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Community Warfare Need Viop


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#1 Ghostbear Gurdel

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Posted 11 December 2014 - 11:03 PM

The title says it all basically. PUG drops in these assault maps are excessively challenging. The Maps themselves are tough, especially for the attackers (in fact in my three games tonight I have yet to see the attackers win), with choke-points and turrets a plenty. Beyond that, a lack of effective communication further hampers many attacks.

I have so far seen the 12 man premades on the attack and defense, and the games with premade attackers were much closer than with PUG attackers. Two games with PUG attackers ended up with the PUGs attacking in 1s and 2s and getting destroyed piecemeal in the meat grinders that are those gates. This was the case when the defenders were both premade and PUG as well. There are two solutions.

1) convince everyone in a PUG to use a common external VOIP. Teamspeak 3 is popular, but now you have to assume everyone has that. Then you have to assume that in the time it takes for the game to launch, everyone can, first choose a server, then exchange server info and get into the same room. And then repeat that process again next map.

or

2) Provide an in-game VOIP that all players with headsets can connect to, providing instant communication, and the level of teamwork that these new game modes require.

To fully experience this game the way it was meant to be played; to achieve the teamwork that is envisioned and required, requires communication. The developers cannot reasonably expect PUGs to provide that themselves, thus they must step in and provide that communication themselves.

Edited by Ghostbear Gurdel, 12 December 2014 - 07:28 AM.


#2 StraferX

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Posted 12 December 2014 - 04:51 AM

obviously CW is set up for team play and VOIP is very necessary.

Entire game needs VOIP, I am normaly on TS with my team however i do pug a bunch and VOIP would be excellent benefit.

#3 EOD Operator

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Posted 12 December 2014 - 06:37 AM

As I agree with VOIP being a benefit to this game, I have to disagree with PGI implementing it for one very basic reason. There are already enough connectivity problems with MWO. Opening up more issues by utilizing more bandwidth to their servers would only make issues worse. Never mind having to listen to screaming 12 year olds telling me about their "leet skillz" or a play by play commentary on how they ran head long into the enemy and couldn't understand why they died.

#4 QuimMorius

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Posted 12 December 2014 - 07:03 AM

It's optimized for unit play as stated by devs, was initially going to be for only complete 12-man teams to attack and defend, but they loosened it up a bit so all can participate.

Go find a unit and you will enjoy a whole new experience with friends to help and get help from, you have so many to select from as well to find your style.

Quick attack example, in my unit we set up with range and ECM cover for the initial push and gate crush, talk together, synchronize attacks at several gates, next waves we use speed and firepower to rejoin the fight quickly and to take down mechs and turrets where we end the attack with a brawl and main building attack. Doing this without talking together is gonna be very hard against other teamed up groups/units.

Edited by QuimMorius, 12 December 2014 - 07:04 AM.


#5 david665

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Posted 12 December 2014 - 09:09 AM

Other games like DDO and WoT have in-game voice. I would think that once the connectivity problems get ironed out, then voice comms could be added.





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