- Fixed the Polygon skins for Gargoyle 'Mechs
- The final team score or resources is now displayed at the End of Round screen of all game modes.
- Fixed issue where large groups would erroneously be broken up between lances.
- Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
- Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
- Fixed several systems in the InnerSphere map that had non-english characters in their names.
- Improved several issues relating to popping in the terrain LOD system.
- Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
Hot Fix Incoming!
#1
Posted 10 December 2014 - 10:31 PM
#2
Posted 10 December 2014 - 10:51 PM
I've been waiting two years for this moment...
It's only an improvement...but it will still be glorious!
#3
Posted 10 December 2014 - 11:06 PM
#4
Posted 10 December 2014 - 11:07 PM
#5
Posted 10 December 2014 - 11:23 PM
Anything that can be fine tuned now, prior to Community Warfare next Tuesday, will make for that much better of an experience during the expected surge of gamers eager to participate in MWO CW.
Thanks!
#6
Posted 10 December 2014 - 11:46 PM
InnerSphereNews, on 10 December 2014 - 10:31 PM, said:
This will be deployed Thursday December 11th 10:00 am to 1:00 pm PST
Here are the fixes included in this patch:
- Fixed the Polygon skins for Gargoyle 'Mechs
- The final team score or resources is now displayed at the End of Round screen of all game modes.
- Fixed issue where large groups would erroneously be broken up between lances.
- Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
- Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
- Fixed several systems in the InnerSphere map that had non-english characters in their names.
- Improved several issues relating to popping in the terrain LOD system.
- Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
See you on the battlefield, </p>
The MechWarrior Team
Anyone else picture this?
#7
Posted 10 December 2014 - 11:52 PM
- Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
Xtrekker, on 10 December 2014 - 11:46 PM, said:
Anyone else picture this?
Happened to me yesterday on River City.
Edited by Athrael Emathors, 10 December 2014 - 11:50 PM.
#8
#9
Posted 11 December 2014 - 12:51 AM
Edited by The Great Unwashed, 11 December 2014 - 12:52 AM.
#10
Posted 11 December 2014 - 12:56 AM
Will this patch fix the issue of Mechs momentarily "disappearing" inside the tunnel on Crimson Strait?
#11
Posted 11 December 2014 - 01:01 AM
For all what is good, do not dim the Glowgoyles !!!!!!!!
#12
Posted 11 December 2014 - 01:10 AM
Quote
- Improved several issues relating to popping in the terrain LOD system.
I am unreasonably excited for this. Hope it's good!
#13
Posted 11 December 2014 - 01:45 AM
The chat-lag fix is great QoL and the terrain pop-stuff? I really hope it's going to make the LoD distance significantly higher/smoother transition, because as it is, the first time I showed the game to a friend his first comment was "stuff is popping like crazy", and it's been way too large a visual issue. Really hope to see that fixed
#14
Posted 11 December 2014 - 01:47 AM
Guess I'll have to rely on support to resolve my blackscreen after map being loaded every match after tuesday's patch. Even Reinstallng and Mwo Rep-tool cannot fix it for me...
#18
#20
Posted 11 December 2014 - 04:01 AM
2. Aktive World Time Link? Best part of the hot-fix..
3. Server Down between 19:00-22:00 (PM CET) ??? Ye, who the hell will play in MAIN EUROPEAN GAMETIME? (Except, the irrelevant half of the players...) Least a bit fair.. because, so, the Devs can go a bit later to lunch...
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