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Invasion Challenge
#141
Posted 13 December 2014 - 05:43 AM
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#142
Posted 13 December 2014 - 05:47 AM
#143
Posted 13 December 2014 - 05:52 AM
But the new game mode is awesome. Haven´t had so much fun playing MWO in a long time.
#145
Posted 13 December 2014 - 06:04 AM
#146
Posted 13 December 2014 - 06:13 AM
#147
Posted 13 December 2014 - 06:15 AM
Another bummer is the lack of a zoom function on the keyboard. I use a marble mouse without a scroll wheel, so I can't zoom into the planets to make easy selections.
Changing the keyboard binding to zoom doesn't work either!
Edited by Samophlange, 13 December 2014 - 06:19 AM.
#150
Posted 13 December 2014 - 06:28 AM
But this challenge is broken. Hours lost waiting for a game.
Fix that quickly. Hard to find a match now, so people will give up and CW will slowly die.
PS: you give nice Cbill rewards, useful because we all pay much for more modules...
As challenge doesn't work, no Cbills to refill our purse^^
->Standard games to get a bit of money.
PS2: 30 min waiting...and free win, no opponents. So no points for challenge, almost no Cbills^^
What s the point to have a game with only one team?
Edited by Brienne, 13 December 2014 - 07:24 AM.
#151
Posted 13 December 2014 - 06:34 AM
Only being able to form groups with people from your own unit is imo holding back the MM.
If PGI allowed the player base to make the groups regardless of unit ties it would probably help the MM a lot.
There are many many player made units that either can't get 12 ppl together online at the same time or just don't have 12ppl for a drop. allow smaller units from the same factions to be able to group together. i know that's supposed to be the job of the matchmaker but if it were an option for players to do it surely would help.
Any thoughts on this idea?
I am atm playing with friends who are in the same faction but belong to a different unit and we are trying to sync drop, and my idea would make this unnecessary.
Edited by TopRay, 13 December 2014 - 06:47 AM.
#152
Posted 13 December 2014 - 06:36 AM
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#154
Posted 13 December 2014 - 06:42 AM
2 points so far out of 4 rounds.
TopRay, on 13 December 2014 - 06:34 AM, said:
Only being able to form groups with people from your own unit is imo holding back the MM.
If PGI allowed the player base to make the groups regardless of unit ties it would probably help the MM a lot.
There are many many player made units that either can't or just don't have 12ppl for a drop. allow smaller units from the same factions to be able to group together. i know that's supposed to be the job of the matchmaker but if it were an option for players to do it surely would help.
Any thoughts on this idea?
I am atm playing with friends who are in the same faction but belong to a different unit and we are trying to sync drop, and my idea would make this unnecessary.
I agree, people aligned to a faction need a way to create quick groups that ONLY people in a conrtact with the same faction can easily see, join, and play together. No friending needed, no inviting people, just 12 folks of the same house that want to fight for their house. Let them group or fill in the spaces of the bigger team groups as needed.
Edited by Bigbacon, 13 December 2014 - 06:42 AM.
#155
Posted 13 December 2014 - 06:50 AM
#156
Posted 13 December 2014 - 07:03 AM
#157
Posted 13 December 2014 - 07:05 AM
Aylek, on 13 December 2014 - 07:03 AM, said:
its not badly implemented. CW was always a thing for organized groups not for solo players.
its something for competitive players and always announced as such. get a group.
maybe the playerbase is currently not big enough for CW at some timezones but this negativity in a BETA state is plain wrong.
#158
Posted 13 December 2014 - 07:15 AM
Aliisa White, on 13 December 2014 - 07:05 AM, said:
its not badly implemented. CW was always a thing for organized groups not for solo players.
its something for competitive players and always announced as such. get a group.
As i mentioned in an above post in this thread, getting a group would be a lot simpler if the only restriction was belonging to the same faction and not dependant on being in the same unit.
It would be so easy using Comstar to find a 12man in the same way as the player base has done for all the previous challenges.
Edited by TopRay, 13 December 2014 - 07:22 AM.
#159
Posted 13 December 2014 - 07:18 AM
Please adress the issues:
1. Enable players to SEE how many others are currently queued for a planet, that would probably bring them together MUCH faster. Right now you can wait and wait and dont know if you are the only one there or if there are only a few players missing. The time it takes to find a match is way to long.
2. I dont know how to adress this but having a random 12-man Group of IS matched against a 12-man premade clan of very good players and have the IS attack (despite it was a defense assingment -> "counterattack") is just nonsense. Nobody in their right minds would carry out such an attack. I had two such maches where i waited 40 mins to get in only to be ripped appart by a dug in 12-man clan team in less then 10 minutes (score was 32 to 4 !!!!!). On the cold map (forgot the name) you are just ducks for the longer range clan weapons, and when IS mechs are in range half are already dead, even the turrets are tough obstacles. Such games are a waste of time.
And i disagree with the "CW is only for Groups" view - you wont get enough players if you exclude solo players.
3. Spawn-point camping is possible, the dropships are way to weak. On the other hand stronger dropships would boost the advantage of the defending side even more.
4. Given the long wait times and (my opinion) unbalanced settings the Challange is so time-consuming that reaching tier 2 would cost me an entire day; thats too much....
Please keep up the work and make CW into something great.
#160
Posted 13 December 2014 - 07:38 AM
OK guys, ya got me! Can I have some C-bills now?
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