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Atack , Couter Attack.....


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#1 Mad Strike

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Posted 11 December 2014 - 06:21 PM

damm hard

Defenders have way too much terrain advantage , NPC turrets with large lasers , no room for lone wolfs/pugs and hit registration is a mess.....damm right is a Beta......somehow feels like the IS vs CLAN test was for nothing....12 clans are still way better than 12 IS......and a lucky twitchtv streamer is not gonna change that. Sorry but the CW formula is not gonna work like this , specially if the matchmaker puts pugs vs 10/12man AGAIN.

Its damm broken.

Edited by strikebrch, 11 December 2014 - 06:30 PM.


#2 Karamarka

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Posted 11 December 2014 - 07:00 PM

Its cause the only way in is through 2-3 chokepoints and once you are through their are dropships firing from the back of the map.

#3 Mad Strike

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Posted 11 December 2014 - 07:02 PM

View PostKaramarka, on 11 December 2014 - 07:00 PM, said:

Its cause the only way in is through 2-3 chokepoints and once you are through their are dropships firing from the back of the map.

That too.

#4 Karamarka

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Posted 11 December 2014 - 07:05 PM

The snow map is a lot better than the thermal hot map

because their is a good (but still small) amount of area between the gates and both spawns.

On the thermal map as soon as u spawn on defender u can shoot, instead of running forwards to defend while the attacker have to run for miles.

#5 Lily from animove

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Posted 11 December 2014 - 07:16 PM

View PostKaramarka, on 11 December 2014 - 07:00 PM, said:

Its cause the only way in is through 2-3 chokepoints and once you are through their are dropships firing from the back of the map.



this, clanners still lose easily as wel, especialyl since lasers of clanners trade a lot heat for range which at the tight gate chokepoints gets quite useless. and also the miain objective is way too much centered, it actually hardly cares from which side you attack, once the gates are open, defenders just crowd around the objective. Needs definately some tweaks. Still much fun atm.





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