Edited by Lehv, 27 December 2020 - 09:41 PM.


Quick Play Button For Faction Play
#1
Posted 27 December 2020 - 09:29 PM
#2
Posted 27 December 2020 - 10:33 PM
realistically at this point the entire map, and all the story bs is pointless. I'm 100% for allowing people to setup 2 dropdecks 1 IS + 1 Clan and having people just go into the que, no matter what side who is on, no matter who is attack/defense, etc, just have the MM build drops in FP setting best it can, not require user input
Right now to get FP drops fast the system requires people who just want to play to figure out a totally useless set of menus, and constantly use them for no reason
#3
Posted 28 December 2020 - 10:22 AM
#4
Posted 28 December 2020 - 10:43 AM
#5
Posted 28 December 2020 - 11:26 AM
rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop
#6
Posted 28 December 2020 - 11:58 AM
Hazeclaw, on 28 December 2020 - 11:26 AM, said:
rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop
But in a opt in way. So u click which faction(s) u want to play for (IS and or clan) and MM does the rest
Edited by Ignatius Audene, 28 December 2020 - 12:03 PM.
#7
Posted 28 December 2020 - 12:00 PM
Hazeclaw, on 28 December 2020 - 11:26 AM, said:
rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop
i believe they call that merc. im disapointed that they didnt have an infinite merc reward system in place along with faction heroes since thats the only rewards tree i completed. though idk if you can even still go merc anymore.
#8
Posted 28 December 2020 - 03:46 PM
Hazeclaw, on 28 December 2020 - 11:26 AM, said:
rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop
The reason to not split people up between IS and Clan is to make more players able to play the matches by making it easier to get a usable drop deck. New players may not have the perfect combination of mechs with correct tonnage all from a particular faction. It could be a minor cool thing for some people but I don't think there is much enough of a gameplay difference between Clan and IS mechs to matter. It is more important to get the matches going.
In addition, we don't have the luxury of splitting people up into Clan and IS with the lack of players we have. If 75% of the players online are Clan or IS and the other side has a shortage of players, the side with the excess of players can't play (or have to wait way too long). In that system, you need 24 players, 12 from each faction. In my system, any 24 players will work. It would be easier to get matches started and reduce wait times. We need more players and faster matchmaking and this achieves both.
Edited by Lehv, 28 December 2020 - 03:48 PM.
#9
Posted 28 December 2020 - 04:02 PM
Lehv, on 28 December 2020 - 03:46 PM, said:
The reason to not split people up between IS and Clan is to make more players able to play the matches by making it easier to get a usable drop deck. New players may not have the perfect combination of mechs with correct tonnage all from a particular faction. It could be a minor cool thing for some people but I don't think there is much enough of a gameplay difference between Clan and IS mechs to matter. It is more important to get the matches going.
In addition, we don't have the luxury of splitting people up into Clan and IS with the lack of players we have. If 75% of the players online are Clan or IS and the other side has a shortage of players, the side with the excess of players can't play (or have to wait way too long). In that system, you need 24 players, 12 from each faction. In my system, any 24 players will work. It would be easier to get matches started and reduce wait times. We need more players and faster matchmaking and this achieves both.
what I suggested retains the clan vs IS conflict system while allowing groups and players to be pulled into either side to create drops
FP is the only place where IS and Clan actually means anything in terms of gameplay, everywhere else it's just mechs vs mechs
#10
Posted 28 December 2020 - 04:22 PM
Hazeclaw, on 28 December 2020 - 11:26 AM, said:
rather than turn everything into both kinds of mechs on both sides, instead why not have players setup and IS deck, a clan deck, and give the matchmaker the option to drop the player/group into whatever side necessary to make the drop
Wouldn't be an issue, except, I for one do not own any IS mechs.
#13
Posted 29 December 2020 - 09:49 AM
Swamp *** MkII, on 29 December 2020 - 07:30 AM, said:
Don't have any on those either! lol...
well then you would be one of the aholes that will only que for clan

get some IS mechs, you don't really appreciate all the strengths and weaknesses of the enemy until you are them for a while

#14
Posted 29 December 2020 - 05:45 PM
Edited by Lehv, 29 December 2020 - 05:46 PM.
#15
Posted 02 January 2021 - 10:16 AM
There are still many loyalists, if u don't give them an option 2 opt in and out for a faction u loose this playerbase instantly. I have like 300+ IS mechs for allllllll roles of faction play map/mode combination. For clan I barely get few drop decks together (and I don't want to play clan).
No matter what u do. Players who are interested in cw will need multiple specialist drop decks for the side they want 2 play with, or they will just cry about getting farmed even harder.
Edited by Ignatius Audene, 02 January 2021 - 10:20 AM.
#16
Posted 02 January 2021 - 11:11 AM
Either two drop-decks, one for Clan and another for IS, or mixed drop decks and make everyone a "mercenary" for whatever factions are at war. There are too many hurdles for new players to start playing a match and this would make it easier.
I know some players who only play clan mechs, and thats OK, but every group I've played with will switch sides constantly depending on the queue size. We switch sides so we can keep playing the game. We don't care which side we play on. I don't think anyone cares which side we are on.
#17
Posted 02 January 2021 - 11:51 AM
Result -> newbs getting stomped even harder by vets...
Edited by Ignatius Audene, 02 January 2021 - 11:52 AM.
#18
Posted 05 January 2021 - 08:26 AM
That would be like taking people from the living que and sending them to the undead que
Zombies......No Thanks
Edited by General Solo, 05 January 2021 - 08:26 AM.
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