

I Need To Buy Two Commandos... Help?
#1
Posted 07 December 2014 - 08:18 AM
Didn't play it until just recently, after realising that lights are a bucket of fun, and having elited/mastered the various "sets" I already had. So now I'm in the market for two more Commandos.
Looking at the various quirks on the others, the 1B might be an interesting laserfest (I do like lasers), the 1D is quirked for MPLs but can only carry two (?), the 2D looks like it might be a ECM'd Huginn-lite, and the 3A seems ... less exciting, despite the srm6 tweaks (more range = more spread, which isn't the most helpful thing)
Any particular recommendations?
#2
Posted 07 December 2014 - 08:47 AM
Since the TDK is currently the best of the bunch here's a bit of elaboration:
With only four hardpoints, the TDK has to try to find a way to define itself versus other lights. You have basically three choices:
Small Pulse Laser
Medium Laser
Medium Pulse Laser
The Medium Laser TDK is outshined by the JR7-F. You might look a little cooler and handle a little better, but you have less armor and 33% less firepower. The gains don't justify the losses.
The Small Pulse Laser TDK is outshined by (surprisingly) the LCT-1E. It's a bit more competitive here, but you'll still have 33% less firepower which to me just isn't worth the very negligible gain in armor.
For the above reasons, I'm most fond of the Medium Pulse TDK. You can output as much damage in an alpha as the LCT-1E (24 per alpha), but instead of generating 12 heat per alpha you're generating 16. It's very noticeable and this variant has to run away a lot quicker due to heat. The quirks don't do a very good job of mitigating that or supporting the only loadout that really makes sense, but it's still passable.
As for the other commandos, they need to be much more heavily quirked to be competitive. IMO the 2D should get upped to a 225 engine cap before receiving any other quirks, though. This frees up enough slots that it can be upgraded with Ferro-Fibrous, which offsets the 1/2 ton upgrade from the 210 to 225. Thus, it works out to be "free." I would understand and agree with arguments that it might give more variance to the variants, but it seems to be a conflicting statement from two separate eras of MWO: "The COM-2D is too powerful so we don't want to buff it ... The COM-2D isn't competitive enough we need to buff it."
Edited by Machinae Mortis, 07 December 2014 - 09:07 AM.
#3
Posted 07 December 2014 - 08:49 AM
The other versions run too hot with the quirks or are useless without ecm and ammo.
#4
Posted 07 December 2014 - 09:05 AM

#5
Posted 07 December 2014 - 09:42 AM
I have some Jenners (3f and Oxide are the ones I use) and Ravens (3L and Huginn are in use, though I do take the 4x out occasionally) and you're right, the ML build for TDK feels light compared to the 3f. I just haven't bought the MPL modules yet so for some reason I can't bring myself to MPL on it. Plus it's hot as hell...
#6
Posted 07 December 2014 - 10:05 AM
#7
Posted 07 December 2014 - 11:09 AM
#8
Posted 07 December 2014 - 12:14 PM
#9
Posted 07 December 2014 - 07:46 PM
Edited by 3xnihilo, 07 December 2014 - 07:47 PM.
#10
Posted 07 December 2014 - 08:34 PM
The 2D is a no-brainer because it gets ECM. Even if it is wanting for tonnage to fuel those SRMs...
I actually prefer my 1B over the others. It's slower but has much more firepower and versatility. I've done around 560 dmg with it before, which really is a testament to its' ability.
EDIT: Saw you made your decision. Good for you! that TDK will train your laser aimage, which will in turn increase your ability in the 1B. Good luck and enjoy the challenge that is the Commando!
Edited by Pezzer, 07 December 2014 - 08:36 PM.
#11
Posted 08 December 2014 - 06:26 AM
#12
Posted 08 December 2014 - 07:00 PM
#13
Posted 08 December 2014 - 07:16 PM
The 3A is a great striker (I use mine with either XL-195, 2x SRM6s, 2x MLAS, 2 tons ammo 144 armor or XL-210, same loadout but swapped the 6s down to 4s and upped the armor to 160), and the 1B makes a good NARC scout. Poke with the LLAS, engage close with all your lasers (2x MLAS to accompany), light up targets with your NARC.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users