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What do you think about Quadrupedals, Colossals, ProtoMechs and LAM's?


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Poll: What do you think about Colossal-, Quad-, Proto- and LAM'S? (194 member(s) have cast votes)

What do you think about ColossalMechs, QuadMechs, ProtoMechs and LAM'S?

  1. ColossalMechs (Ares, 135 tons) would be great in MW:O! (8 votes [4.12%])

    Percentage of vote: 4.12%

  2. QuadMechs (Goliath, Scorpion, Tarantula) would be great in MW:O! (96 votes [49.48%])

    Percentage of vote: 49.48%

  3. ProtoMechs (Battle Armor, up to 9 tons) would be great in MW:O! (5 votes [2.58%])

    Percentage of vote: 2.58%

  4. LAM's (Land-Air Mechs) would be great in MW:O! (9 votes [4.64%])

    Percentage of vote: 4.64%

  5. Some of them would be great in MW:O, but not all! (tell us why and which type you mean) (37 votes [19.07%])

    Percentage of vote: 19.07%

  6. I dislike ALL of them! They would ruin MW:O! (39 votes [20.10%])

    Percentage of vote: 20.10%

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#1 Der BruzZzler von Wiesndoof

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Posted 22 November 2011 - 05:53 PM

EDIT : When i start the poll, i forgot about the different canon eras, sorry!
You can omit option one & three. At the current canon era there are only QuadMechs and LAM's.

What do you think about these exceptional mechs?

I vote option 5. Personally, i don't need all of them, but there is just one QuadMech. The ZPH-1A Tarantula!
25 tons, armed with two Medium Lasers and a Streak SRM-2 launcher. It runs up to 130kph and is equipped with eight jump jets (up to 240 meters).

ZPH-2A : Armed with two ER Medium Lasers
ZPH-3A : Armed with two Medium Pulse Lasers
ZPH-4A : Armed with one ER PPC. A MASC system pushing the speed up to 173kph.

If available in MW:O, i would pilot a ZPH-Tarantula for a recconaissance role. Perfect for rough terrain. Fast, agile and good looking. I really dislike Colossals, QuadMechs, ProtoMechs and LAM's, but a ZPH would be great. A specially small underdog. In addition, i love tarantulas ("Birdeater" is a slangword and means tarantula). I keep and breed them. ^_^

Posted Image

Posted Image

Now it's your turn!

Edited by The_Birdeater, 03 January 2012 - 10:13 AM.


#2 CaveMan

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Posted 22 November 2011 - 06:00 PM

I want to slap whoever decided it'd be a good idea to have >100 ton 'Mechs.

100 tons is it. Always. Forever. The end.

#3 AJC

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Posted 22 November 2011 - 06:10 PM

Well there are now special rules now for over 100 tons mechs with the release of the jihad final reckoning book.

so the must be planning on somehow making the Ares canon.

#4 Mordegald

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Posted 22 November 2011 - 06:35 PM

I voted QuadMechs, for one simple reason; they were the only one of those groups around in the late Succession Wars/early Clan Invasion time period. LAM tech had been lost, except maybe by ComStar; colossal 'mechs are a dumb Dark Age thing that Catalyst has only recently grudgingly acknowledged; and the Jade Falcons wouldn't invent ProtoMech technology for almost another two decades. Meanwhile, there were several QuadMech designs that had been in use since the Star League, and would be perfectly viable choices for inclusion in the game.

Believe me, it kills me knowing that I won't be able to get my hands on a Phoenix Hawk LAM (unless the mods are ComGuards or something, and I could get one by getting a job working on the game), but the sad truth is they just wouldn't fit, never mind how game-breaking they would be.

And a side note; ProtoMechs are ugly as sin. I'm sure the art team could fix that if they took a mind; but I think even if they did I'd still have a little trouble not seeing their old dumb selves under the new coat of normal-mapped paint.

#5 DFDelta

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Posted 22 November 2011 - 06:44 PM

I'd love quad mechs, the Scorpion is one of my favorite meds in this timeline.

#6 ManDaisy

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Posted 22 November 2011 - 06:51 PM

Quad mechs would have to have a non throttle control system "wasd" movement to account for their increasing mobility.

Or a hybrid wasd instant movement + direction with 1-0 throttle,

This would be different from the slow turn of bipedal mechs.

Lams that fly away... gamebreaking.

Protomechs... lag devils.

Colossal mech... Thats just a way to abuse missiles or make a cheap 1 hit killer.

Edited by ManDaisy, 22 November 2011 - 06:55 PM.


#7 Alistair Steiner

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Posted 22 November 2011 - 07:07 PM

(ColossalMechs: The new House Steiner recon force)
Okay, seriously
ColossalMechs: Slightly better than stationary target practice
QuadMechs: Bug hunt! But the most appealing out of the choices, so it got my vote
ProtoMechs: Because the "Toads" weren't bad enough. Oh, and piloting them makes you go insane? Fun.
LAMs: It's like a Giant Robot Turkey Shoot. But too close to RoboTech for me.

That's my stab of humor tonight. I don't know if I would mind seeing some of these in-game, but I don't see myself piloting many of them.

