One thing.
It seems quite glaring and obvious to me that the numbers do not make much sense.
Why would an invasion commander, ANY invasion commander in ANY situation think it's a good idea to invade a fortified base with no tactical advantage whatsoever.
The numbers right now appear stacked heavily in the defenders' camp.
Let's review.
Attackers:
1. have 12 players with 4 mechs per player.
2. have use of artillery and air strikes, a potential of 12 x 4.
3. A gung-ho albeit perhaps foolish spirit and nothing much else.
Defenders:
1. have 12 players with 4 mechs per player as well.
2. have use of artillery and air strikes, a potential of 12 x 4 as well.
3. have turrets (i'm not sure how many turrets per map) but pretty darn much. Let's say 10-15 spread throughout the map and perhaps 5-6 in the vicinity of each gate, depending on the number of games respective to the map.
4. have friendly dropship pilots. Hey dropships land during an attack on base too, and guess what, they too have lasers that fire at the attackers.
5. have gates. And currently you can only take out the power generators from very limited vantage points.
6. have clan weaponry. In the case of clans defending a base, they have the additional bonus of ALL their mechs having increased range over IS mechs (even with IS quirks. Not all quirks give extended range) which gives them an increased advantage during defense, especially refer to point 7.
7. The gate acts as effective choke points, where defenders can fire at on-rushing attackers behind or near the safety of turrets. Another clear tactical advantage for defenders, especially for clan defenders.
8. Have the timer. If defenders can successfully sit behind and use the choke points effectively. They can peg the attackers down and wait till timer runs out.
So really, why would attacking be a good idea for any competent commander tactically and strategically?
I applaud the dev team for getting CW out. However, I honestly think a review of the numbers and balancing are desperately required. It just doesn't make any tactical sense to attack in CW's current state, especially for IS.
(Ps. some say attacking is still very viable for instance, 12 lights can storm a base and take out the orbital gun rather quickly. To this, I say....really? Let's talk common sense, while it is possible that a really fast and quick force could in theory do this....lights? storming a base and winning?... what's the point of assault mechs then? If that's such a viable and easy thing to do, human history itself would have many victories where light infantry or armor can easily storm a base and destroy or capture an objective. Erm..... no).
Edited by Daehoth, 12 December 2014 - 06:35 PM.