I have so far seen the 12 man premades on the attack and defense, and the games with premade attackers were much closer than with PUG attackers. Two games with PUG attackers ended up with the PUGs attacking in 1s and 2s and getting destroyed piecemeal in the meat grinders that are those gates. This was the case when the defenders were both premade and PUG as well. There are two solutions.
1) convince everyone in a PUG to use a common external VOIP. Teamspeak 3 is popular, but now you have to assume everyone has that. Then you have to assume that in the time it takes for the game to launch, everyone can, first choose a server, then exchange server info and get into the same room. And then repeat that process again next map.
or
2) Provide an in-game VOIP that all players with headsets can connect to, providing instant communication, and the level of teamwork that these new game modes require.
To fully experience this game the way it was meant to be played; to achieve the teamwork that is envisioned and required, requires communication. The developers cannot reasonably expect PUGs to provide that themselves, thus they must step in and provide that communication themselves.
Edited by Ghostbear Gurdel, 12 December 2014 - 07:28 AM.