#8 Rhinehart

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Posted 22 November 2011 - 07:25 PM

SIgh I would love LAMS because I was a Robotech fan. But even the Phoenix hawk LAM would be bad, outguned by more than half the mechs on the field and outclassed by most aerospace fighters(and if you aren't having aerospace fighters you shouldn't have LAMS)

But of the other choices I would love to see the Golaith get some love. I remember among the early model kit designs the Goliath was featured and it was very cool. Basically a tank that could get up and walk. I always wanted to take on some star wars ATATs in a Goliath just to see who the big quadruped in the galaxy really was.

For being one of the oldest designs in the Battletech cannon it was and is one of the most underappreciated and under utilized Mechs around.

I'd love to see this change.

#9 Aethon

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Posted 22 November 2011 - 07:26 PM

Quads would be really nice to have in MWO, but I am not a big fan of the others. Protomechs, maybe, later on...but that is getting really close to BA territory, and I am not sure if they are ever going to go for combined-arms.

#10 ManDaisy

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Posted 22 November 2011 - 07:28 PM

Heres a thought, Ai controlled tanks and battle armor. Sorta like some really ugly pets... although if that were the case as soon as you moved they would be left in the dust or stuck behinds some trees unless some sorta weird half starcraft, half fps was made.

Edited by ManDaisy, 22 November 2011 - 07:31 PM.


#11 AcesHigh

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Posted 22 November 2011 - 07:45 PM

what happens when it has 2/4 legs?

#12 DocBach

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Posted 22 November 2011 - 07:47 PM

Yes on quads, rest have no place in the time frame we're in.

#13 Xhaleon

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Posted 22 November 2011 - 07:52 PM

I think the reasons for not having Superheavies, Protos and LAMs are pretty obvious using the context of the stated scope of the game we've been given by the devs. I love me LAMs and would like to show people a thing or two about making use of versatility over specialization, but it just doesn't work in an instanced game without combined arms, and no orbit-to-surface transitions and all that jazz.

That leaves Quads, which are perfectly available in-universe and potentially offer some different gameplay mechanics, whether they are implemented at or after release. Most people seem to be of the same idea, if the poll's anything to go by.

#14 Karyudo ds

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Posted 22 November 2011 - 07:59 PM

I kind of liked the colossal mech concept but the quads were more useful. Though I only really liked the Thunder Fox design.

#15 Der BruzZzler von Wiesndoof

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Posted 22 November 2011 - 08:23 PM

Yeah, it's the right timeframe for some of the QuadMechs! Maybe we will see the Goliath or the Scorpion?
Too bad, the tiny ZPH-Tarantula will appear at 3055. Well...I'll have to wait...just six years! ^_^

Edited by The_Birdeater, 22 November 2011 - 08:28 PM.


#16 ManDaisy

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Posted 22 November 2011 - 08:28 PM

View PostAcesHigh, on 22 November 2011 - 07:45 PM, said:

what happens when it has 2/4 legs?


http://www.dorkly.co...rse-racing-game

quad on 2 legs, lead horse 1:52

Edited by ManDaisy, 22 November 2011 - 08:30 PM.


#17 VYCanis

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Posted 22 November 2011 - 08:31 PM

i would not mind seeing any of those vehicles, provided that they are introduced at the right time within the timeline. Maybe with the exception of the LAM, as that would greatly complicate things.

I honestly would not mind colossals appearing during the near end of the jihad, provided they were super rare, though that would necessitate some time skips on this game's part.

Namely because it could make for some very interesting asymmetric OGRE type fights where numerous conventional units try to bring down the "super unit" and its the closest thing battletech has to a bossfight...canonically.

Even protos would be interesting provided they got an art overhaul. Could be a great way for clanners to undo some of the numerical advantage the IS tends to lord over them a tad.

#18 Phades

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Posted 22 November 2011 - 09:11 PM

I personally don't mind all the options really. The bigger ones are merely an expansion on existing rule sets and somewhat parallel to the concept of an omnimech. If those styles of mechs were allowed into play, there would have to be very solid game mechanics in place to prevent them from simply being the big daddy atlas instead of something slightly different.

The protomech is the same argument really, just in the opposite direction. Being such a small target, relatively speaking, there would have to be some decent accuracy on the FCS systems on mechs (IE no COF system) otherwise they will basically beat every other weapon platform through a million mosquito bites.

If aerospace fighters are in, then LAM should be as well. However this is conditional on implementation and on creating their own LAM designs to avoid potential legal issues. Conceptually LAMs are a more mobile version of a light or medium mech that can engage aerospace fighters directly in the sky. They would make the ideal behind the lines deployment unit and rapid reinforcement cavalry, due to mobility. As such, there shouldn't be a problem with their existence provided the conceptual caveat provided earlier.

I wasn't a fan of the quads, but assuming melee attacks existing, i wouldn't have a problem seeing a platform on the field that is harder to knock down.

#19 Halfinax

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Posted 22 November 2011 - 09:41 PM

I think obviously biased polls do not help anything.

The obvious solution is "all of the above" and add in an option for the latter that is "are detrimental" or "are viable."

Personally I think as long as a truly balanced solution to gameplay is found then most other tonnage to weaponry variables are solved. The basic solution of the TT game (BV) offers a very simple balance option, but it needs some tweaking to work within a real time environment.

#20 UncleKulikov

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Posted 22 November 2011 - 10:16 PM

Quad Mechs. Absolutely. For the amazing.





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