Sandpit, on 12 December 2014 - 09:39 AM, said:
no, you can guarantee that you personally aren't finding it enjoyable and want to project that and try to use it to represent something more.
How presumptuous of you, I've been playing nothing but CW since it has come out. I'm merely providing my own personal feedback unto what could assist in its further improvement. As of now I feel that it is very unbalanced and attacking discourages actual fighting as much as rush tactics. Granted this is beta, so things will of course be patched and balance changes will have to be made. Look around, most people are saying that the attacker's mechs are nothing but resources to be spent to damage the generator rather than actual worthy units. Attacking your way into the defenders base in a war of attrition almost completely works against the attackers. Let alone the thirty minute time frame the attackers have to play to.
The attackers have to
Destroy a gate generator
Destroy turrets
Hide from powerful dropships
Destroy mechs if at all possible (Best to leg them so they don't pursue towards gauss cannon)
Charge in unison, almost everyone also has to bring smoke.
Do all of this within a 30 minute time frame where the opposition has the same amount of mechs as you do, same amount of respawns and dropships that land right next to the objective site. Meaning that any mechs you kill on the way there, will respawn at the LZ in a whole new fresh mech against battered attackers.
The Defenders have
Turrets, numerous sources of cover, dropships that land a stone throw away from final objective. A thirty minute time frame they can let run out and win. A hard to reach final objective that is easily defended if not being raptor pack rushed.
As said, beta is beta, and I have nothing but love for the fact CW is finally here. But some serious alterations are going to need to be made to prevent obvious exploitation.