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Community Warfare "reconnect"


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#1 Peter2000

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Posted 12 December 2014 - 10:42 AM

After trying to launch CW with a group of 6, we got kicked back to Mechlab before an enemy was found (or at least before it told us). If any of us tried to reconnect, it would result as shown here: reconnecting attempt, followed by a weird connecting to mechbay screen, followed by mechbay. If the group leader did, we'd all stay in client, while he had the loading described above.

Moreover, it is impossible to launch into a new CW match, even on a different planet, for ~30 mins after this bug hitting.

This appears to happen ~25% of the time to our groups, and we have noticed no patterns that cause it. This does not appear to impact drops that are started solo (aside from locking you out of any CW if you got this bug previously).

Video:

http://youtu.be/3HjbxNq0CXI

EDIT: There is a frame at :40 that may be interesting: has a quick flash of some unfinished UI elements and marks a match as in progress.

Edited by Peter2000, 12 December 2014 - 10:57 AM.






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