

Cw Turrets Op, Pgi Pls Fix
#1
Posted 12 December 2014 - 04:39 PM
#2
Posted 12 December 2014 - 04:54 PM
The way I see it, dropships should prevent enemy team from spawn camping and shouldn't be part of the actual base/objective defense.
#3
Posted 12 December 2014 - 05:17 PM
#4
Posted 12 December 2014 - 05:17 PM
#5
Posted 12 December 2014 - 05:19 PM
SpeedingBus, on 12 December 2014 - 05:17 PM, said:
By your logic then, if the first wave fails to destroy the turrets and push, the rest is useless. We need to have at least SOME limit on their firepower. Maybe a limit to the amount of volleys they can fire? 30?
Edited by Jazzbandit1313, 12 December 2014 - 05:20 PM.
#6
Posted 12 December 2014 - 05:20 PM

-jk
#8
Posted 12 December 2014 - 05:22 PM
#9
Posted 12 December 2014 - 05:29 PM
#10
Posted 12 December 2014 - 05:36 PM
Jazzbandit1313, on 12 December 2014 - 04:39 PM, said:
The lesson here is don't turn your back on the thing that's shooting you. The turrets are not that bad, but you do have to take them out before you go after the base.
#11
Posted 12 December 2014 - 06:02 PM
Have some cheese with that whine.
#12
Posted 12 December 2014 - 06:08 PM
Jazzbandit1313, on 12 December 2014 - 04:39 PM, said:
Turrets are fine, just you are noob.
-request lock.
#13
Posted 12 December 2014 - 06:27 PM
#14
Posted 12 December 2014 - 07:26 PM
#15
Posted 12 December 2014 - 07:30 PM
#16
Posted 12 December 2014 - 07:31 PM
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