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Community Warfare Has Dropped!


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#221 Codestar

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Posted 11 December 2014 - 03:16 PM

View PostDaZur, on 11 December 2014 - 03:13 PM, said:

Wait for a following drop to join you in the shadow of the drop-zone for protection then move out en mass... Strength in numbers etc..etc..


But pugs don't play like that usually. Its every pug for themselves. It highlights the lack of communication between pugs. There was no competition in my game. It was just a turkey shoot and I just wanted it to end but still had another 3 mechs to play!

#222 Widowmaker1981

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Posted 11 December 2014 - 03:18 PM

got a drop as a solo, was 12 pugs vs a 12 man though.. much much closer than i anticpated, we killed 39 of their mechs and they won with like 1 min to spare.

fricking awesome to be honest. advice if you are a defender pick a JJ capable mech for your first one or its pretty difficult to shoot them before they take the gate down

by the looks of the way it played id say if you are solo defending is MUCH easier

Edited by Widowmaker1981, 11 December 2014 - 03:19 PM.


#223 Re-type Pilot Name

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Posted 11 December 2014 - 03:21 PM

Oh this is great fun, finally some game play that makes since.


#224 HARDKOR

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Posted 11 December 2014 - 03:21 PM

Hehe, pugs complaining about how being a pug in a team game is not going to work.

Good to hear it actually requires tactics. Sure hope my unit leader gets home before I do :D

#225 FETTY WAP

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Posted 11 December 2014 - 03:23 PM

View PostDulahan, on 11 December 2014 - 02:49 PM, said:

The rewards for those matches sound great. what're they looking like on the losing teams? C Bills wise?

Because if 500k+ isn't hard to get, that may just make getting the modules I still need a lot easier!

377k, premium and 2 primes. Lost a match, did around 1.6k? dmg. I forgot..

View PostHARDKOR, on 11 December 2014 - 03:21 PM, said:

Hehe, pugs complaining about how being a pug in a team game is not going to work.

Good to hear it actually requires tactics. Sure hope my unit leader gets home before I do :D


There should at least be a Pug only queue, or a queue without 12-Mans.

Edited by Lava Cookies, 11 December 2014 - 03:23 PM.


#226 Nightmare1

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Posted 11 December 2014 - 03:23 PM

That was a big surprise!

Best Hotfix ever!

#227 Davers

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Posted 11 December 2014 - 03:27 PM

View PostHillbillycrow, on 11 December 2014 - 02:52 PM, said:

Played one for Steiner and we won, somehow. The only things that annoy me is it was pop pop 5-600 meter shooting and then only if you were set in the limited number of range positions and they came to that side. Then it was brawl, brawl, brawl. Map had 3 chokepoints with limited los and very hazy, don't recall the name.

Also, on 2 drops I was being whaled on as I was falling the last few meters. Otherwise, it was pretty crazy. First time I ever got 33 assists. :D

edit: I saw no use whatever for LRMs on that map.


Sounds like the map catered to sniping as well as brawling, so win-win?

View PostUminix, on 11 December 2014 - 03:04 PM, said:

OK, so when I look at my Clan Ghost Bear Loyalty stuff, it tells me I need to get x amount of loyalty points for House Davion.... just a heads up on a minor glitch

Send in a ticket to Support. :)

#228 elsie

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Posted 11 December 2014 - 03:27 PM

View PostLava Cookies, on 11 December 2014 - 03:23 PM, said:

377k, premium and 2 primes. Lost a match, did around 1.6k? dmg. I forgot.. There should at least be a Pug only queue, or a queue without 12-Mans.


*Kosh voice* And so it begins...

#229 zagibu

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Posted 11 December 2014 - 03:31 PM

ECM seems to be even more important than before.

Oh, and those already struggling with keeping a steady framerate: prepare for slideshow.

Edited by zagibu, 11 December 2014 - 03:33 PM.


#230 Trooper60709

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Posted 11 December 2014 - 03:32 PM

Been waiting years for this. Long overdue, but now it's here. Rejoice mechwarriors!

#231 Bigbacon

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Posted 11 December 2014 - 03:35 PM

defending vs 12 mans is absolutely ZERO fun......

mixed groups it works. vs large groups it doesn't

and yes frame rates took a MASSIVE hit.

there seems to be "Lag" even though everyone has low pings as well. Seeing that as a complaint.

Edited by Bigbacon, 11 December 2014 - 04:02 PM.


#232 Levi Porphyrogenitus

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Posted 11 December 2014 - 03:39 PM

So, what's the next Clan target?

Edit: Got a notice for Apollo, so let's see what we can get going there.

Edited by Levi Porphyrogenitus, 11 December 2014 - 03:41 PM.


#233 Paul Inouye

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Posted 11 December 2014 - 03:42 PM

From my Kuritan account...

Attack Planets (Owned by someone other than Kurita):
Port Moseby - Kurita has 3/11 zones, if we get 3 more wins we take the planet from Steiner
Halesowen: Kurita has 0 zones, this is a FRR planet
Pinnacle - Kurita has 0 zones, this is a Clan Ghost Bear planet
Rockland - Kurita has 0 zones, this is a Clan Smoke Jaguar planet



Defense Planets (Kurita owned planets):
Kimball II - Steiner has 5/11 zones captured so far... If they get 6 they take the planet from Kurita
Ardoz - FRR has 0 zones
Turtle Bay - CSJ has 0 zones

#234 Levi Porphyrogenitus

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Posted 11 December 2014 - 03:44 PM

We need an in-game means of coordinating matches.

#235 Levi Porphyrogenitus

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Posted 11 December 2014 - 03:53 PM

In on an Apollo defense.

#236 Greenjulius

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Posted 11 December 2014 - 04:09 PM

Soooo... no ammo reloads? Do you just go until you've run out, then act as a meat shield?

#237 Tom Sawyer

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Posted 11 December 2014 - 04:12 PM

Planet X needs defenders. go to lobby

wait 5 minutes no one shows up

back to map

Planet X attack! go to lobby
wait for 5 minutes, everyone is elsewhere eating lunch

yeah.......

#238 Widowmaker1981

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Posted 11 December 2014 - 04:13 PM

View PostGreenjulius, on 11 December 2014 - 04:09 PM, said:

Soooo... no ammo reloads? Do you just go until you've run out, then act as a meat shield?


you can eject if you want to (press and hold K). might be better to act as a damage sponge for a push though.

#239 Logan Pryde

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Posted 11 December 2014 - 04:14 PM

Just fought on an Apollo attack, got our 2nd win! Lots of fun, love the new game type!

#240 Greenjulius

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Posted 11 December 2014 - 04:18 PM

View PostWidowmaker1981, on 11 December 2014 - 04:13 PM, said:


you can eject if you want to (press and hold K). might be better to act as a damage sponge for a push though.

It sounds like a backup energy weapon is now a requirement. Otherwise you're a liability to the team...

I can't imagine LRM boats will be a great idea either. I'm okay with this... It should encourage less outright spamming on Ballistics and Missiles, and more variety.





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