So far all the maps has huge flaws regarding scale.
Just a few example of ridiculous offscale things:
Alpine peaks ---> All the huge and oversized hills really. Especially the middle one.
River City ---> Getting there but solo que behaviour is: always the centre at the statues.
Crimson strait ---> The Saddle and the highways.
Terra Therma ---> Ridiculous high mountains and paths and the angle you have to make to see and walk up to the centre. I get its a vulcano or whatever but the whole scale feels off.
The Mining Collective ---> Almost balanced, but huge buildings, huge blocking and other stuf...come on really?
Viridian BOG ---> I get it. Great atmosphere. But oversized plants, oversized mountains etc. And i get stuck everywere. Horrible design, great atmosphere.
We need either correct scale maps or scale reminders. This is just...whack. In no single map i feel i am piloting a giant mech. I feel tiny. And i am piloting a Atlas.
I really get the atmosphere of the maps. Which are good, but the scale is just beyond horrible.
Example: The Atlas and the Kingcrab getting more issues with their low slung gorilla arms on different maps, its getting worse. Enviromental hitboxes is pissing me off. I see the crosshair empty of obstacles, yet i hit some odd invisible wall or enviromental hitbox.
They can hit me, but i cant hit them back. Annoying.
That said: The solo que behaviour is really getting out of hand.
When do we get some maps or features (VOIP for example) to combat this kind of behaviour? I tired of assaulting on my own perhaps with another assault while the rest just sit and drink some coffee in the centre on River City (at the statues).
Another example: Viridian BOG. As i expected: The map is just out for a few months and PUG (and the solo que) behaviour is already forming. Alot of people are taking the higher grounds. Not that it matters, you can flank from several different locations; but my point is PUGgers always take a dead centre. PUGers dont change.
And in the end: Why has Alpine Peaks not been modified yet? Biggest issue that everyone take the hill or die trying. The hill is really dominating on that field. Flat out the middle and bring more getaways.
Thoughs?
Edited by Sarlic, 11 December 2014 - 01:15 AM.






















