AM, said:


no pic shown, just "posted image"
but pls paly like 30 missions and show all results, its a niche build that when in the right situation owns like a baws. but try it on alpine when the others camp the hill, then you will not have much use.


Weird, it's showing up just fine for me, even checked on my phone.. 1301 damage, 7 kills. Like you said though, it's a total niche build, deadly in certain situations on some maps, pretty much useless in others. Used to use the 12 small laser build a lot when clans first came out, but dropped it after jumpjet changes and ghost heat.. Have played about 10-15 drops with the pulse version today, averaging about 400-500 damage and a kill or 2, better on small maps, much worse on maps like alpine or terra therma. Not overpowered at all, but actually useable again with the heat quirks.

Tried posting the pic on another site -

Posted Image

#34 LordKnightFandragon

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Posted 10 December 2014 - 09:47 AM

View PostAndi Nagasia, on 10 December 2014 - 09:39 AM, said:

the problem with the Nova is that
1) Heat= it over heats way too quickly, as in it cant fire often even with ERSL,(too long to cool down!!)
2) Clan Lasers= because of the longer Beam time it requires allot of face time,(ill take IS ML Any-Day!!)
3) Shape= because of its Nose, even when Torso Twisting its exposing its CT,(this + FaceTime = Death!!)
4) Low-hard-Points= you have to fully expose your self to attack, (Love the Nova, but its still a disadvantage!!)
5) Jump-Jets= 2.5Tons and 5Space you cant use due to JJ,(if we could take them off more heat sinks!!)
personally i feel the Nova doesn't need a -10% heat Gen, but +20% heat Dispersal,
the Nova Doesn't have a problem getting hot, it has a problem losing heat,
More Omni-pods would help as well, A-C LT PLEASE?!



Yeah, really, giving them true 2.0 DHS for all DHS would be far more beneficial then giving them less heat gen.

ITs why the quirks I wish they got were 10% more Heat dissipation for all locked DHS on the Nova and WHK. Ofc the Nova might need maybe 20%, as it only has 4 locked DHS, but still.

#35 Lily from animove

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Posted 10 December 2014 - 09:50 AM

View PostAndi Nagasia, on 10 December 2014 - 09:39 AM, said:

the problem with the Nova is that
1) Heat= it over heats way too quickly, as in it cant fire often even with ERSL,(too long to cool down!!)
2) Clan Lasers= because of the longer Beam time it requires allot of face time,(ill take IS ML Any-Day!!)
3) Shape= because of its Nose, even when Torso Twisting its exposing its CT,(this + FaceTime = Death!!)
4) Low-hard-Points= you have to fully expose your self to attack, (Love the Nova, but its still a disadvantage!!)
5) Jump-Jets= 2.5Tons and 5Space you cant use due to JJ,(if we could take them off more heat sinks!!)
personally i feel the Nova doesn't need a -10% heat Gen, but +20% heat Dispersal,
the Nova Doesn't have a problem getting hot, it has a problem losing heat,
More Omni-pods would help as well, A-C LT PLEASE?!


1.
what? ESL can be fired quite a lot before overheating, the amount of damage the mech pulls out before overheating is massively.

2+3+4 are the true issues all coming to the same issue of survivability, a medium mech easy to hit as dead too quick.

also mathematically, it does not care if you generate 10% less heat, or dissipate 10% more heat.

100heat dissipation with 100 heta builded up = factor 1

110heta disiipation with 100 heat = 0,909

100heat dissipation with 90 heat = 0,900

so actually, less generation is even better in terms of heatmanagement.

I have some good matches in my nova as well, dmg output actually is fine. survivability not. and when people kill oyu all the heatdissipation and such is pointless. one alpha and you are cored, no chance to hide your CT, menaign if someone aims and shoots at you 2x you are practically dead if he is skilled in aim. even -100% heat generation will not chance that fact.

What the dragon is for the heavy IS, is the Nova for the clan mediums. And if PGi is not seeing this they will never fix the Nova to an competitive niveau. Heat is fine, give it 6 or 8 CERML and it has a nice amount of additional Heatsinks. Still one slightly wrong step, and you are dead. Every danced between some opponents? in a SCR thanks to its geometry you las soooo long. In a Nova, you are done in seconds.


View PostFishbulb333, on 10 December 2014 - 09:45 AM, said:


Weird, it's showing up just fine for me, even checked on my phone.. 1301 damage, 7 kills. Like you said though, it's a total niche build, deadly in certain situations on some maps, pretty much useless in others. Used to use the 12 small laser build a lot when clans first came out, but dropped it after jumpjet changes and ghost heat.. Have played about 10-15 drops with the pulse version today, averaging about 400-500 damage and a kill or 2, better on small maps, much worse on maps like alpine or terra therma. Not overpowered at all, but actually useable again with the heat quirks.

Tried posting the pic on another site -

Posted Image



Nice match, but truly something to worry, is the nova really supposed to be only like that?
At least using this loadout seems to have a lot less issues with hitreg, while full volleys os CERML often do nothing to lights the CERSl, or CSPL are devasting for lights ^^

Edited by Lily from animove, 10 December 2014 - 09:53 AM.






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