

Since Cw Is Supposed To Be The Hardcore Mode, Should Ghost Heat Be Removed In Cw?
#1
Posted 14 December 2014 - 04:47 PM
This might revive some brawling in CW, which is now very range based and help IS, which has a range disadvantage. I'd love to see some boomjägers leading a charge for a change. Also double AC/20 king crabs would be much more useful. With current PPC speeds and the general suckiness of LRMs, I don't think these weapons would be a problem either.
What do you think?
P.S. Props for PGI for finally giving us a fun game mode.
#2
Posted 14 December 2014 - 04:48 PM
#3
Posted 14 December 2014 - 04:48 PM
#4
Posted 14 December 2014 - 05:04 PM
Don't we have enough with standard games ghost heat, mech specific quirks, "interesting" skill system, etc. that we now have one game mode with ghost heat and another without?
Keep it all there or remove ghost heat completely, please no half and half.
Edit: phone spelling
Edited by Cion, 14 December 2014 - 05:04 PM.
#5
Posted 14 December 2014 - 05:12 PM
#6
Posted 14 December 2014 - 05:18 PM
#7
Posted 14 December 2014 - 05:23 PM
Ghost heat is a poor mechanic, sure, but it covers for a painful reality - what works in table top does not work in a video game where you can shoot all your weapons to hit the same component. Ghost heat exists to limit the ability of players to produce stupidly high alpha strikes on single components.
Is it the *best* way to do this? Perhaps not, but the other options (cone of fire, no convergence, slow convergence, etc.) carry their own baggage.
In the end, removing host heat would just produce a depressingly lame game of single-shot kills and super-high alphas. If it was replaced with something else that prevent such things, that would be a different subject, but no other mechanic has gotten past the proposal phase thus far.
#8
Posted 14 December 2014 - 05:29 PM
#9
Posted 14 December 2014 - 05:30 PM
#10
Posted 14 December 2014 - 05:32 PM
#11
Posted 14 December 2014 - 05:57 PM
oldradagast, on 14 December 2014 - 05:23 PM, said:
Well one thing that got me thinking about lessening the effect of Ghost heat is the fact that the effect of lessening alpha strikes happens very arbitrarily. Currently, I'm dishing out 30p long range alphas with my 3D 2xgauss+ERPPC and sometimes 40p if the ERPPC happens to hit as well. With the current CW emphasis on range, I wouldn't think it would be bad to cut the brawlers some slack and allow the 40p alphas from 2xAC/20. With the ballistic ranges being 2x instead of 3x, I think it would be nice to increase the short range lethality a little bit. Boomjägers wouldn't be as scary as they were earlier (AC/20 speed has also been reduced). Even with the gauss charge I don't think I'm ever gonna bring 2xAC/20 mechs to CW, because 2xgauss just does so much better job because of the much better range.
And if you can really keep enemies at bay and effectively hit with current PPC speeds, I think you deserve the occasional 4xPPC alpha hit. PPC ranges aren't anyway that great and with ERPPC heat rightfully high, what happened earlier before Ghost heat wouldn't IMHO be a problem nowadays...
#12
Posted 14 December 2014 - 06:06 PM
#13
Posted 14 December 2014 - 06:14 PM
Stormfury, on 14 December 2014 - 06:06 PM, said:
As long as you have less than 17 or 18 DHS, they function better than actual TT DHS (once the mech is elited). The problem is not the dissipation, it's the generation - our guns fire anywhere from 20 to 3 times as fast as they do in TT.
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