Jump to content

Hot Fix Incoming!


107 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,852 posts

Posted 10 December 2014 - 10:31 PM

Please be advised we have a hot fix patch in the works.
Here are the fixes included in this patch:
  • Fixed the Polygon skins for Gargoyle 'Mechs
  • The final team score or resources is now displayed at the End of Round screen of all game modes.
  • Fixed issue where large groups would erroneously be broken up between lances.
  • Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
  • Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
  • Fixed several systems in the InnerSphere map that had non-english characters in their names.
  • Improved several issues relating to popping in the terrain LOD system.
  • Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
See you on the battlefield,
The MechWarrior Team


#2 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 10 December 2014 - 10:51 PM

"Improved several issues relating to popping in the terrain LOD system."

I've been waiting two years for this moment...

It's only an improvement...but it will still be glorious!

#3 Alik Kerensky

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 406 posts
  • LocationSeattle

Posted 10 December 2014 - 11:06 PM

Did you fix the names of the SJC colors for the faction pack?

#4 FETTY WAP

    Member

  • PipPipPipPipPipPip
  • The Angel
  • The Angel
  • 456 posts
  • Locationspaaaace

Posted 10 December 2014 - 11:07 PM

Phew.. last time I tried to use thermal, my entire screen went black. Then everything was suuuper dark when I turned it off.

#5 Prussian Havoc

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 1,066 posts
  • LocationShenandoah, PA

Posted 10 December 2014 - 11:23 PM

Great to hear these fixes are on their way.

Anything that can be fine tuned now, prior to Community Warfare next Tuesday, will make for that much better of an experience during the expected surge of gamers eager to participate in MWO CW.

Thanks!

#6 Xtrekker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 865 posts
  • LocationOn your six

Posted 10 December 2014 - 11:46 PM

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:

Please be advised we have a hot fix patch in the works.



This will be deployed Thursday December 11th 10:00 am to 1:00 pm PST



Here are the fixes included in this patch:


  • Fixed the Polygon skins for Gargoyle 'Mechs
  • The final team score or resources is now displayed at the End of Round screen of all game modes.
  • Fixed issue where large groups would erroneously be broken up between lances.
  • Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
  • Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
  • Fixed several systems in the InnerSphere map that had non-english characters in their names.
  • Improved several issues relating to popping in the terrain LOD system.
  • Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.


See you on the battlefield, </p>
The MechWarrior Team





Anyone else picture this?

Posted Image

#7 Athrael Emathors

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 14 posts
  • Twitter: Link
  • Twitch: Link
  • LocationDown the rabbit hole...

Posted 10 December 2014 - 11:52 PM

  • Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
​Thank you, that helps against this:


View PostXtrekker, on 10 December 2014 - 11:46 PM, said:


Anyone else picture this?

Posted Image



Happened to me yesterday on River City.

Edited by Athrael Emathors, 10 December 2014 - 11:50 PM.


#8 MFZ

    Member

  • PipPipPipPipPip
  • 191 posts

Posted 11 December 2014 - 12:00 AM

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:


Nice detail.

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:

  • Improved several issues relating to popping in the terrain LOD system.

What is this?

#9 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 11 December 2014 - 12:51 AM

I hope it is the textures flipping back and forth from high to low resolution all over the map at any visual range (Alpine/Tourmaline in particular at very very very very short range) inducing an epileptic fit. Really awful and unbecoming of any PC game.

Edited by The Great Unwashed, 11 December 2014 - 12:52 AM.


#10 Karpundir

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 395 posts
  • LocationToronto, Canada

Posted 11 December 2014 - 12:56 AM

It was so annoying to shoot at something, only to have terrain magically appear and block your shots.

Will this patch fix the issue of Mechs momentarily "disappearing" inside the tunnel on Crimson Strait?

#11 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 11 December 2014 - 01:01 AM

PLEASE PLEASE PLEASE
For all what is good, do not dim the Glowgoyles :wub: !!!!!!!!

#12 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 11 December 2014 - 01:10 AM

Quote

  • Improved several issues relating to popping in the terrain LOD system.


I am unreasonably excited for this. Hope it's good!

#13 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 11 December 2014 - 01:45 AM

Looking very much forward to seeing the effects of this :)

The chat-lag fix is great QoL and the terrain pop-stuff? I really hope it's going to make the LoD distance significantly higher/smoother transition, because as it is, the first time I showed the game to a friend his first comment was "stuff is popping like crazy", and it's been way too large a visual issue. Really hope to see that fixed :)

#14 Ren Kurogane

    Member

  • PipPipPipPipPip
  • The Defiant
  • The Defiant
  • 175 posts
  • Location10.4.2 401

Posted 11 December 2014 - 01:47 AM

Uhh...well....

Guess I'll have to rely on support to resolve my blackscreen after map being loaded every match after tuesday's patch. Even Reinstallng and Mwo Rep-tool cannot fix it for me... :lol:

#15 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 11 December 2014 - 01:58 AM

View PostXtrekker, on 10 December 2014 - 11:46 PM, said:


Anyone else picture this?

Posted Image



more like



#16 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 11 December 2014 - 02:56 AM

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:

...
  • Improved several issues relating to popping in the terrain LOD system.
​...




For real???!!!

Spoiler

Edited by Navid A1, 11 December 2014 - 02:56 AM.


#17 Magos Titanicus

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 282 posts
  • LocationSagittarius A

Posted 11 December 2014 - 03:05 AM

View PostMFZ, on 11 December 2014 - 12:00 AM, said:

What is this?


LoD means Level of Details.It relates to map terrain geometry.

Edited by Magos Titanicus, 11 December 2014 - 03:09 AM.


#18 Donnerkeil666

    Member

  • PipPipPipPipPip
  • Marshal II
  • Marshal II
  • 164 posts

Posted 11 December 2014 - 03:15 AM

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:



Does that mean the game is down for 3 hours? Or is it coming in that intervall?
Patches always come within the time window I'm most active. :(

#19 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 11 December 2014 - 03:55 AM

Noooooo! Don't break this awesome Gargoyle polygon skin!
The best skin in the game.

Posted Image

#20 Sky Hawk

    Member

  • PipPipPipPipPipPipPip
  • 700 posts
  • LocationDeep Periphery, aka Hungary

Posted 11 December 2014 - 04:01 AM

1. Since with my low level equipment, I don't see about half of the "far away" buildings, and little hills.. I don't think, that this LOD thing help me a lot.. but fine..

2. Aktive World Time Link? Best part of the hot-fix..

3. Server Down between 19:00-22:00 (PM CET) ??? Ye, who the hell will play in MAIN EUROPEAN GAMETIME? (Except, the irrelevant half of the players...) Least a bit fair.. because, so, the Devs can go a bit later to lunch...





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users