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Quick Play Button For Faction Play


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#1 Botaine

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Posted 27 December 2020 - 09:29 PM

It's hard to get enough people in the same place to start a faction play match. We just need a button to start the match, like quick play. It would automatically put everyone in the most populated planet. I suppose you could go through the trouble of choosing where to fight if you wanted and finding a group, but I think most players would appreciate a big button to start immediately or at least find a way to concentrate people into one place so a match can start. The whole galaxy map thing is a gimmick anyway. Just let us get into the fight. Quick play is the only successful mode because it is the fastest and easiest to get going and it works every time. Solaris has the same issue as faction play, slowing matchmaking by dividing people into divisions and making it hard to find a match, especially in 2v2. I have another post in Solaris section about it. Once matches are made more quickly and we can get into the fight without going through pointless division menus and galaxy maps, these modes will be as popular as quick play. We don't want to spend as much time getting a match started as we do actually playing.

Edited by Lehv, 27 December 2020 - 09:41 PM.


#2 K O Z A K

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Posted 27 December 2020 - 10:33 PM

there are no different planets, all the FP fights are happening in the same place

realistically at this point the entire map, and all the story bs is pointless. I'm 100% for allowing people to setup 2 dropdecks 1 IS + 1 Clan and having people just go into the que, no matter what side who is on, no matter who is attack/defense, etc, just have the MM build drops in FP setting best it can, not require user input

Right now to get FP drops fast the system requires people who just want to play to figure out a totally useless set of menus, and constantly use them for no reason

#3 Botaine

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Posted 28 December 2020 - 10:22 AM

In order to get matches going it may be necessary to replace faction play with a 12v12 drop deck quick play mode. Any combination of IS and Clan mechs would be allowed to make it easier for players (new ones in particular) to find a combination of mechs at or just under the tonnage limit. The whole process needs to be simplified, streamlined and easy as possible to get matches going without putting restrictions on who can participate. Limitations such as having the right combination of mechs to play and dividing people into factions reduce the number of players who can participate and how long it takes to find a match. It turns players off because they don't want to deal with all the setup and just want to play.thats why quick play is most popular. Just pick a mech and start. We don't have enough players to put on lots of rules and limits. All that would be involved is picking any 4 mechs (even remove tonnage limit?) and click play. The gameplay would be the same as current faction play, just without the setup headaches.

#4 Botaine

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Posted 28 December 2020 - 10:43 AM

I wanted to add that the tonnage limit could be removed from the drop deck if the matchmaker balances the total tonnage of the teams. It may not be necessary at all because I'm sure you are aware that skilled light mechs can take down assault mechs without too much trouble.

#5 K O Z A K

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Posted 28 December 2020 - 11:26 AM

clan vs IS, IS vs IS and clan vs clan only are an important part of what makes FP different

rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop

#6 Ignatius Audene

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Posted 28 December 2020 - 11:58 AM

View PostHazeclaw, on 28 December 2020 - 11:26 AM, said:

clan vs IS, IS vs IS and clan vs clan only are an important part of what makes FP different

rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop


But in a opt in way. So u click which faction(s) u want to play for (IS and or clan) and MM does the rest

Edited by Ignatius Audene, 28 December 2020 - 12:03 PM.


#7 LordNothing

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Posted 28 December 2020 - 12:00 PM

View PostHazeclaw, on 28 December 2020 - 11:26 AM, said:

clan vs IS, IS vs IS and clan vs clan only are an important part of what makes FP different

rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop


i believe they call that merc. im disapointed that they didnt have an infinite merc reward system in place along with faction heroes since thats the only rewards tree i completed. though idk if you can even still go merc anymore.

#8 Botaine

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Posted 28 December 2020 - 03:46 PM

View PostHazeclaw, on 28 December 2020 - 11:26 AM, said:

clan vs IS, IS vs IS and clan vs clan only are an important part of what makes FP different

rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop


The reason to not split people up between IS and Clan is to make more players able to play the matches by making it easier to get a usable drop deck. New players may not have the perfect combination of mechs with correct tonnage all from a particular faction. It could be a minor cool thing for some people but I don't think there is much enough of a gameplay difference between Clan and IS mechs to matter. It is more important to get the matches going.

In addition, we don't have the luxury of splitting people up into Clan and IS with the lack of players we have. If 75% of the players online are Clan or IS and the other side has a shortage of players, the side with the excess of players can't play (or have to wait way too long). In that system, you need 24 players, 12 from each faction. In my system, any 24 players will work. It would be easier to get matches started and reduce wait times. We need more players and faster matchmaking and this achieves both.

Edited by Lehv, 28 December 2020 - 03:48 PM.


