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Cw Ui Feedback And Potential Improvements


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#1 Mirkk Defwode

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Posted 12 December 2014 - 10:36 AM

Reposted here from general discussions as this is a more appropriate place
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Planets that are in the conflict state, be it attack or defend. This needs to show the number of attackers vs defenders lined up for that battle queue independently. This will help in knowing which planet to go towards and fight for or will have the shortest queue time. This will then help centralize some of the user base for quicker matches.

A quick launch button to the planet in combat state with the shortest estimated wait time.

Global Chat to advertise where you're fighting...that isn't imbedded in another set of menus...

Ability to view mech configurations in the mech selection to possibly make on the fly loadout changes. Current flow for that is to (Exit Faction Map, Enter Mech Lab, Select Mech Weight Class, Hover Over Mech - Repeat Until choice is made, Return to Faction Map, Select Planet, Select Mech from Toggle Open Menu.) Which is a longer process than it needs to be compared to adding the hover mechanic to the existing mech selection.

Mech Selection should add Weight for each Mech along side the name, this makes it easier to do math...cause math can sometimes be difficult. I do recognize that the loadout system does the count for you in the UI, but easing the selection through having that weight there if you can't recall an exact weight of a mech would be helpful.

#2 Ras187

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Posted 12 December 2014 - 11:24 AM

there is way to many attack and deff objectives, players get stuck on wayting for matches for 15-20 mins at a time. minimize it please... the playerbase is just not big enough for what happening right now....





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