#9 K O Z A K

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Posted 28 December 2020 - 04:02 PM

View PostLehv, on 28 December 2020 - 03:46 PM, said:


The reason to not split people up between IS and Clan is to make more players able to play the matches by making it easier to get a usable drop deck. New players may not have the perfect combination of mechs with correct tonnage all from a particular faction. It could be a minor cool thing for some people but I don't think there is much enough of a gameplay difference between Clan and IS mechs to matter. It is more important to get the matches going.

In addition, we don't have the luxury of splitting people up into Clan and IS with the lack of players we have. If 75% of the players online are Clan or IS and the other side has a shortage of players, the side with the excess of players can't play (or have to wait way too long). In that system, you need 24 players, 12 from each faction. In my system, any 24 players will work. It would be easier to get matches started and reduce wait times. We need more players and faster matchmaking and this achieves both.


what I suggested retains the clan vs IS conflict system while allowing groups and players to be pulled into either side to create drops

FP is the only place where IS and Clan actually means anything in terms of gameplay, everywhere else it's just mechs vs mechs

#10 Truckers Wifey

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Posted 28 December 2020 - 04:22 PM

View PostHazeclaw, on 28 December 2020 - 11:26 AM, said:

clan vs IS, IS vs IS and clan vs clan only are an important part of what makes FP different

rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop


Wouldn't be an issue, except, I for one do not own any IS mechs.

#11 K O Z A K

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Posted 28 December 2020 - 07:24 PM

View PostTruckerwifey1, on 28 December 2020 - 04:22 PM, said:


Wouldn't be an issue, except, I for one do not own any IS mechs.


no problem, just log into your main account

#12 IDGAFF

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Posted 29 December 2020 - 07:30 AM

View PostHazeclaw, on 28 December 2020 - 07:24 PM, said:


no problem, just log into your main account


Don't have any on those either! lol...

#13 K O Z A K

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Posted 29 December 2020 - 09:49 AM

View PostSwamp *** MkII, on 29 December 2020 - 07:30 AM, said:


Don't have any on those either! lol...


well then you would be one of the aholes that will only que for clan :P

get some IS mechs, you don't really appreciate all the strengths and weaknesses of the enemy until you are them for a while :)

#14 Botaine

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Posted 29 December 2020 - 05:45 PM

I think my point is proven... we need as much matchmaking flexibility as we can get when we have people that only play one kind of mech. Yes you could have both an IS drop deck and a Clan drop deck and let the matchmaker put you in either group, but that's not quite as good as allowing any combination of IS and Clan in a single drop deck. I wonder what percentage of players actually have enough mechs to have both a Clan and IS drop deck. It's probably quite low and maybe that's why faction play is basically dead. If we had more players I like your idea better, I just don't think it works currently.

Edited by Lehv, 29 December 2020 - 05:46 PM.


#15 Ignatius Audene

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Posted 02 January 2021 - 10:16 AM

Nothing is proven...
There are still many loyalists, if u don't give them an option 2 opt in and out for a faction u loose this playerbase instantly. I have like 300+ IS mechs for allllllll roles of faction play map/mode combination. For clan I barely get few drop decks together (and I don't want to play clan).

No matter what u do. Players who are interested in cw will need multiple specialist drop decks for the side they want 2 play with, or they will just cry about getting farmed even harder.

Edited by Ignatius Audene, 02 January 2021 - 10:20 AM.


#16 Rexxxxxxxxx

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Posted 02 January 2021 - 11:11 AM

I absolutely agree with a quick play button for faction.

Either two drop-decks, one for Clan and another for IS, or mixed drop decks and make everyone a "mercenary" for whatever factions are at war. There are too many hurdles for new players to start playing a match and this would make it easier.

I know some players who only play clan mechs, and thats OK, but every group I've played with will switch sides constantly depending on the queue size. We switch sides so we can keep playing the game. We don't care which side we play on. I don't think anyone cares which side we are on.

#17 Ignatius Audene

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Posted 02 January 2021 - 11:51 AM

Big no. Mixtech is cluster÷%%%'. It will just force even harder meta decks and u loose a lot of flavor. And without an opt out of clan or Is you will need even more mechs to start cw, because instead of like 4+ drop decks u now need 8+.
Result -> newbs getting stomped even harder by vets...


Edited by Ignatius Audene, 02 January 2021 - 11:52 AM.


#18 General Solo

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Posted 05 January 2021 - 08:26 AM

Think I'd definitely stop playing if that happened

That would be like taking people from the living que and sending them to the undead que

Zombies......No Thanks

Edited by General Solo, 05 January 2021 - 08:26 AM.






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